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[求助] 跪求解决方法高手进使命召唤5 出错Error during initialization:ht [复制链接]

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发表于 2009-1-4 08:30:47 |只看该作者 |正序浏览
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 552 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Waited 4 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc


Error during initialization:
Unhandled exception caught 我这是什么问题啊

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板凳
发表于 2009-1-4 10:58:47 |只看该作者
出现这个问题是因为你安装的是精简版的系统,去下载原版安装版的XPSP2镜像就行了。我现在就没出现过这个问题。
http://www.verycd.com/groups/software/97695.topic

[ 本帖最后由 duangaoyi 于 2009-1-4 11:04 编辑 ]

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沙发
发表于 2009-1-4 08:31:43 |只看该作者
求解决办法  高手说一下

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