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回复 #5 kdashworld 的帖子
审判的dislodged spirit:
mgr.defineSpell( "in_uw_seelenraub", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_INQ_SEELENRAUB_C",
fxTypeSpell = "FX_INQ_SEELENRAUB",
fxTypeCastSpecial = "FX_INQ_CAST_M",
duration = 10.000000,
animType = "ANIM_TYPE_SM13",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM05-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_duration_sec", 595, 5, 0, 8 },
entry1 = {"et_debuff_stats", 240, 10, 0, 42 },
entry2 = {"et_spelldamage_ice", 560, 280, 0, 133 },
entry3 = {"et_spelldamage_ice", 210, 105, 1, 133 },
entry4 = {"et_duration_sec", 298, 2, 2, 8 },
entry5 = {"et_debuff_stats", 153, 7, 3, 42 },
entry6 = {"et_dotdamage_ice", 420, 210, 4, 42 },
entry7 = {"et_energy_leech_once", 50, 50, 5, 9 },
entry8 = {"et_soul_explosion", 700, 350, 6, 17 },
.
.
.
spellcontroltype = "eCAtype_a_effect_attack",
可以被反弹,而且是能被反弹近战伤害所反弹^^
就像我用六翼装备反近效果去反绿色鬼魂的毒素打点一样可行,但几率呢?
我查到了风怪(fog应该是雾怪)的攻击就是dotdamage_ice的,没看冰龙......
你上战网找个朋友切错一下吧^^
我还是想说,正常情况下,反弹几率很难堆的啊! |
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