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[原创] 等离子枪改成炮的特效和少许武器代码 [复制链接]

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发表于 2009-6-8 16:12:46 |只看该作者 |正序浏览
我菜菜鸟,改个玩玩。第一次上传,还请多关照

自己试试,无聊时粘过来自己换的代码~~

还有,哪位大大们能告诉我一下,武器的精准率代码、技能点属性代码、在哪段呢?我乍找不着,难道不是在武器文件吗?

下面还有些我自己摸了半天才看出来:
| | on_hit_buffs: {
| | | chance_buffs: {
| | | | $REF: "buffs\on_hit\chance_buffs";
| | | | chance: 0.15f;      15%机率
| | | | on_hit_buffs: {
| | | | | animator_set: {
| | | | | | $REF: "buffs\on_hit\animator_set";
| | | | | | action_name: "ui\buffs\negative_buff";
| | | | | | duration: 7f;
| | | | | | fire_and_forget: false;
| | | | | };
| | | | | animator_set: {
| | | | | | $REF: "buffs\on_hit\animator_set";
| | | | | | action_name: "abilities\common\up_ice_hit";
| | | | | | duration: 0f;
| | | | | | fire_and_forget: true;
| | | | | };
| | | | | extra_damage: {
| | | | | | $REF: "buffs\on_hit\extra_damage";
| | | | | | amount: 19f;      +19伤害
| | | | | | chance: 1f;
| | | | | | damage_type: "weapons\weapon_damage\legacy\piercing";
| | | | | | duration: 0f;
| | | | | | only_on_armour_type: "";
| | | | | | only_on_race: "";
| | | | | | range: 0f;
| | | | | };
| | | | | slow: {
| | | | | | $REF: "buffs\on_hit\slow";
| | | | | | chance: 1f;
| | | | | | duration: 7f;     减敌人速度7秒
| | | | | };
| | | | };
| | | };
| | };
| | };每次攻击有15%机率+19伤害,减敌人速度7秒


=====================================================


| | on_hit_buffs: {
| | | extra_damage: {
| | | | $REF: "buffs\on_hit\extra_damage";
| | | | amount: 48f;        附加48点伤害
| | | | chance: 1f;
| | | | damage_type: "weapons\weapon_damage\legacy\piercing";
| | | | duration: 0f;
| | | | only_on_armour_type: "";
| | | | only_on_race: "racebps\eldar";
| | | | range: 0f;
| | | };
| | };附加48点伤害,作用于艾伦达族




其中| | | | only_on_race: "racebps\eldar";里面的eldar对应的是种族
====================================================


| | on_hit_buffs: {
| | | extra_damage: {
| | | | $REF: "buffs\on_hit\extra_damage";
| | | | amount: 7f;   附加7点伤害
| | | | chance: 1f;
| | | | damage_type: "weapons\weapon_damage\legacy\piercing";
| | | | duration: 0f;
| | | | only_on_armour_type: "";
| | | | only_on_race: "";
| | | | range: 0f;
| | | };
| | };

| | | | only_on_race: "";面里不写种族就是通杀


====================================================


| | on_hit_buffs: {
| | | extra_damage: {
| | | | $REF: "buffs\on_hit\extra_damage";
| | | | amount: 38f;   对机车+38伤害        

| | | | chance: 1f;
| | | | damage_type: "weapons\weapon_damage\legacy\piercing";
| | | | duration: 0f;
| | | | only_on_armour_type: "vehicle";
| | | | only_on_race: "";
| | | | range: 0f;
| | | };
| | };
====================================================


| | on_hit_buffs: {
| | | chance_buffs: {
| | | | $REF: "buffs\on_hit\chance_buffs";
| | | | chance: 0.25f;   25%机率
| | | | on_hit_buffs: {
| | | | | animator_set: {
| | | | | | $REF: "buffs\on_hit\animator_set";
| | | | | | action_name: "abilities\common\up_electricity_hit";
| | | | | | duration: 0f;
| | | | | | fire_and_forget: true;
| | | | | };
| | | | | extra_damage: {
| | | | | | $REF: "buffs\on_hit\extra_damage";
| | | | | | amount: 21f;     +21伤害
| | | | | | chance: 1f;
| | | | | | damage_type: "weapons\weapon_damage\legacy\piercing";
| | | | | | duration: 0f;
| | | | | | only_on_armour_type: "";
| | | | | | only_on_race: "";
| | | | | | range: 0f;
| | | | | };
| | | | | wielder_energy: {
| | | | | | $REF: "buffs\on_hit\wielder_energy";
| | | | | | amount: 10f;   增加10点能量
| | | | | | exclude_self: false;
| | | | | | only_self: true;
| | | | | | range: 50f;
| | | | | };
| | | | };
| | | };
| | };每次攻击有25%机率+21伤害,增加10点能量


还有好多好多好多的代码段不懂。有谁能说下?



