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[求助] 使命5 升级1.1 后联机出错怎么办? [复制链接]

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楼主
发表于 2008-11-18 15:58:57 |只看该作者 |正序浏览
进入联机模式便会被弹出   
显示一堆数据是怎么回事 望达人帮帮忙

具体如下:


----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile common
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 512 MB of video memory and 658 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Waited 15 msec for asset 'shadowcaster' of type 'material'.
Waited 1 msec for asset 'shadowoverlay' of type 'material'.
Waited 1 msec for asset 'stencilshadow' of type 'material'.
Waited 20 msec for asset 'cinematic' of type 'material'.
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "-1".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Hostname: my-tomato
PC IP: 169.254.169.178
end $init 1016 ms
--- Common Initialization Complete ---
Waited 1380 msec for asset 'loadscreen_mak' of type 'material'.
Waited 8 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 8 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 2 msec for asset 'loadscreen_see1' of type 'material'.
Waited 2 msec for asset 'loadscreen_see2' of type 'material'.
Waited 5 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
Waited 11 msec for asset 'playlist_sp_recr' of type 'material'.
Waited 1 msec for asset 'playlist_sp_reg' of type 'material'.
Waited 1 msec for asset 'playlist_sp_hard' of type 'material'.
Waited 1 msec for asset 'playlist_sp_vet' of type 'material'.
Working directory: G:\Program Files\Activision\Call of Duty - World at War
PunkBuster Client: Warning: Corrupted Interface
PunkBuster Client: Attempting to resolve master4.evenbalance.com
PunkBuster Client: Resolved to [66.180.170.20] (14)
PunkBuster Client: PunkBuster Client (v2.080 | A0) Enabled
Server: pb_sv_SsNext = 834398 (0 to 999999)
Server: pb_sv_LogNext = 9 (1 to 999999)
Server: PB Log File G:\Program Files\Activision\Call of Duty - World at War\pb\svlogs\00000009.log Opened for WAW (w)
Server: 0 Power Players loaded from G:\Program Files\Activision\Call of Duty - World at War\pb\pbpower.dat
Server: 0 PB Rcon Filters loaded from G:\Program Files\Activision\Call of Duty - World at War\pb\pbrcon.dat
Server: 0 Map lines loaded from G:\Program Files\Activision\Call of Duty - World at War\pb\pbsvmaps.cfg
Server: Attempting to resolve master2.evenbalance.com
Server: Resolved to [204.15.228.214]
Server: PunkBuster Server (v1.680 | A1402 C2.080) Enabled
Huffman Took 3 Milliseconds
PunkBuster Client: Game Version [Call of Duty COD_WaW build 1.0.872 CL(0) JADAMS2 Fri Oct 10 18:27:00 2008 win-x86]
Connecting to Demonware...
Controller #0 signed in locally
PunkBuster Client: PB Services socket initialized
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(9 msecs)
Retrieving usernames
Retrieving usernames
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
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Save Message First Frame Shown: 7471
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PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
.
.
Giving up on getting usernames
Failed to log on.
Connecting to Demonware...
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(12 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
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'6' is not a valid value for dvar 'dw_numaccounts'
  Domain is any integer from -1 to 5

Populated dw_user dvars with 6 accounts
sam1349
buzz80
wiredfox
taksi
SoulCZ
KingClub-God
Attempting to login with username rangerz, but username doesn't match list from Demonware. Hax?
Profile 'sam1349' already exists
Profile 'buzz80' already exists
Profile 'wiredfox' already exists
Profile 'taksi' already exists
Profile 'SoulCZ' already exists


Unhandled exception caught

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沙发
发表于 2008-11-18 16:16:50 |只看该作者
那置顶的那个 免认证1.1的服务器 也只有正版才能进吗?

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