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faction england, spawned_on_event a
culture northern_european
religion catholic e
symbol models_strat/symbol_england.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 215, green 0, blue 0
secondary_colour red 255, green 210, blue 0
loading_logo loading_screen/symbols/symbol128_england.tga
standard_index 12
logo_index FACTION_LOGO_ENGLAND
small_logo_index SMALL_FACTION_LOGO_ENGLAND
triumph_value 53 D# _+ E F D
custom_battle_availability yes
horde_min_units
horde_max_units
horde_max_units_reduction_every_horde 1
horde_unit_per_settlement_population 250
horde_min_named_characters 1
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture0
horde_unit English Knights
horde_unit Longbowmen'
horde_unit Armored Sergeants4
horde_unit Armored Swordsmen
horde_unit Billmen
horde_unit Dismounted English Knights
horde_unit NE Bodyguard b
can_sap no
prefers_naval_invasions yes
can_have_princess yes
has_family_tree yes c, M% F. @1 T6 B3 w+ ?* B* P
以上的是找黃龍找~
faction mongols, spawned_on_event
culture middle_eastern
religion islam
symbol models_strat/symbol_mongols.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 244, green 231, blue 170
secondary_colour red 0, green 0, blue 0
loading_logo loading_screen/symbols/symbol128_mongols.tga
standard_index 8
logo_index FACTION_LOGO_MONGOLS
small_logo_index SMALL_FACTION_LOGO_MONGOLS
triumph_value 5
intro_movie faction/minor_intro.bik
victory_movie faction/minor_win.bik
defeat_movie faction/minor_lose.bik
death_movie faction/minor_lose.bik
custom_battle_availability no
horde_min_units 10
horde_max_units 20
horde_max_units_reduction_every_horde 10
horde_unit_per_settlement_population 250
horde_min_named_characters 2
horde_max_percent_army_stack 80
horde_disband_percent_on_settlement_capture 0
horde_unit Mongol Infantry
horde_unit Mongol Foot Archers
horde_unit Mongol Heavy Archers
horde_unit Mongol Heavy Lancers
horde_unit Mongol Light Lancers
horde_unit Mongol Horse Archers
can_sap no
prefers_naval_invasions no
can_have_princess no
has_family_tree yes
以上的是蒙古的參數
faction venice, spawned_on_event
culture southern_european
religion catholic
symbol models_strat/symbol_venice.CAS
rebel_symbol models_strat/symbol_rebels.CAS
primary_colour red 121, green 3, blue 3
secondary_colour red 255, green 215, blue 0;red 221, green 176, blue 69
loading_logo loading_screen/symbols/symbol128_venice.tga
standard_index 0
logo_index FACTION_LOGO_VENICE
small_logo_index SMALL_FACTION_LOGO_VENICE
triumph_value 5
intro_movie faction/major_intro.bik
victory_movie faction/venice_win.bik
defeat_movie faction/venice_lose.bik
death_movie faction/venice_lose.bik
custom_battle_availability yes
can_sap no
prefers_naval_invasions yes
can_have_princess yes
has_family_tree yes
這個是我想修改威尼斯的參數
horde_unit NE Bodyguard b
B,这是为a脚本服务的,但是事实上,单独这些可以实现如同bi一样的游牧,让派系在失去最后一个城市时不是灭亡,而是根据以上的设定成为庞大的游牧军团' W2 h5 v- Y* J! M& T
horde_min_units 2
horde_max_units 5
这是决定游牧的数量
horde_min_named_characters 1
多少个新将领参与游牧
horde_unit_per_settlement_population 250
horde_disband_percent_on_settlement_capture 0
参与游牧的部队会有多少在攻占城市后解散(概率),以及每只解散的部队换来的人口加成
horde_unit English Knights
horde_unit Longbowmen7
horde_unit Armored Sergeants
horde_unit Armored Swordsmen)
horde_unit Billmen
horde_unit Dismounted English Knights
horde_unit NE Bodyguard
一旦进入游牧,会多出来的单位名称(以及游牧结束会解散的单位)
我不憧如何修改b部份, 有高手指點嗎 |
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