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[讨论] 这次的弹头优化确实不错啊 [复制链接]

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发表于 2008-9-23 17:12:01 |只看该作者 |正序浏览
我用的笔记本啊 ,只有显卡稍稍超过频,选项配置见图,玩了1小时,几乎没卡过,上图,大小限制,图片已经被很厉害的压缩过了
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37#
发表于 2008-9-24 09:34:23 |只看该作者
能玩就行了,贪图FPS和画质有什么意思。管他破画质还好,反正就玩。。。世界上还有多少人连电脑都没见过。。

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36#
发表于 2008-9-24 08:17:02 |只看该作者
雪地我也不卡 全高
CPU : Intel Core2 E6750
Display : Galaxy 8800GT 512MB
Ram : A-DATA 2GB*2
M/B : MP-P35 Extreme
Other : Razer Mouse/Razer K/B/S&S Wow pad

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35#
发表于 2008-9-24 08:10:09 |只看该作者
原帖由 standforlx 于 2008-9-24 07:33 发表


看起来你的神经很有问题了,估计你一看到漂亮的女人第一个想到别人就肯定是妓女,要是CRYSIS是中国发明的,我还会发英文的吗?


你好好看看我的英文是什么,这是INTEL举行的地图比赛的告示,你怎么用用SANDBOX2 就知道了,懒得 ...

人家要求你用SB2制作一个虐CPU的地图也拿出来当证据?证明啥?证明物理是CPU执行的? 我有否认过么?

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天邈汉化组特邀
Halo2☆UNSC M90 Shotgun

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34#
发表于 2008-9-24 07:42:52 |只看该作者
原版DX10 High加少数参数修改,20-25fps,室内最多40fps
弹头DX10 High+少数Very High,24-40fps,室内经常70+fps

这还不能说明问题?

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33#
发表于 2008-9-24 07:33:15 |只看该作者
原帖由 Teamkillexpert 于 2008-9-24 04:12 发表
我说的是粒子由GPU加速完成, 爆炸为粒子效果,所以爆炸由GPU完成. 看清楚CPU和GPU
另外你复制那些东西再次暴露你到处炫耀的本质, 除了第一句话是某个老外小白骂孤岛物理引擎以外其他的和此贴内容无任何关系. 复制过来 ...


看起来你的神经很有问题了,估计你一看到漂亮的女人第一个想到别人就肯定是妓女,要是CRYSIS是中国发明的,我还会发英文的吗?


你好好看看我的英文是什么,这是INTEL举行的地图比赛的告示,你怎么用用SANDBOX2 就知道了,懒得跟你说了
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32#
发表于 2008-9-24 06:20:08 |只看该作者
原帖由 122691320 于 2008-9-23 19:51 发表
E7200,4850,4G800内存,1680*1050,默认效果,2AA,很多场景只有20+FPS,甚至某些瞬间时刻只有几FPS,汗...



你的配置不适合高分辨率···4850毕竟是中端显卡···
Ryzen 7 9800X3D / GIGABYTE X870E小雕 WIFI7  / GIGABYTE 5080 超级雕 / 宏基劫掠者 RGB DDR5 8000

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31#
发表于 2008-9-24 03:28:35 |只看该作者
原帖由 ttt898 于 2008-9-24 03:14 发表
物理效果和粒子无关,粒子的表现在游戏中只牵扯到水花 爆炸后的烟雾和火光这些。

孤岛的粒子引擎支持粒子物理,包括粒子碰撞等各种物理效果,全部由GPU完成.
普通物件的物理是CPU完成的,我也没有否认.

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30#
发表于 2008-9-24 03:14:54 |只看该作者

回复 #29 Teamkillexpert 的帖子

物理效果和粒子无关,粒子的表现在游戏中只牵扯到水花 爆炸后的烟雾和火光这些。

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29#
发表于 2008-9-24 02:12:50 |只看该作者
我说的是粒子由GPU加速完成, 爆炸为粒子效果,所以爆炸由GPU完成. 看清楚CPU和GPU
另外你复制那些东西再次暴露你到处炫耀的本质, 除了第一句话是某个老外小白骂孤岛物理引擎以外其他的和此贴内容无任何关系. 复制过来干啥?假装你会英语还是当别人不会英语?
老外小白随便说的也拿来当证据,哎....

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28#
发表于 2008-9-23 22:50:16 |只看该作者
Physics sucks in Crysis, because it's so poorly coded that crappy physics enabled in the game is so hard on CPU and so bad compared to let's say Source's implementation....
It same applies for AI...


