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Tiberium Essence 1.1
This modification is dedicated to bring back some essential things and features from previous cnc games (especially from CnC Tiberian sun) which many CnC fans (like me) missing in vanilla CNC3 (things like classic tiberium model, blood and gore from infantry, burned infantry, tiberian sun units and more.) But it´s not only that, there are many minor visual, sound or balance changes which I want in my mod.
http://www.moddb.com/mods/tiberi ... iberium-essence-v11
http://www.moddb.com/mods/tiberi ... iberium-essence-v11

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command & Conquer 3 Tiberium Wars\mods\" 3) If folder "mods" do not exist in "Documents and Settings\*YOURNAME*\Dokuments\Command & Conquer 3 Tiberium Wars\, create it 4) Content of this package (TiberiumEssence_011.zip) is folder named "TiberiumEssence", unpack this folder to "mods" folder above Run mod: 1) Insert CnC3:Tiberian Wars DVD to your dvd drive and Wait until game launcher window opens. 2) Clic on Game Browser button, new window whith Replays should appear. 3) Switch to mods, select TiberiumEssence and then click Launch Game.
I was quiet recently but lack of news do not mean lack of progress. I finally decided that version 1.1 is good enough to release so your waiting is over. If everything went right way you should be right now able to download new version from download section here on moddb.
Here is just most important changes. Check out readme for more.
Added 6 new units - GDI Orca Bomber, GDI Wolverine, Nod Banshee, Nod Cobra Artillery, Alien Manta and Ghost Stalker
Scorpion tank MKII - remodeled scorpion tank, new ability - dig in - allow scorpion deploy to fortified position similar to Tiberian sun tick tank
Dropship Bay - renamed to Dropship Command, new model, replaces Space Command uplink
Guardian Cannon replaced with RPG Tower from Tiberian Sun
Sam turret has new Tiberian Sun style model
Titan is now regular unit and has rail gun upgrade
All outposts can repair vehicles
certain upgrades moved to tier 2 (like in KW)
blue tiberium explode when killed
removed EA logo, game starts faster
You sure noticed that there is still no epic unit for nod or just one unit for scrin. This mod is in development and I have already planes for next version where I remedy this issues. At least I hope so.
Thanks and credits:
Thanks to Sedistix from project CnC3:Tactix for his help with ini files and some coding stuff
Thanks to Dutchygamer from Project Perfect Mod forum for his help with code on explosive Blue tiberium
Olaf van Der Spec (XCC utility)
Jonathan "Jonwil" Wilson (SDK Extras/CnC3Tools)
And thanks to whole CnC community for support and positive response.
Enjoj and have fun!
After month from first release I have finally some news for you. Development of version 1.1 is going well so I make few screenshots of things which will come so check out image gallery.
There will be return of more essential things from tiberian sun and Tiberium down. New models and units and even upgrades and support powers and this time I can promise that Scrins will be not put aside.
Right now I can reveal only this:
Classic tiberium tree and so cold "big blue" which is blue tiberium tree from TS:Firestorm
Retextured nod basic infantry.
New units - most anticipated Nod Banshee!!! and GDI Orca Bomber!
From other things I can name new Ion Cannon effect (which looks like closer to TD and TS now), New EMP blast effect (also closer to TS) and blue tiberium will be explosive like in Tiberium sun.
I have also add music from Tiberium Sun, Tiberium Down and Renegade.
And I have good news for modders too. I have released my tiberium model for public use so if you are modder experienced with CnC3 Mod SDK and want original tiberium in your mod go to download section and get it. |
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