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[分享] 【游侠C&C工作组】凯恩之怒进阶技巧指导I-4.29更新28# [复制链接]

天邈汉化组翻译【初级】
地下先遣军沙虫卫士 寄生坦克

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发表于 2008-4-2 00:18:15 |只看该作者 |正序浏览
机械蜈蚣微操

英文作者:Trojan



The Mechapede is a tier 3 addition to all Scrin factions in Kane’s Wrath. The centipede-style unit starts off as an unarmed “head” and to be effective, the player must purchase segments (at the cost of $100 each), There are a total of 8 possible segments per mechapede.
机械蜈蚣是凯恩之怒中添加到所有Scrin阵营的新3级兵种。这个蜈蚣型的单位开始时只有一个没有武装的“头”,为了让它变的有效,玩家必须购买肢节(每个价值100元)。每个蜈蚣总共可以有8个肢节。

Segment Analysis
肢节分析

Shard Segment (Default Hotkey – CTRL+A) – Anti-Infantry
破片肢节(默认热键——ctrl+A)——反步兵
Toxin Segment (Default Hotkey – CTRL+S) – Anti-Structure, Scrin Unit Repair
毒素肢节(默认热键——ctrl+S)——反建筑,治疗Scrin单位
Disc Segment (Default Hotkey – CTRL+D) – Anti-Air
飞盘肢节(默认热键——ctrl+D)——防空
Disintegrator Segment (Default Hotkey – CTRL+F) – Anti-Vehicle
粉碎者肢节(默认热键——ctrl+F)——反车辆

These are the strengths of each upgrade as described by the EA tooltips. As usual though, tooltips don’t always give the best reflection on real world strengths and weaknesses. To understand why the Disintegrator segment is far better than any of the others, we first must understand the best environment for the Mechapede.
这些是EA官方对每一项升级的解释。同往常一样,EA官方的解释并不能很好的反映一个单位在现实对战中的强弱。(译者:哈哈。。)。为了说明为什么粉碎者肢节要比其他肢节有效得多,我们首先要知道什么是最适合使用机械蜈蚣的环境。

Mechapedes are essentially a hit and run base and tank harassment unit. Unless using them as a flank distraction against a small force, they are ineffective in defending an attack. This is because Mechapedes will perish very easily under heavy focus fire, and must be moving to away from attackers to avoid a very quick death. Mechapedes are at their best attacking stationary objects (buildings) or running from vehicles which are slower with a smaller range.
机械蜈蚣是重要的打带跑+基地坦克骚扰单位。除非用它们作为侧翼攻击敌人的小型部队,它们对于防御攻击来说是没有效率的。这是因为机械蜈蚣在大型集中炮火下很容易死掉,它必须从攻击者的射程下逃开以避免死亡。机械蜈蚣最擅长攻击固定目标(建筑)或是那些攻击范围小有跑得慢的车辆。

Therefore the perfect segment to fit this niche is the Disintegrator Segment, which is the strongest upgrade against both structures and vehicles, it is also quicker to engage a target than the Toxin segment. Infantry are not an issue for Mechapedes due to their slow movement speed, the small improvement of the shard segment against infantry doesn’t justify using it at all.
因此适合这种环境的完美肢节是粉碎者肢节,它是对抗建筑和车辆的最强升级,同时也可以比毒素肢节更快锁定目标。由于步兵自身缓慢的移动速度,它们对于机械蜈蚣不在话下,破片肢节那小小的反步兵改进可以忽略。

This is not to say only ever use Disintegrator segments, because the true beauty of Mechapedes is that they can adapt to any situation, anywhere, anytime. If attacking a base and air units appear, not to worry, as soon as you lose a segment, simply upgrade it with discs, which is very effective anti-air.
这并不是说只使用粉碎者肢节,因为机械蜈蚣真正的魅力就在于它可以适应任何情况,任何地方,任何时间。如果攻击基地的时候,突然遭遇了空军,不要慌,在你损失了肢节后,立刻升级有效防空的飞盘肢节就好了。

