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游戏无法进入
出现一个对话框,有 下面一段文字:
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
Setting initial state...
DirectX reports 256 MB of video memory and 564 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".
------- sound system initialization -------
Line Control 28: 音量
Line Control 28: 音量 cur: 65535 bounds ( 0- 65535)
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: PC283
PC IP: 192.168.2.84
end $init 1734 ms
--- Common Initialization Complete ---
Waited 1141 msec for asset 'loadscreen_mak' of type 'material'.
Waited 52 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 35 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 10 msec for asset 'loadscreen_see1' of type 'material'.
Waited 22 msec for asset 'loadscreen_see2' of type 'material'.
Waited 77 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 3 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 2 msec for asset 'playlist_sp_hard' of type 'material'.
Working directory: E:\单机游戏\使命召唤5
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master2.evenbalance.com
PunkBuster Client: Resolved to [204.15.228.214] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: pb_sv_SsNext = 534259 (0 to 999999)
Server: pb_sv_LogNext = 22 (1 to 999999)
Server: PB Log File E:\________\________5\pb\svlogs\00000022.log Opened for WAW (w)
Server: 0 Power Players loaded from E:\________\________5\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from E:\________\________5\pb\pbrcon.dat
Server: 0 Map lines loaded from E:\________\________5\pb\pbsvmaps.cfg
Server: No Master Query Sent - DNS has not yet resolved for MASTER8.EVENBALANCE.COM
Server: Attempting to resolve master3.evenbalance.com
Server: Resolved to [216.240.146.139]
Server: PunkBuster Server (v1.702 | A1402 C2.080) Enabled
Huffman Took 20 Milliseconds
No stats found, zeroing out stats buffer
Successfully wrote stats data
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
********************
ERROR: An error occurred while reading the stats data.
********************
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
----- R_Init -----
DirectX reports 256 MB of video memory and 509 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
PunkBuster Client: Master Query Sent to (MASTER7.EVENBALANCE.COM) 216.240.146.139
Save Message First Frame Shown: 6943
PunkBuster Client: PB Services socket initialized
Connecting to Demonware...
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING
DW_GETUSERNAMES(11 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
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Retrieving usernames.............................................................................no accounts found :(
PunkBuster Client: Received Master Security Information
Profile '$$$' already exists
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
]devmap ber3b
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: ber3b
----- R_Init -----
DirectX reports 256 MB of video memory and 507 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 1 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 22862
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile ber3b
Loading fastfile 'ber3b'
used 128.70 MB memory in DB alloc
Waited 7099 msec for asset 'maps/ber3b.d3dbsp' of type 'col_map_mp'.
Waited 1318 msec for asset 'maps/createfx/ber3b_fx.gsc' of type 'rawfile'.
animscripts/traverse/wall_hop
animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40
animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40animscripts/traverse/wall_over_40
animscripts/traverse/wall_hopanimscripts/traverse/crouch_jump_down_40animscripts/traverse/wall_over_40
Error: Waited 7768 msec for missing asset "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ai_bonzai_buddy_fail_rear".
Error: Could not load xanim "ai_bonzai_buddy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_fail_rear".
Error: Could not load xanim "ai_bonzai_enemy_fail_right".
Error: Could not load xanim "ai_bonzai_enemy_fail_left".
Error: Could not load xanim "ai_bonzai_enemy_fail_front".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_success".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_fail".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_intro".
Error: Could not load xanim "ai_bonzai_enemy_attack_player".
Error: Could not load xanim "ai_bonzai_enemy_attack_player_impact".
Error: Could not load xanim "ai_bonzai_enemy_success_rear".
Error: Could not load xanim "ai_bonzai_enemy_success_front".
Error: Could not load xanim "ai_bonzai_buddy_success_rear".
Error: Could not load xanim "ai_bonzai_buddy_success_right".
Error: Could not load xanim "ai_bonzai_buddy_success_left".
Error: Could not load xanim "ai_bonzai_buddy_success_front".
Error: Could not load xanim "ai_zombie_traverse_crawl_v1".
Error: Could not load xanim "ai_zombie_traverse_v2".
Error: Could not load xanim "ai_zombie_traverse_v1".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_bonzai_sprint_d".
Error: Could not load xanim "ai_bonzai_sprint_c".
Error: Could not load xanim "ai_bonzai_sprint_b".
Error: Could not load xanim "ai_bonzai_sprint_a".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "void_loop".
Error: Could not load xanim "int_bonzai_attack_player_success".
Error: Could not load xanim "int_bonzai_attack_player_fail".
Error: Could not load xanim "int_bonzai_attack_player_intro".
Error: Could not load xanim "int_bonzai_attack_player".
Error: Could not load xanim "int_bonzai_attack_player_impact".
Error: Could not load xanim "death_run_stumble".
Error: Could not load xanim "trench_jump_out".
Error: Could not load xanim "jump_across_100".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
-----------------------------------
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
-----------------------------------
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Direct3DDevice9::Present failed: Driver internal error
Com_TouchMemory: 0 msec. Using sum: -911035373 |
|