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楼主描述不太清楚,不知道是不是这个[military_outfit]:outfit_base
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "outfit\military_outfit"
;$prefetch = 32
class = E_STLK
cform = skeleton
visual = equipments\stalker_comander_suit
actor_visual = actors\hero\stalker_commander.ogf
ef_equipment_type = 4
inv_name = military_outfit_name
inv_name_short = military_outfit_name
description = military_outfit_description
inv_weight = 12.0
slot = 6
inv_grid_width = 2
inv_grid_height = 3
inv_grid_x = 18
inv_grid_y = 17
full_icon_name = npc_icon_military_outfit
nightvision_sect = effector_nightvision_good
cost = 40000
full_scale_icon = 10,6 ;桕铐赅 耱嚯赍疣 ?觐耱??镱腠 痤耱
immunities_sect = sect_military_outfit_immunities
; MEDIUM RESISTANCE
burn_protection = 0.6
strike_protection = 0.8
shock_protection = 0.7
wound_protection = 0.7
radiation_protection = 0.7
telepatic_protection = 0.4
chemical_burn_protection = 0.5
explosion_protection = 0.7
fire_wound_protection = 0.55
bones_koeff_protection = armor_helmet_damage
[sect_military_outfit_immunities]
burn_immunity = 0.021 ;觐翳鲨屙螓 桁祗龛蝈蜞 襦祛泐 觐耱?
strike_immunity = 0.0075
shock_immunity = 0.0325
wound_immunity = 0.0125
radiation_immunity = 0.00375
telepatic_immunity = 0.00
chemical_burn_immunity = 0.0175
explosion_immunity = 0.015
fire_wound_immunity = 0.0075
-------------------------------------------------------------------------个人认为综合数值比外骨骼要好(在不改任何数据的情况下),最关键的是当psi来临的时候可以跑,遇到手雷也能跑,遇到吸血也能跑......遇到需要跑的时候能跑. |
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