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回复 #29 Pharaoh 的帖子
应该是伤害削减,只是说法不同,其实就是五属抗性。
看creatures文件就清楚了。
--add damage to spells
--Advanced:
--upgrade
--+damage for spells, reduce resistances
mgr.createSkill {
skill_name = "skill_ancient_magic_lore",
advance_level = 75,
min_level = 0,
mean_value = 100,
advance_mean_value = 150,
skillgroup = "SKG_ASPECTS",
adv_skill_name = "skill_ancient_magic_mastery",
}
所以想加法术CA当然是远古而不是伤害学识了,
--increase chance to trigger special damage effects
--Advanced:
--upgrade
--
--increase special damage effects
mgr.createSkill {
skill_name = "skill_damage_lore",
advance_level = 75,
min_level = 0,
mean_value = 150,
advance_mean_value = 225,
skillgroup = "SKG_ATTACK",
adv_skill_name = "skill_damage_mastery",
}
伤害学识只加武器触发特殊伤害的几率和武器上的属性打点伤害,
看到skillgroup = "SKG_ASPECTS",和skillgroup = "SKG_ATTACK",的区别了吧^^ |
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