Micro Techniques
微操技巧

The most important thing you can do before attacking with your Mechapedes is to put them on Aggressive Stance. This means they will attack any units and structures in their range whilst moving.
在攻击前你能做的最重要的事情是让蜈蚣们处于攻击状态。这意味着它们可以在移动中攻击任何单位和建筑。

Protect the Head – If the head on the Mechapede is killed, the unit dies. The head is the central nervous system of the Mechapede and must be kept away from attackers wherever possible. Movement orders are given to the head, so wherever the mechapede is told to move, the head will move their first. Use this to your advantage – All that you’re required to do is move away from the danger, the segments will follow absorb most of the damage (whilst firing back) whilst the head remains unharmed.
保护头部——如果机械蜈蚣的头被干掉了,整个单位就死了。头部是机械蜈蚣的中枢神经系统,必须让它尽可能躲开敌人的攻击。移动命令是下达给头部的,所以一旦机械蜈蚣接到移动指令,头部会先移动。利用这个作为优势——所有你需要做的是移动头部躲避危险,后面的肢节会跟着吸收大部分伤害(同时反击)而头部会免于受害。

Kiting – An inexperienced player will attempt to follow a Mechapede with their vehicles. This provides a great opportunity to kill many of them whilst remaining virtually unharmed. Simply move away from the following force, keeping the head as far away as possible whilst keeping the segments within attacking range. The vehicles will receive severe damage from the back segments without being close to the head.
“放风筝”——一个没有经验的玩家通常会让车辆追着机械蜈蚣打。这将给你提供很大的机会无伤亡的消灭它们。简单的让蜈蚣们远离它们,保持头部尽量远离战场的同时其他肢节还在攻击范围之内。那些车辆会受到后面肢节的严重伤害,却不能接近头部。

Line of Sight Blocking – Most units in Kane’s Wrath are unable to shoot over (or through) structures. Whilst attacking a base, always try to keep a building between the head and opposition force. Remember never to stay still though, as you will soon destroy the building, leaving your Mechapede vulnerable once more.
视线阻挡——KW中大量的单位都是不能越过(穿过)建筑射击的。在你攻击建筑的同时,总是保持一个建筑在头部和敌人之间。记住永远不要停下来,因为你将很快干掉那个建筑,而让你的蜈蚣再次陷入危险。

Upgrading “On-The-Fly” – Mechapedes demand A LOT of attention; in fact it’s very rare you will get much of a chance to do anything else whilst trying to attack a base and avoid targets. To make this an easier task, have the Mechapedes grouped together and use hotkeys to upgrade the segments. With hotkeys, you can upgrade segments as soon as they die, and it’s especially helpful if you want to mix segments. Remember that the less segments you have on your Mechapede, the less range (and therefore more vulnerable) it is. This technique also leaves the mouse free to control it's movement.
“偷闲”升级——机械蜈蚣需要你的大量关注;事实上你在攻击基地和躲避敌人时很少有机会做别的事情。为了让事情简单些,把机械蜈蚣们编成一队,用热键来升级肢节。使用热键,你可以在有肢节死掉的时候立刻升级它们,这在你想混用肢节的时候尤其有帮助。记住,你的机械蜈蚣的肢节越少,它的攻击范围也越小(因此更脆弱)。这个技巧也可以让你的鼠标可以更自如的控制它的移动。

Clumping of air units – Due to the Mechapede's fast speed, when enemy Venoms and Hammerheads chase, the air units will become bunched up and then a barrage from a couple of AA segments will immediately get rid of mass air units. To make sure this works for you, just direct the Mechapede away from the air units so that they all will move together as they chase.
聚集空军——由于机械蜈蚣的速度,当的人的毒液或锤头追赶的时候,空军单位会聚成一团,这样一组防空肢节的弹幕攻击会立刻干掉大群的空军。为了确保这个效果,要引导机械蜈蚣远离敌空军,以便他们在追赶的时候聚成一团。