Special Assignment: Take the Intel / Crysis Challenge!

INTEL and Crytek team up for a mapping contest. There are some GREAT prizes up for grabs.
Paris, January 15th 2008 - Intel® has made a date with Crysis® fans worldwide, the new video game from the Crytek® and Electronic Arts. On January 15th 2008 you will see the launch of the first mapping contest on Intel® Crysis® Mapping Contest dedicated to the Crysis universe.

Thanks to the Sandbox2 level editor supplied with the game, players can change the game environment, set-up new scenarios, create buildings, as well as personalise existing objects (weapons, armour, vehicles). Players will be judged on their map modifying skills in two main categories, “singleplayer” and “multiplayer”. For the latter, players can choose between “PowerStruggle” or the “InstantAction” game modes.

“We are offering players the chance to pit themselves against some of the best video game developers in the world. They can take over the Crysis universe, completely change the scenario, invent the best map to make their own game!” explains Jean-Pierre Navarro, Intel Strategic Relationship Manager, Consumer EMEA Gaming. “The winners of the Intel / Crysis Mapping Contest will be awarded of a range of prizes* including the latest generation Processors, Laptops, Desktops, Gamers motherboards, Goodies...”*

* List of Prizes at the end of this press release.


Timetable for the Intel / Crysis Mapping Contest

On 18th of March 2008, following an intensive period of deliberation and development, competing players from all over the world have delivered their multiplayer maps to Crymod at Intel® Crysis® Mapping Contest, on behalf of Crytek®. For two weeks, the Crysis community will be able to vote and rate each entry, with the finalists being the top 10 rated maps in each game mode at the end of that time period.

Once the finalists are determined, a jury comprising representatives of Intel, Crytek, EA Games, 4 Crysis pre-SDK Mod Teams, the major gaming leagues ESL, EAMasters, ClanBase, InCrysis and the Crysis Teams [00] and GT will score these maps according to precise criteria (see Mission Orders below) and name the winners of the assignments in each category, Multiplayer – InstantAction and Multiplayer – PowerStruggle.

The same judging process will be used for Singleplayer maps, but the timetable will be different. Since development for this game mode takes much longer, players who have chosen this category will be given extra time and months, for finishing and uploading their map until 20th of May 2008.
Mission orders: Win the Intel® Crysis® Mapping Contest

To compete in the contest, the last step is to upload your created level directly to the "Crymod Downloads Section" of the site.

* The deadline for Multiplayer PowerStruggle & InstantAction maps is the 18th of March 2008.
* And Singleplayer maps have to be uploaded by 20th of May 2008.


The following are the assignments for the contest. The community and the jury will judge your map contributions based on these criteria. So be sure to follow the assignments when creating your level in order to be able to win in this section!

1. Assignment 1 (For Singleplayer)
- Intel® performance and visibility -

Objective: Make use of the power of Intel® Core™2 Extreme processor and implement AI and heavy physics and particle effects to stress the CPU. Find a good way of using the Intel® Core™ 2 Extreme Processor logo in the game.

Equipment needed: Inventiveness. Sense of details. Strategic intelligence in use of the Intel® Core™ 2 extreme logo onto box, flag, house, buildings, structures …

2. Assignment 1 (For Multiplayer)
- Intel® visibility -

Objective: Use Intel® Core™ 2 Extreme Processor logo in the game: a ‘Clever & Smart’ visibility.

Equipment needed: Inventiveness. Sense of details. Strategic intelligence in use of the Intel® Core™ 2 extreme logo onto box, flag, house, buildings, structures …

3. Assignment 2 (For Multiplayer & Singleplayer)
- Fun and gameplay -

Objective: To exploit the richness of the Crysis® universe. Avoid bugs.

Equipment needed: Sense of direction and game play. Originality.

Factors which could jeopardise the mission: Bugs. Slowdowns. Fuzzy backgrounds, etc.

4. Assignment 3 (For Multiplayer & Singleplayer)
- Creativity -

Objective: To create a real and absorbing map based on the Crytek experience in map creating. Stay true to the spirit of Crysis®.

Equipment needed: Artistic and graphic sense as imagination and creativity.

Potentially useful tactic: Use the Crysis® universe for inspiration, but be able to break free from it. Pay attention to the graphical environment details and also explore every possibilities offered by the power of the CryENGINE2™.