晕,附件不懂的上传,我换个方式,把以下代码转成RBF文件。取RBF文件名:sm_plasma_gun.rbf

-- Made by Corsix's Crude RBF Convertor
{
| weapon_bag: {
| | aim_at_windows: false;
| | anim_table: {
| | | firing_crouch_chance: 0.15f;
| | | firing_crouch_delay: 1.5f;
| | | on_equip: {
| | | | on_equip_state_machine: "";
| | | | on_equip_value: "";
| | | | on_unequip_value: "";
| | | };
| | | state_name: "range_weapon_state";
| | | track_horizonal_speed: "";
| | | track_horizontal: "aim_horizontal";
| | | track_vertical: "aim_vertical";
| | | track_vertical_speed: "";
| | | track_when_idle: true;
| | | visibility_name: "";
| | };
| | area_effect: {
| | | area_info: {
| | | | angle_left: 0f;
| | | | angle_right: 0f;
| | | | area_type: "Point";
| | | | radius: 5f;
| | | };
| | | courage_damage: {
| | | | distant: 0f;
| | | | long: 0f;
| | | | medium: 0f;
| | | | short: 0f;
| | | };
| | | distance: {
| | | | distant: 5f;
| | | | long: 4f;
| | | | medium: 3f;
| | | | short: 2f;
| | | };
| | | friendly_multiplier: 0f;
| | | hp_damage: {
| | | | distant: 0f;
| | | | long: 0f;
| | | | medium: 0f;
| | | | short: 0f;
| | | };
| | | on_detonate_actions: {
| | | };
| | | reaction_radius_mult: 0f;
| | | start_effect_at_source: false;
| | | sweeping_information: {
| | | | sweep_duration: 0f;
| | | | sweep_type: "none";
| | | };
| | | terrain_hit: {
| | | | chance_splat_only: 0f;
| | | | deform_decl: {
| | | | | $REF: "deform_table";
| | | | | cover_type: "tp_open";
| | | | | deform_decal_file: "";
| | | | | deform_type: "additive";
| | | | | limited: true;
| | | | | random_rotation: false;
| | | | | rotation: 0f;
| | | | | vertical_scale: 0f;
| | | | };
| | | | radius_max: 1f;
| | | | radius_min: 1f;
| | | | splats: {
| | | | | display_time: -1f;
| | | | | splat_list: {
| | | | | };
| | | | };
| | | };
| | | use_terrain_hit: false;
| | };
| | behaviour: {
| | | allow_automatic_setup: true;
| | | always_setup: false;
| | | attack_ground: false;
| | | non_moving_setup: false;
| | | point_blank: false;
| | | update_target_per_burst: false;
| | };
| | burst_info: {
| | | $REF: "";
| | };
| | can_melee_buildings: true;
| | charge_attack: {
| | };
| | cooldown: 1f;
| | damage_courage: 0f;
| | damage_courage_range_modifier: {
| | | distant: 1f;
| | | long: 1f;
| | | medium: 1f;
| | | short: 1f;
| | };
| | damage_hp: 176.0f;
| | damage_hp_range_modifier: {
| | | distant: 1f;
| | | long: 1f;
| | | medium: 1f;
| | | short: 1f;
| | };
| | damage_morale: 0f;
| | death_type: {
| | | $REF: "weapons\weapon_death_type";
| | | gibbing: 0f;
| | | ragdoll: 0f;
| | };
| | dmg_to_retreating_units_modifier: 1f;
| | extreme_kills: {
| | };
| | fire: {
| | | post_idle_delay: 1f;
| | | wind_down: 0.4f;
| | | wind_down_guarantee: 0f;
| | | wind_up: 0.1f;
| | };
| | fx: {
| | | fx_action_target_name: "plasma_target";
| | | fx_munition_name: "sm_plasma_lrg";
| | | fx_secondary_munition_name: "sm_plasma_lrg";
| | | fx_swing_size: "small";
| | | fx_tracer_name: "tracers\sm/fx_plasma_tracer";
| | | fx_tracer_speed: 80f;
| | | fx_upgrade_munition_name: "up_ice";
| | };
| | is_melee: false;
| | mob_accuracy_multiplier: 1f;
| | moving: {