Conclusion
结论

Don’t expect Mechapedes to be the solution for every problem you encounter. They will never be able to hold up against a large force, or against units which have concentrated fire with high damage such as Avatars. Whilst Mechapedes are most exceptional against buildings, the two aspects of them which will ALWAYS be useful are their speed and flexibility.
不要期望机械蜈蚣可以解决你面临的每个问题。它们永远也不能被用来抵抗大部队或者拥有集中高火力伤害的单位,比如圣灵。同时,机械蜈蚣非常适合拆建筑,它们拥有的两方面特点是速度和灵活性总是最有用的。

[ 本帖最后由 hfmouse 于 2008-4-29 03:23 编辑 ]
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时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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33#
发表于 2009-2-20 16:30:27 |只看该作者
太好了,简直太好了,不过居然没人顶啊,真没良心

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32#
发表于 2008-7-25 19:01:42 |只看该作者
不太懂 战术  看看 兵种介绍也不错   顶起

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游侠资深版主
绝不开枪 摄魂师
圣魔王·幽日之煌
★★★★★★★

版主勋章荣誉勋章资深版主勋章

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31#
发表于 2008-4-29 17:04:34 |只看该作者
老鼠辛苦了,支持一下…………

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天邈汉化组翻译【初级】
地下先遣军沙虫卫士 寄生坦克

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30#
发表于 2008-4-29 05:49:41 |只看该作者
恩,不过似乎大家比较忽略它。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。

时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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29#
发表于 2008-4-29 04:01:46 |只看该作者
亲算着很BT,速度很BT。。。
支持。。。
另外补充一下,利用眩晕轰炸机的暂时隐形,可以让你节约3000元。。。
First they came for the Communists,
  and I didn’t speak up,
    because I wasn’t a Communist.
Then they came for the Jews,
  and I didn’t speak up,
    because I wasn’t a Jew.
Then they came for the Catholics,
  and I didn’t speak up,
    because I was a Protestant.
Then they came for me,
  and by that time there was no one
    left to speak up for me.

by Rev. Martin Niemoller, 1945

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28#
发表于 2008-4-29 03:23:05 |只看该作者
清算者

英文作者:FuumaMonou

Command and Conquer 3: Kane's Wrath finally brought the Brotherhood of Nod a transport vehicle of their own in the Reckoner. However, in an original and diverse twist, the Reckoner is faster than the APC and can hold two infantry at once. The Reckoner does not gain the weapon type of the garrisoned infantry though, and while moving it can only run over infantry to do damage. However, the Reckoner can be deployed, and by doing so it gains a massive armor boost. This also allows infantry in it to fire, and opens up one more garrison slot. Even in this state the Reckoner is still considered a vehicle, so you must watch out for things such as Cultist/Prodigy/Mastermind mind control and larger vehicles running over it. Deploying Reckoners in your opponents base near key structures is an obvious use, but it also makes a good make-shift defense for key positions around the map.
在cc3凯恩之怒里,终于给Nod兄弟会配备了自己的运兵车——清算者。不过与原作相比,清算者比APC速度快,并且一次可以搭载两队步兵。清算者不能获得驻扎步兵的武器支持,在移动时他们只能靠碾压来打击步兵。然而,清算者可以展开,展开后可以获得大量的防御加成。展开后可以允许内部搭载的步兵开火,并提供一个额外的驻扎位置。即使在这个状态,清算者还是被当作车辆来处理的,因此你要小心诸如杂交部队(译者。。不知道中文版里面怎么翻译的。。)/夺魂师/摄魂师的心灵控制部队以及可以碾压它的大型车辆。在敌人基地的关键建筑附近展开清算者是一个常规的用法,不过在地图上的关键位置部署它们也是有效的防御手段。

Now that we've covered the basics of the Reckoner, how can we utilize it to its full potential?
我们简单概括了清算者的基本信息,那么该如何使用才能发挥它的最大潜能呢?

