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[杂谈] 弹出,黑屏,蓝屏,死机群成立! [复制链接]

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楼主
发表于 2008-11-9 13:28:12 |只看该作者 |正序浏览
太棒了。cod5,下载了一天。晚上开始玩,一直到凌晨6点,还是卡在第三关。哎


弹出,黑屏,蓝屏,死机,全赶上了。太帅了。

cod还是不错的。也许是我的配置不好。所以被cod抛弃了·····

我是8600的卡,4800+的cpu   

看来无缘了啊   看来已经是新一代的显卡杀手了~~~各种驱动都装了。认识的不认识的驱动,统统装!

这么期待的大作,就无视了我~~~~



万能的柳大啊,万能的版主啊。用你们耀眼的光辉来普照我们这些虔诚的玩家吧。

cod~~~




应大家的建议。成立cod死机,蓝屏,弹出群  43460543   欢迎加入!

[ 本帖最后由 风风锤 于 2008-11-9 17:58 编辑 ]
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80#
发表于 2010-12-3 20:18:06 |只看该作者
大家换老版本的显卡驱动试试吧!~
我也出现一样的问题(影驰8600GT),把显卡驱动换回197.45版驱动,就好了

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79#
发表于 2008-11-23 17:20:56 |只看该作者
我的装备:AMD Athlon(tm) 64 X2 Dual Core processor 4400+ 显卡7600GT  通第一关后 跳出 说是什么DirectX的问题 但是我已经是下了那11月18号1.1版本的了````管他呢 然后退出直接读取第二关 进去了`` 通了第二管读取第三关时候 又蓝屏``郁闷  机器都重启好几次了 有大侠来帮忙吗!!!!!!! 快救命啊!!!
how we like to sing along,
though the words are wrong.

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78#
发表于 2008-11-23 17:00:11 |只看该作者
报个名,再不行就只能卸载了,因为只能装到系统盘里

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77#
发表于 2008-11-23 16:50:45 |只看该作者
请问7300GT/256 的能玩到使命5吗?

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76#
发表于 2008-11-23 16:12:08 |只看该作者
忽忽 继续要顶起来。。。读进度条卡机的人都解决了吗?

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75#
发表于 2008-11-23 12:44:14 |只看该作者
原帖由 ludwigwxf 于 2008-11-21 16:48 发表



更新到最新的forceware驱动吧,我就是这样解决的。


麻烦能给个连接吗?我是笔记本上的8400GS的卡。。

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74#
发表于 2008-11-23 12:20:58 |只看该作者
我AMD2800+,6800LE都可以玩啊,哈哈,就是看的有点头晕

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73#
发表于 2008-11-23 07:33:00 |只看该作者
單人的沒玩過 買的是正版 顯卡是9800GT 512 裝了DX10 VISTA系統 1.0的時候上網玩狂彈出 到更新到1.1時候就更郁悶5分鐘到幾小時不等就彈出提示程序錯誤要關閉 每次殺了幾十人之後一個程序錯誤我就無語了[汗水] [汗水] 搞到我現在上去殺了人之後就要提心吊膽的玩[汗水] [汗水] [汗水] [汗水]

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72#
发表于 2008-11-23 02:14:19 |只看该作者
我8600GTS在三关死机,换回旧驱动169.21即可解决问题.

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71#
发表于 2008-11-21 19:09:48 |只看该作者
我第一天放种就用8600gt玩了....一点问题都没有....

但是前天升级了1.1................什么 烟闪 黑屏 死机, 联网弹错死机 全都来了.....

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70#
发表于 2008-11-21 16:55:38 |只看该作者
支持~我也是8600GT的卡,512M的,4800+,这肯定不是配置问题~我是卡在第10 和11关

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69#
发表于 2008-11-21 16:48:52 |只看该作者
原帖由 yss212 于 2008-11-20 23:04 发表
我是N的NVS140M显卡,每次到了第一关读进度时,动画到了那个岛那里就死机,等很久也没有反应。



更新到最新的forceware驱动吧,我就是这样解决的。

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68#
发表于 2008-11-21 01:13:59 |只看该作者
e6300 2g内存 蓝宝石hd3650 运行正常 没有什么问题 [开心]

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67#
发表于 2008-11-21 00:05:12 |只看该作者

回复 #1 风风锤 的帖子

我的是4600+ ATI3650 2G内存 默认设置玩起来还挺顺的 啊~

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66#
发表于 2008-11-20 23:04:51 |只看该作者
我是N的NVS140M显卡,每次到了第一关读进度时,动画到了那个岛那里就死机,等很久也没有反应。

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65#
发表于 2008-11-20 22:29:41 |只看该作者
我的也花屏!!死机!!我是intel的U Nv的卡7950GT/512的......
死机花屏的人们吼起来吧~~~我们也是"去死团"!!!

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64#
发表于 2008-11-19 11:28:12 |只看该作者
最新的驱动死机的可能性更大,已确定,还是找找以前的版本试一下吧!

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63#
发表于 2008-11-19 11:16:20 |只看该作者
LS的系统,DX版本都存在问题吧???请报下机子配置!!!