5. Assignment 4 (For Singleplayer)
- The best Singleplayer cutscene -

Objective: Story board creativity, convincing set-up & Intel® logo visibility.

Equipment needed: Make use of the trackview tool provided with the Sandbox2 Editor and create a convincing cutscene by using your skills as producer and director.

6. Assignment 4 (For Multiplayer)
- The best InstantAction & Power struggle E-Sports levels -

Objective: Create a multiplayer map that matches the E-Sport criteria.

Equipment needed: Sense of creating competition maps with balanced gameplay and satisfying visual art.


Schedule for the Intel / Crysis Mapping Contest

15th of January 2008 – Contest start: Until the deadlines mentioned below level designers from all over the world are invited to submit their maps to the contest web site Intel® Crysis® Mapping Contest.

1. Multiplayer Modes - InstantAction & PowerStruggle
Players can submit their multiplayer maps to Crymod web site at the following address: Intel® Crysis® Mapping Contest. After the submission deadline has been reached the World Wide Crysis community will test every map on provided online servers.

By then, they will be invited to rate their preferred maps in both the “PowerStruggle” and “InstantAction” categories, while scoring them from 1 to 5 points corresponding to the following: 5 points = best and 1 point = worst.

* 1st level creation stage - Multiplayer Alpha Screenshot Submission
Start Date: 5th of February 2008
Delivery: Alpha Screenshot submission of the level to be done in the Crymod Challenges section.
Deadline: March 4th, 2008

* 2nd level creation stage - Multiplayer Beta Screenshot Submission
Start Date: March 4th, 2008
Delivery: Beta Screenshot submission of the level to be done in the Crymod Challenges section.
Deadline: March 18th, 2008

* 1st selection stage - Multiplayer level delivery
Delivery: Level submission to the Crymod Downloads Section.
Deadline: 18th of March 2008, 18H00 PM CET is the deadline for submitting the multiplayer maps.

* 2nd selection stage - Community reviews and votes the maps
Start of reviewing and voting: 18th of March 2008
End of reviewing and voting: 1st of April 2008

By then Crymod will provide the 10 best rated maps per game mode to the Jury.

* 3rd selection stage - Winners nomination and prize distribution
Date: 15th of April 2008

According to the criteria of the contest, the Jury announces the winners of the different assignments for “PowerStruggle” and “InstantAction”. Additionally the winners of the Special Awards in the categories “Best InstantAction E-Sport level” and “Best PowerStruggle E-Sport level” will get named.



2. Singleplayer
Players can submit their Singleplayer maps to Crymod web site at the following address: Intel® Crysis® Mapping Contest. After the submission deadline has been reached the World Wide Crysis community will test every map.

By then, they will be invited to rate their preferred maps in the Singleplayer category, while scoring them from 1 to 5 points corresponding to the following: 5 points = best and 1 point = worst.

* 1st level creation stage - Singleplayer Alpha Screenshot Submission
Start Date: 26th of February 2008
Delivery: Alpha Screenshot submission of the level to be done in the Crymod Challenges section.
Deadline: April 8th, 2008

* 2nd level creation stage - Singleplayer Beta Screenshot Submission
Start Date: 8th of April 2008
Delivery: Beta Screenshot submission of the level to be done in the Crymod Challenges section.
Deadline: May 20th, 2008

* 1st selection stage - Singleplayer level delivery
Delivery: Level submission to the Crymod Downloads Section.
Deadline: 20th of May 2008, 18H00 PM CET is the deadline for submitting the multiplayer maps.

* 2nd selection stage - Community reviews and votes the maps
Start of reviewing and voting: 20th of May 2008
End of reviewing and voting: 3rd of June 2008

By then Crymod will provide the 10 best rated maps per game mode to the Jury.

* 3rd selection stage - Winners nomination and prize distribution
Date: 17th of June 2008

According to the criteria of the contest, the Jury names the winners of the different assignments for "Singleplayer". Additionally the winner of the Special Award in the category “Best Cutscene” will get announced.


Contest Prizes
If you want to win one of the outstanding prizes below you really should participate in that contest. Beginning from high-end CPU's, over to top-notch mainboards you can even win limited Crysis Desktop PC's and limited Crysis Notebooks. As extra prizes for the special Awards you can win a trip to Crytek in Frankfurt, Germany.