The first thing to note is that for vanilla Nod and Marked of Kane, you have the option to use either the Cloaking Field or Disruption Pods to make your Reckoner invisible. This can pay huge dividends when used with certain combinations. The Vertigo Bombers Disruption Pod Upgrade is particularly useful as it stealths the units when they are nearby the Reckoner. It yields amazing results when used with Saboteurs and Commandos.
第一件要说明的事情是对原版Nod(译者。。其实这个定语还有香草的意思,本来想翻译的浪漫点的。。)和Kane之印来说,你可以用隐形场或隐形包来使清算者隐形。在使用适当的兵种组合后,这样做可以给你带来巨大的红利。眩晕轰炸机的隐形包升级尤其有效,因为它们可以让清算者周围的单位也隐形。把它用在破坏者和特种兵上,可以得到意想不到的结果。





Below are the best ways to utilize the Reckoner.
下面是使用清算者的最佳方法。

Saboteurs
破坏者

With or without the ability to stealth your Reckoner, using Saboteurs to capture enemy buildings can be game changing. It is always good to distract your opponent so you can stealthily sneak it in, capture, and get out. To use this effectively, it is no different to the APC/Engi variant of Tiberium Wars, just ensure you have a comfortable hot-key setup to execute it quickly and cleanly.
用不用能力让清算者隐形都好,用破坏者去占领敌人的建筑可以扭转战局。通常来说声东击西是比较好的方法,这样你可以悄悄潜入敌营,占领,逃跑。为了更有效的使用它,这和原版cc3中APC/工程师战术没有什么区别,只是要确保你用热键来方便的控制它们干净利索的完成任务。

Black Hands (ideally Purifying Flame upgraded)
黑手(理想的净化火焰升级)

Using these to their potential is not rocket science. You simply just need to sneak them around and deploy them so that they can do heavy damage to buildings with their flame weapons. Using specifically the Black Hand subfaction, not only can you use the Purifying Flame which greatly increases your flame damage, but your Black Hands also start off as Veterans. You can easily decimate a base with Purifying Flame Black Hands in a Reckoner, so pounce when you see an opening.
用它们发挥潜能不需要有高超的操作技巧。你只需要让它们潜入敌营然后展开它们以便他们的火焰武器可以对建筑造成大量伤害。特别是黑手子阵营,不但拥有大大增加火焰伤害的净化火焰,而且你的黑手上来就是老兵级。你可以用清算者搭载的净化火焰黑手轻松的毁掉一个基地,所以,当你看到敌人的防守缺口时,突袭吧!!




Commando(s) (Black Hand has the Heroic Twins)
特种兵(们)(黑手拥有英雄级特种兵姐妹)

Where you can capture and sell a single building with a Saboteur, you can blow up multiple buildings via the Commando. The ideal way to use the Commando is to micro-manage it in tandem with your Reckoner. Exit Reckoner, C4 a building, then quickly reverse-move back to pick it up and move it to the next building, rinse and repeat. However, the Black Hand subfaction gives you another option in the fact that they can make two Heroic Commandos. This means you can put them on opposite sides of your opponent's base and have them meet in the middle, blowing up whatever is unfortunate enough to be in their way. Alternatively, you can use a combination of the Reckoner+Commando micro-management while you have the other one cover ground on foot. Either way, your opponent will experience heavy casualties.
你可以用破坏者占领卖掉单个建筑的地方,也可以用特种兵炸飞多个建筑。理想的使用特种兵的方法是微操他们同清算者合作。离开清算者,C4一个建筑,然后快速倒车接上特种兵,移动到下一个建筑,如此往复。而黑手子阵营给你提供了另一个选择,因为他们可以有两个英雄级的特种兵。这意味着你可以用它们从相反的方向攻击敌人基地,让它们在中间碰面,炸飞所有不幸盖在它们所经之路上的建筑。或者,你可以用清算者+一个特种兵微操,另一个特种兵步行掩护地面的战术组合。任何方式都可以让你的敌人经历一场噩梦。