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62#
发表于 2008-11-19 11:09:27 |只看该作者
Failed to log on.
Failed to log on.
Failed to log on.
Failed to log on.
Failed to log on.
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Failed to log on.
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: pel1
----- R_Init -----
DirectX reports 512 MB of video memory and 390 MB of available texture memory.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 111097
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\main\video\pel1_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\raw\video\pel1_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'pel1_load' failed: BinkOpen: Error opening file.;
trying default.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\main\video\default.bik because: Error opening file.
BinkOpen failed on C:\Program Files\Activision\Call of Duty - World at
War\raw\video\default.bik because: Error opening file.
R_Cinematic_BinkOpen 'default' failed: BinkOpen: Error opening file.; not
playing movie.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile pel1
Loading fastfile 'pel1'
used 149.66 MB memory in DB alloc
Waited 3703 msec for asset 'maps/pel1.d3dbsp' of type 'col_map_mp'.
Save game build number: 872 JADAMS2 0 CL(Fri Oct 10 18:27:00 2008)
Waited 192 msec for asset 'model3_pel1_turret' of type 'weapon'.
Waited 109 msec for asset 'type97_turret' of type 'weapon'.
Waited 2 msec for asset 'type97_tank_mg' of type 'weapon'.
animscripts/traverse/ladder_up
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_out
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_40
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_40animscripts/traverse/wall_hop
animscripts/traverse/ladder_upanimscripts/traverse/trench_jump_outanimscripts/traverse/jumpdown_40animscripts/traverse/wall_hop
Error: Waited 15502 msec for missing asset
"crew_truck_guy8_drive_reaction".
Error: Could not load xanim "crew_truck_guy8_drive_reaction".
Error: Could not load xanim "crew_truck_guy7_drive_reaction".
Error: Could not load xanim "crew_truck_guy6_drive_reaction".
Error: Could not load xanim "crew_truck_guy5_drive_reaction".
Error: Could not load xanim "crew_truck_guy4_drive_reaction".
Error: Could not load xanim "crew_truck_guy3_drive_reaction".
Error: Could not load xanim "crew_truck_guy2_drive_reaction".
Error: Could not load xanim "crew_truck_guy1_drive_reaction".
Error: Could not load xanim "crew_truck_passenger_drive_reaction".
Error: Could not load xanim "crew_truck_driver_drive_reaction".
Error: Could not load xanim "crew_truck_guy8_climbin".
Error: Could not load xanim "crew_truck_guy7_climbin".
Error: Could not load xanim "crew_truck_guy6_climbin".
Error: Could not load xanim "crew_truck_guy5_climbin".
Error: Could not load xanim "crew_truck_guy4_climbin".
Error: Could not load xanim "crew_truck_guy3_climbin".
Error: Could not load xanim "crew_truck_guy2_climbin".
Error: Could not load xanim "crew_truck_guy1_climbin".
Error: Could not load xanim "crew_truck_passenger_climbin".
Error: Could not load xanim "crew_truck_driver_climbin".
Error: Could not load xanim "ch_peleliu1a_outro_jackson_v2".
Error: Could not load xanim "ai_zombie_shot_leg_right_2_crawl".
Error: Could not load xanim "ai_zombie_shot_leg_left_2_crawl".
Error: Could not load xanim "ai_zombie_traverse_crawl_v1".
Error: Could not load xanim "ai_zombie_traverse_v2".
Error: Could not load xanim "ai_zombie_traverse_v1".
Error: Could not load xanim "ai_zombie_idle_crawl_base".
Error: Could not load xanim "ai_zombie_idle_base".
Error: Could not load xanim "ai_zombie_idle_crawl".
Error: Could not load xanim "ai_zombie_idle_v1".
Error: Could not load xanim "ai_mg_shoulder_run".
Error: Could not load xanim "ai_mg_shoulder_run2crouch".
Error: Could not load xanim "ai_mg_shoulder_crouch_idle".
Error: Could not load xanim "ai_mg_shoulder_run2stand".
Error: Could not load xanim "ai_mg_shoulder_stand_idle".
Error: Could not load xanim "v_opelblitz_driverdoor_climbout".
Error: Could not load xanim "v_model3_load".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
lod_info doesn't have a spawn function
Spawner at (1416 -11664 -466) is in solid
Spawner at (1592 -11816 -466) is in solid
-----------------------------------
'0.2' is not a valid value for dvar 'r_motionblur_directionFactor'
  Domain is any number from 0.001 to 0.05
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load xmodel "".
=== G_LoadGame ===
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
WARNING!  Map too large for complete burn map coverage.  reducing burn map
size
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Setting state to CA_LOADING in CL_DownloadsComplete
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
LOADING... collision map
LOADING... graphics
LOADING... maps/pel1.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 5385
Foliage: foliage model count = 5385 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 609660 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/smoke/fx_smoke_ground_marker_green_w".
Error: Could not load fx "vehicle/exhaust/fx_exhaust_sherman".
Error: Could not load fx "vehicle/treadfx/fx_treadfx_type97_concrete".
Error: Could not load fx "vehicle/treadfx/fx_treadfx_type97_asphalt".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame:  1.89 seconds
Com_TouchMemory: 0 msec. Using sum: -1751604415
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
PunkBuster Client: Connected to Server loopback
Fade in 137173 1250
SULLIVAN: It's time.
ROEBUCK: Good luck...All of you.
PunkBuster Client: PnkBstrB service installed and started successfully
G_WriteGame 'pel1' 'AUTOSAVE_LEVELSTART'
ROEBUCK: This is it, Miller.
SULLIVAN: Okay... Keep it together and we'll
get through this in three days.
ROEBUCK: There they go...
ROEBUCK: Bastards ain't gonna know what hit 'em.
SULLIVAN: Navy's been bombin' hell out of the island for two days straight.
SULLIVAN: Miller! We hit any resistance
on the beach,  you get on that radio and call
for immediate missile support!
ROEBUCK: Don't think twice.
SULLIVAN: Roebuck, I want you up the beach
and at the treeline asap.
You're on point as we move inland.
ROEBUCK: Got it.
US MARINE: What the hell?!!!
POLONSKY: Was that one of ours?!!
ROEBUCK: FUCK! East ridge! There's a 200mm on the point!


Direct3DDevice9::Present failed: Driver internal error


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