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看了5月的帖子转过来:
Dawn of War II, Homeworld 3? Whaaa?
Posted in Homeworld, Dawn of War by ÜberJumper on February 4th, 2009
Shacknews has a 4 page article posted that covers “Expanding the RTS Genre, Killing the Fear Factor, and Homeworld 3″.
For the DoW fans, we have this gem.
Dawn of War 2 was a risky sequel for Relic. It radically changes the gameplay of a series that was already successful for the company. And, as lead designer Jonny Ebbert had feared, I wasn’t sure I liked it much at first. But after giving it a few more hours, and taking a look at the co-op campaign during a long playthrough today, Relic has very predictably proven me wrong. The team has done something I didn’t think possible–they simplified their hardcore RTS, and somehow made it more fun in the process.
For the Homeworld Fans, we have this segment (it’s right at the end of the article).
Jonny Ebbert: I think that might be too complex for most people. I mean, maybe not. Maybe we could have a breakthrough in the control scheme where it’s easier to play and more accessible. But at the same time, it might be like the equivalent of Fallout 3, where it feels like Homeworld, but it’s kind of a different style of game. Where it’s way more accessible to people, a little more exciting. We would probably want to take it in that direction. If we were working on something. [laughs]
Make sure you read the question before that… but like I’ve been saying on the forums for a while, Homeworld 3, if there ever is one, won’t be anything like Homeworld… and I’d bet on it being on a console.
Line up for rants starts to the right —>
Shack: I'm a huge fan of the Homeworld series. I know you can't say a single thing about it--
Jonny Ebbert: [laughs]
Shack: --but maybe I could phrase it this way. In this economy, and considering all the risks of hardcore PC game development, can we ever really expect to see a true Homeworld sequel? Is that even a reality now?
Jonny Ebbert: Anything's possible. If I went back in a time machine and I told you there's going to be a Fallout 3, and it's going to sell three or four million copies on Xbox and PS3, what would you reaction be? I mean, up until that point Fallout was a very, very niche cult game.
And it came back, and now it's going head to head with Gears of War. And if I went back and told you it was going to go head to head with Gears of War 2, and sell about as many copies, you'd be like, "Whaaat?" [laughs] That's a good one!
So anything is possible. It didn't come back in the exact same form, but it came back in a very cool form. The original Homeworld was our first franchise, it put us on the map as a studio. It's ours now--we own the IP now, so it's always going to have a very special place, and we're always looking for opportunities to do something with it. But it has to be an opportunity that makes sense, and that's going to compete in today's market.
Shack: So it wouldn't have the true 3D, shift-click movement controls, but...
Jonny Ebbert: I think that might be too complex for most people. I mean, maybe not. Maybe we could have a breakthrough in the control scheme where it's easier to play and more accessible. But at the same time, it might be like the equivalent of Fallout 3, where it feels like Homeworld, but it's kind of a different style of game. Where it's way more accessible to people, a little more exciting. We would probably want to take it in that direction. If we were working on something. [laughs]
Shack: Thanks Johnny.
哪位翻译一下,我是基本看不懂…… |
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