The Enlightened (Marked of Kane only)
苏醒者(仅限Kane之印)

The Enlightened are powerful in their own right with long range and an EMP ability. If you then consider that they can be augmented with the Super-Charged Particle Beam upgrade, they are a force to be feared. This means that if you deploy some of these in front of your army you are going to absorb a whole lot of damage while simultaneously dealing a whole lot of damage with them. Another good place to deploy one of these would be on a tiberium field. Needless to say, your opponent's Harvesters aren't going to last long with these there (then again, Stealth Tanks could be better). Another good idea is taking one of The Enlightened squads out to use their EMP, and then garrisoning it back in the Reckoner to keep it safe.
苏醒者由于他们装配的远程EMP炮而强大。如果你考虑让它们升级超级充能离子炮的话,它们将会是一支令人胆寒的部队。这就是说如果你在部队前沿展开一些装载苏醒者部队的清算者的话,你将在吸收大量伤害的同时,对敌人也造成大量的伤害。另一个展开它们的好位置是泰矿。无需多说,有它们在,你对手的矿车不会停留的很久的(用隐坦当然会更好)。再一个好主意是放出一队苏醒者以便使用它们的EMP炮,然后立刻让它们回到清算者里以保证安全。


时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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卖自己还替别人数钱 工程师

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27#
发表于 2008-4-20 20:07:27 |只看该作者
很努力
偶一直在精神是给你支持
First they came for the Communists,
  and I didn’t speak up,
    because I wasn’t a Communist.
Then they came for the Jews,
  and I didn’t speak up,
    because I wasn’t a Jew.
Then they came for the Catholics,
  and I didn’t speak up,
    because I was a Protestant.
Then they came for me,
  and by that time there was no one
    left to speak up for me.

by Rev. Martin Niemoller, 1945

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天邈汉化组翻译【初级】
地下先遣军沙虫卫士 寄生坦克

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26#
发表于 2008-4-20 19:18:13 |只看该作者
更新一篇~~~~~~~~~~~~~~~~~~~~~~

时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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25#
发表于 2008-4-20 19:16:05 |只看该作者
泰坦

英文作者:Hogo

The Titan is the basic tier one battle mech for the Steel Talons. Since it is T1 it can be built right off the block from the War Factory. It is the replacement for the Predator Tank so it is primarily focused for anti-tank and anti-structure assaults. However when upgraded and escorted the Titan can become a versatile platform for attacks throughout the game.
泰坦是钢爪阵营的初级战斗机甲。由于它是一级单位,你可以在造好重工后立刻制造它。泰坦是捕食者坦克的替代品,因此它的设计用途是进行反坦克和反建筑攻击。不过在升级和进驻后,泰坦会成为贯穿整个游戏的通用战斗平台。

Assaulting The Enemy
进攻敌人

One of the key assets of the Titan is its ability to crush tier one vehicles, including Harvesters, and infantry, this can be a very useful way to instantly kill some of the enemy's forces and if your lucky and your enemy doesn't micromanage his units very well - you can crush the bulk of the army with a few Titans. However this is unlikely to happen in most games as Titans do suffer from a slow movement speed. Thus attacking from multiple directions not only increases the probability of successful crushes but also exploits directional armor to increase the efficiency of your attacks as Titans can fire on the move.
泰坦的一个关键作用是它拥有碾压一级车辆的能力,包括矿车和步兵,这可以非常有效的瞬间干掉敌人的部队,当然如果你足够幸运遇到微操不够好的对手,你可以用少量的泰坦压碎对方大量的部队。不过由于泰坦缓慢的移动速度,在绝大多数对战中这样的情况很罕见。因此从多方向进攻不仅可以增加成功碾压的几率而且可以利用方向性装甲来增加攻击的效率,因为泰坦可以在行进中开火。