For a detailed list of all the prizes this contest has to offer please visit Intel® Crysis® Mapping Contest.
自己不懂就别乱说,CRYSIS里面 全部的物理加速和AI全部由CPU完成

其次,我还是第一次听说那一个游戏拿CPU来渲染粒子的

另外,我刚打完游戏,心情好,先在综合区看看发了一个,然后进来复制了一下,我觉得很正常

9800GX2我想也不是最好的,你怎么不去说那些 4870X2的人?????
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27#
发表于 2008-9-23 22:30:48 |只看该作者
1.孤岛里面所有粒子效果均为GPU加速,原作也是如此. 包括粒子物理也是GPU完成.
2.材质没有大幅度缩水.
3.您截图回收利用率真是出奇的高,那么几张不知道贴了多少便.
4.您发帖效率也是相当的高,一句话复制到N个帖子里面(1680X1050 全最高不卡....40FPS+..)
5.以上原因证明: 你的帖子除了炫耀配置以外是无意义的.
发表于 2008-9-23 21:20 资料 个人空间 短消息 加为好友  
youki 系统正式开放!可方便检索和录入大量有价值的游戏相关信息。



其本上来说,跟前作差不许多。

前作是用来看风景,卖引擎用的,弹头才是真正意义上的游戏

CRYTECK 精简了弹头里面很多的贴图,优化了粒子效果和物理效果,
以前你身边爆一两颗手雷都会卡,现在狂打狂炸都不怎么样,当然,如果太猛了,还是会卡


已经玩穿   1680×1050  DX 10 NOAA   4AF   Q6600 OC 3.2 +9800GX2 OC(650,2100)  全部最高

基本上是40+的FPS,就算打得再猛也下不了30,优化的不错

[ 本帖最后由 Teamkillexpert 于 2008-9-23 22:37 编辑 ]

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26#
发表于 2008-9-23 22:23:10 |只看该作者
我知道你懂,我给你一个GTX280,再给你一个奔四的U,280就是一块废铁

CRYSIS原作和弹头里面所有的物理效果全交给CPU运算,物理效果优化不好,几个炮弹过来,你还有侦数?
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25#
发表于 2008-9-23 22:13:57 |只看该作者
啊,LSLS兄弟啊,9800GX2哇!当然牛了!
终于换装备了。庆祝。

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24#
发表于 2008-9-23 22:11:13 |只看该作者
原帖由 standforlx 于 2008-9-23 21:57 发表
画面材质太幅度的缩减,优化了物理效果和粒子效果。
弹头才是真正的游戏,前作是卖引擎和看风景的。

在CRYSIS原作里,一个好的GPU要大大好于一个好的CPU,但弹头里面过多的爆炸和物理效果,导制CPU和GPU同等重要。优化很了不 ...

不错很喜欢炫耀, 什么乱七八糟的胡说一通....

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23#
发表于 2008-9-23 21:57:42 |只看该作者
画面材质太幅度的缩减,优化了物理效果和粒子效果。
弹头才是真正的游戏,前作是卖引擎和看风景的。

在CRYSIS原作里,一个好的GPU要大大好于一个好的CPU,但弹头里面过多的爆炸和物理效果,导制CPU和GPU同等重要。优化很了不起。。。强


火车那关卡的人,不信你们把CPU超频一下,就会感觉好很多。
我全部通关VISTA DX10 全特效最高 1680×1050 NOAA 4AF全是40+的FPS,就算打得再猛也没有低过30   在VISTA DX9 效果下就基本上是60+的侦数了,都不知道他们怎么优化的,这么好的画面还是这么强!!!

上几个D10的图,最后一关
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22#
发表于 2008-9-23 21:53:59 |只看该作者
4870X2的显存确实是2G,但是好多人都错误的认为实际能用到2G,其实不是的,4870X2的2个核心独立使用1G显存,也就是说每个核心用1G,它的2G并不是2个核心共用的

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21#
发表于 2008-9-23 21:50:17 |只看该作者

回复 #18 megatron888 的帖子

他的显卡是4870*2确实是2GB GDDR5显存
q9550s
gigabyte P43-ds3g
6gb DDR800
gigabyte 7850 2g wf2
迈拓 160+120GB
精英 DVR-109 DVDRW
AVF EXTREME POWER 650W
19" LCD

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20#
发表于 2008-9-23 21:49:00 |只看该作者
原帖由 megatron888 于 2008-9-23 21:41 发表
说的是你显卡的 内存  难道你显卡 内存 2G?

4870X2高端卡有2G显存很正常

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19#
发表于 2008-9-23 21:44:34 |只看该作者
我的8800GT  进阶选项里 全最高    跑通关

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