| | | accuracy_multiplier: 1f;
| | | disable_moving_firing: true;
| | };
| | name: "[DEV] Scourging Fury";
| | on_hit_actions: {
| | };
| | on_hit_actions_self: {
| | };
| | on_hit_buffs: {
| | | chance_buffs: {
| | | | $REF: "buffs\on_hit\chance_buffs";
| | | | chance: 0.19f;
| | | | on_hit_buffs: {
| | | | | animator_set: {
| | | | | | $REF: "buffs\on_hit\animator_set";
| | | | | | action_name: "ui\buffs\negative_buff";
| | | | | | duration: 7f;
| | | | | | fire_and_forget: false;
| | | | | };
| | | | | animator_set: {
| | | | | | $REF: "buffs\on_hit\animator_set";
| | | | | | action_name: "abilities\common\up_ice_hit";
| | | | | | duration: 0f;
| | | | | | fire_and_forget: true;
| | | | | };
| | | | | extra_damage: {
| | | | | | $REF: "buffs\on_hit\extra_damage";
| | | | | | amount: 15f;
| | | | | | chance: 1f;
| | | | | | damage_type: "weapons\weapon_damage\legacy\plasma";
| | | | | | duration: 0f;
| | | | | | only_on_armour_type: "";
| | | | | | only_on_race: "";
| | | | | | range: 0f;
| | | | | };
| | | | | slow: {
| | | | | | $REF: "buffs\on_hit\slow";
| | | | | | chance: 1f;
| | | | | | duration: 7f;
| | | | | };
| | | | };
| | | };
| | };
| | on_kill_actions: {
| | | on_self: {
| | | };
| | | on_target: {
| | | };
| | };
| | on_weaponskill_actions: {
| | };
| | projectile_info: {
| | | $REF: "";
| | };
| | range: {
| | | distant: 0f;
| | | long: 0f;
| | | max: 33f;
| | | medium: 0f;
| | | min: 0f;
| | | short: 0f;
| | };
| | recovery_standup_time: 1f;
| | reload: {
| | | duration: {
| | | | max: 3f;
| | | | min: 3f;
| | | };
| | | frequency: {
| | | | max: 1f;
| | | | min: 1f;
| | | };
| | };
| | scatter: {
| | | angle: {
| | | | angle_scatter: 5f;
| | | | fow_angle_multiplier: 1f;
| | | };
| | | distance: {
| | | | distance_scatter_max: 10f;
| | | | distance_scatter_offset: 0f;
| | | | distance_scatter_ratio: 0.3f;
| | | | fow_distance_multiplier: 1f;
| | | };
| | | pattern: {
| | | | burst_pattern_enable: false;
| | | | delay_bracket_change_chance: 0f;
| | | | distance_bracket_count_air: 0;
| | | | distance_bracket_count_ground: 1;
| | | | pattern_direction_forward: true;
| | | | randomize_starting_pattern_bracket: true;
| | | };
| | | tilt: {
| | | | max_tilt_angle: 0f;
| | | | min_tilt_angle: 0f;
| | | | tilt_max_distance: 10f;
| | | | tilt_scatter_chance: 0f;
| | | };
| | };
| | setup: {
| | | duration: 0f;
| | | rotation_rate: -1f;
| | };
| | special_attacks: {
| | };
| | suppression_radius: 0f;
| | sync_kills: {
| | };
| | teardown: {
| | | duration: 0f;
| | };
| | tracking: {
| | | fire_cone_angle: 5f;
| | | normal: {
| | | | max_down: -40f;
| | | | max_left: -60f;
| | | | max_right: 60f;
| | | | max_up: 40f;
| | | | rest_horizontal: 0f;
| | | | rest_vertical: 0f;
| | | | speed_horizontal: 360f;
| | | | speed_vertical: 90f;
| | | };
| | };
| | usable_with_charge: false;
| | weapon_animator: "";
| | weapon_family: "weapons\weapon_family\legacy\race_marine\plasma_gun";
| };
};






这个sm_plasma_gun.rbf放在 PVP 或者战役里都行,默认的等离子武器就都变成这样了。

[ 本帖最后由 zengjindui 于 2009-6-10 23:01 编辑 ]

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