Like the Predator, un-upgraded Titans are not capable of successfully dealing with infantry by simply firing at them. You are best off trying to crush them or retreating in these situations.
和捕食者一样,未升级的泰坦的炮火不能对步兵造成有效的伤害。最好的方法就是碾压它们或者撤退。

Kitting Out The Titan - Upgrades, Abilities and Support Powers
装备泰坦——升级,能力,和支援技能

When fully upgraded Titans become much more powerful and even help compensate for some of its weaknesses. Railguns, which not only vastly improves firepower and accuracy, also enables it to fight off infantry. This upgrade is pretty much essential if you plan on using Titans in the late game.
全部升级的泰坦会变的非常强大甚至可以补偿它的缺陷。轨道炮,不仅可以大幅度提升火力和准确性,而且可以很好的对付步兵。如果你想在后期使用泰坦的话,这个升级是必须的。




Another useful upgrade is Adaptive Armor and this is a great upgrade to purchase because it increases the titans armor for a short amount of time and allows it to be immune to EMP from units like the GDI Grenadier and Nod Awakened cyborg. This upgrade is even more effective when trying to hold an area because when defending hit points becomes more important than firepower.
另一个有用的升级是适应性装甲,这是一个很棒的升级因为它可以短时间增加泰坦的装甲,还可以让它免疫来自类似GDI手雷兵和Nod觉醒者的EMP。这个升级在你想要控制某一区域时尤其有效,因为防御的时候血量的重要性远远大于火力。

Railgun Accelerators provide any Railgun equipped unit to have increased damage and increased rate of fire for a period of time but causes damage to the unit its used upon. For a comprehensive look at this support power, take a look at the Railgun Accelerator Tip of the Week found here.
轨道炮加速器可以短时间提升任何升级轨道炮的单位的伤害和射速,代价是一部分血量。如果你想更好的理解这个技能,请参轨道炮加速器指南

Filling The Gaps:
填补空缺:

When using the Steel Talons you can't just rely on the Titan, you have to mix the units properly to compensate for the Titan's weaknesses - principally being aircraft and infantry. The former can be countered using the coveted Slingshot, which can decimate enemy air units. Hammerheads loaded with Rocket Squads are also effective. To counter infantry, it’s a good idea to mix Wolverines and or Hammerheads with your assault force. Finally its also good to bring along some Mobile Repair Transports or Rigs to support your armored units and repair them while in battle or after a battle to get the full effectiveness of your attack force.
当你使用钢爪阵营的时候,你不能只依赖泰坦,你必须正确的混合其他的单位来弥补泰坦的弱点——主要是对抗空军和步兵。前者可以用弹弓很好的解决。锤头+火箭兵也是很有效的方法。反步兵的话,最好是混编一些狼獾或是锤头在你的部队里。最后,最好带些移动修理运兵车或是雷格来志愿你的装甲部队,在战斗中或战斗后维修它们以便提高你进攻部队的效率。




Summary
总结

  • Titans can crush other tier one tanks, so when attacking from multiple directions you can severely restrict your opponents maneuverability to escape.
  • 泰坦可以碾压其他的一级坦克,所以当你从多方向进攻的时候,你可以大大限制敌方逃跑的机动性。
  • Early game rushes with Titans and Wolverines can be extremely effective as they are the single most powerful land units at their respective tasks.
  • 泰坦+狼獾的早期快攻相当有效,因为它们是同级地面单位里最强的。
  • Titans supported by anti-air units and Rigs are exceptional at holding ground, especially with Adaptive Armor.
  • 有防空和雷格支援的泰坦在控制地面战区时是非常出色的,尤其是配合使用适应性装甲的时候。


[ 本帖最后由 hfmouse 于 2008-4-20 19:17 编辑 ]

时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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24#
发表于 2008-4-14 16:11:53 |只看该作者
建议此帖置顶...............................
孤岛党+CNC党(RA3除外),有意见的直说

