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PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: pel1
----- R_Init -----
DirectX reports 512 MB of video memory and 390 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 111097
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\main\video\pel1_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\raw\video\pel1_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'pel1_load' failed: BinkOpen: Error opening file.;
trying default.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\main\video\default.bik because: Error opening file.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\raw\video\default.bik because: Error opening file.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile pel1
Loading fastfile 'pel1'
used 149.66 MB memory in DB alloc
Waited 3703 msec for asset 'maps/pel1.d3dbsp' of type 'col_map_mp'.
Save game build number: 872 JADAMS2 0 CL(Fri Oct 10 18:27:00 2008)
Waited 192 msec for asset 'model3_pel1_turret' of type 'weapon'.
Waited 109 msec for asset 'type97_turret' of type 'weapon'.
Waited 2 msec for asset 'type97_tank_mg' of type 'weapon'.
animscripts/traverse/ladder_up
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_out
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_40
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_40animscripts/traverse/wall_hop
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_40animscripts/traverse/wall_hop
Error: Waited 15502 msec for missing asset
"crew_truck_guy8_drive_reaction".
Error: Could not load xanim "crew_truck_guy8_drive_reaction".
Error: Could not load xanim "crew_truck_guy7_drive_reaction".
Error: Could not load xanim "crew_truck_guy6_drive_reaction".
Error: Could not load xanim "crew_truck_guy5_drive_reaction".
Error: Could not load xanim "crew_truck_guy4_drive_reaction".
Error: Could not load xanim "crew_truck_guy3_drive_reaction".
Error: Could not load xanim "crew_truck_guy2_drive_reaction".
Error: Could not load xanim "crew_truck_guy1_drive_reaction".
Error: Could not load xanim "crew_truck_passenger_drive_reaction".
Error: Could not load xanim "crew_truck_driver_drive_reaction".
Error: Could not load xanim "crew_truck_guy8_climbin".
Error: Could not load xanim "crew_truck_guy7_climbin".
Error: Could not load xanim "crew_truck_guy6_climbin".
Error: Could not load xanim "crew_truck_guy5_climbin".
Error: Could not load xanim "crew_truck_guy4_climbin".
Error: Could not load xanim "crew_truck_guy3_climbin".
Error: Could not load xanim "crew_truck_guy2_climbin".
Error: Could not load xanim "crew_truck_guy1_climbin".
Error: Could not load xanim "crew_truck_passenger_climbin".
Error: Could not load xanim "crew_truck_driver_climbin".
Error: Could not load xanim "ch_peleliu1a_outro_jackson_v2".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ai_zombie_traverse_crawl_v1".
Error: Could not load xanim "ai_zombie_traverse_v2".
Error: Could not load xanim "ai_zombie_traverse_v1".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "v_opelblitz_driverdoor_climbout".
Error: Could not load xanim "v_model3_load".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
Spawner at (1416 -11664 -466) is in solid
Spawner at (1592 -11816 -466) is in solid
-----------------------------------
'0.2' is not a valid value for dvar 'r_motionblur_directionFactor'
Domain is any number from 0.001 to 0.05
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load xmodel "".
=== G_LoadGame ===
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
WARNING! Map too large for complete burn map coverage. reducing burn map
size
-----------------------------------
Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/pel1.d3dbsp
Foliage: --------------------------
Foliage: smodelCount = 5385
Foliage: foliage model count = 5385 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------
vertex stream 2: --------------------------
vertex stream 2: needs 609660 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "env/smoke/fx_smoke_ground_marker_green_w".
Error: Could not load fx "vehicle/exhaust/fx_exhaust_sherman".
Error: Could not load fx "vehicle/treadfx/fx_treadfx_type97_concrete".
Error: Could not load fx "vehicle/treadfx/fx_treadfx_type97_asphalt".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 1.89 seconds
Com_TouchMemory: 0 msec. Using sum: -1751604415
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
PunkBuster Client: Connected to Server loopback
Fade in 137173 1250
SULLIVAN: It's time.
ROEBUCK: Good luck...All of you.
PunkBuster Client: PnkBstrB service installed and started successfully
G_WriteGame 'pel1' 'AUTOSAVE_LEVELSTART'
ROEBUCK: This is it, Miller.
SULLIVAN: Okay... Keep it together and we'll
get through this in three days.
ROEBUCK: There they go...
ROEBUCK: Bastards ain't gonna know what hit 'em.
SULLIVAN: Navy's been bombin' hell out of the island for two days straight.
SULLIVAN: Miller! We hit any resistance
on the beach, you get on that radio and call
for immediate missile support!
ROEBUCK: Don't think twice.
SULLIVAN: Roebuck, I want you up the beach
and at the treeline asap.
You're on point as we move inland.
ROEBUCK: Got it.
US MARINE: What the hell?!!!
POLONSKY: Was that one of ours?!!
ROEBUCK: FUCK! East ridge! There's a 200mm on the point!
Direct3DDevice9::Present failed: Driver internal error
帮忙看下咋回事 |
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