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23#
发表于 2008-4-14 16:10:14 |只看该作者
up, dude
good jop.......
First they came for the Communists,
  and I didn’t speak up,
    because I wasn’t a Communist.
Then they came for the Jews,
  and I didn’t speak up,
    because I wasn’t a Jew.
Then they came for the Catholics,
  and I didn’t speak up,
    because I was a Protestant.
Then they came for me,
  and by that time there was no one
    left to speak up for me.

by Rev. Martin Niemoller, 1945

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天邈汉化组翻译【初级】
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22#
发表于 2008-4-14 06:01:41 |只看该作者
不厚道的小顶一下~~~~~~~~~~~~~~~~~~~~~~~~~


PS,还是期待钢爪的更新

时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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天邈汉化组翻译【初级】
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21#
发表于 2008-4-13 09:38:27 |只看该作者
轨道炮加速器

英文作者:Hogo


The Rail Gun Accelerator is the new support power available exclusively to the Steel Talons subfaction. Put simply, when the support power is used, it increases the rate of fire of all of your Railgun equipped units by roughly 33%. However its immediate drawback is that units will gradually lose up to 33% health over time while this ability is in use. This means that you will have to use the ability carefully and at the correct moment of the game.
轨道炮加速器是钢爪子阵营专有的新支援技能。简单来说,这个技能可以使所有配备轨道炮的单位的射速增加大概33%左右。不过它的代价是在技能起作用的时间内,所有单位将会逐渐损失大约33%的血量。他意味着你必须小心的使用它,而且一定要把握好使用的时机。

The support power affects the following units - only when they are upgraded with Railguns (so don't try and use it without researching the upgrade)
支援能力影响的单位——只有当他们升级了轨道炮以后才行(所以不要在没有研究升级的时候使用它)
  • Titan
  • 泰坦
  • Mammoth Tank
  • 猛犸
  • Rig
  • 多功能车
  • Guardian Cannon
  • 防御加农炮




When To Use The Support Power?
什么时候使用它?

So you have the Railgun upgrade and the support power all ready but when should you use it?
你拥有轨道炮升级并且支援技能准备就绪了,那么什么时候你应该使用它呢?

In all honesty the "ideal situation" does not exist and its purely situational. However a good rule of thumb will be to utilize the support power when you are facing superior numbers on either offense or defense, as it can help turn the tides in your favor and limit your losses. Remember that the Guardian Cannon is also affect and so when used correctly the Guardian Cannon can do more damage than the Sonic Emitter and they are much cheaper and consume far less power.
老实说,所谓“理想条件”是不存在的,这完全是依情况而定。不过,凭经验来说,你应该在你面对数量超于你的侵犯或抵抗的时候使用它,因为它可以帮你扭转战局,降低你的损失。记住它对防御加农炮也有作用,所以正确使用它,防御加农炮可以造成比音波塔还要多的伤害,而它们比音波塔要便宜和省电得多。

Having units such as the Mobile Repair Transport, Rig, or simply being in the vicinity of War Factory's Repair Drones is crucial as it is needed to help offset the increased damage that your units will take. The Rig is especially helpful as it can be repaired as a normal vehicle which providing a substantial firepower boost in the form of the dual Guardian Cannons and the AA Rockets.
当你拥有移动修理运兵车,多功能车或者在重工的修理范围之内时,用它们来降低你的部队所受的伤害是至关重要的。多功能车尤其有效,因为它既可以像普通车辆一样被修理的,同时又拥有两个加农炮台+防空火箭的持续打击能力。




Adaptive Armor
适应性装甲

When used, the support power will cost a Titan around half of its hit points, excluding enemy fire. But with Adaptive Armor, researched from the Tech Center, the loss of hit points is only 1/4. As a result using Adaptive Armor in conjunction to the Railgun Accelerator is well worth the use.
当使用这个支援能力的时候,你的泰坦要付出大约一半血量的代价,这还不算敌人的攻击造成的伤害。不过配合高科里升级的适应性装甲,血量的损失可以减少到只有1/4。因此,配合使用适应性装甲和轨道炮加速会物超所值。

In addition you also gain EMP immunity. The main drawback of Adaptive Armor is a lowered rate of fire, however with the support power enabled, this disadvantage is far surpassed and leaves you with a deadly combination of units which have increased health and rate of fire.
此外,你可以免疫EMP的攻击。适应性装甲的不足是减慢射速,不过当支援能力起作用时,这个缺点就不复存在了,它只会让你拥有一支增强了血量和射速的致命部队。




Summary
总结

  • If employed properly, the loss of hit points is nothing compared to the amount of damage that this support power can allow your units to unleash.
  • 如果正确使用,损失的血量比起这项能力带来的攻击力的巨大提升来说,是微不足道的。
  • When used on its own, it can be a gamble. But when used in conjunction with repair units and Adaptive Armour - the support power becomes much less of a gamble and even more formidable.
  • 单独使用它的话,是一场赌博。不过如果可以配合修理单位和适应性装甲——这项支援能力就会变的另对手胆寒。
  • Use it correctly and it has the serious potential to swing a situation that looked dire, swiftly into your favor.
  • 正确使用它,它可以让你逢凶化吉,化险为夷。
Special thanks to RenegadeNukes and Croutonman for their help in editing.
感谢RenegadeNukes 和 Croutonman 的校对工作。

时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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20#
发表于 2008-4-8 04:22:11 |只看该作者
原帖由 hungs 于 2008-4-7 21:53 发表
一个单位都玩得那么惨,操得再好哪还有时间管理其他单位和整个地图呀~


兄弟多加练习吧,没有人一开始就是老鸟的

我们都在学习

顺便再顶顶这个帖子
First they came for the Communists,
  and I didn’t speak up,
    because I wasn’t a Communist.
Then they came for the Jews,
  and I didn’t speak up,
    because I wasn’t a Jew.
Then they came for the Catholics,
  and I didn’t speak up,
    because I was a Protestant.
Then they came for me,
  and by that time there was no one
    left to speak up for me.

by Rev. Martin Niemoller, 1945

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19#
发表于 2008-4-7 21:53:52 |只看该作者
一个单位都玩得那么惨,操得再好哪还有时间管理其他单位和整个地图呀~

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18#
发表于 2008-4-6 19:58:30 |只看该作者
偶是来顶的。。。不需要理由的
First they came for the Communists,
  and I didn’t speak up,
    because I wasn’t a Communist.
Then they came for the Jews,
  and I didn’t speak up,
    because I wasn’t a Jew.
Then they came for the Catholics,
  and I didn’t speak up,
    because I was a Protestant.
Then they came for me,
  and by that time there was no one
    left to speak up for me.

by Rev. Martin Niemoller, 1945

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天邈汉化组翻译【初级】
地下先遣军沙虫卫士 寄生坦克

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17#
发表于 2008-4-6 19:26:21 |只看该作者
对抗史诗单位

英文作者:NukeFishy


Epic units are the most recognized addition to C&C3 in Kane's Wrath. Their power and intimidation make them an extreme threat, especially if they are microed well. This Tip of the Week will help teach you how to counter them effectively.
史诗单位的添加是CC3凯恩之怒中最引人注目的变化。它们的火力和威慑力使得它们成为强大的威胁,特别是微操好的情况下。这篇指导将帮助你学会如何有效的对抗它们。

The first step in countering an Epic Unit would be to prevent your opponent from building one. This means proper scouting to find your opponent's Epic Unit Production Structure and then to destroy it before they can build one.
对抗一个史诗单位的第一步应该是阻止你的对手建造它。(译者:汗)这意味着适当的侦察你对手的史诗单位建造厂,然后在他建造之前摧毁它。

You will not always be able to stop this, however, and when you are facing an Epic Unit you will need to initiate the proper counters. The effective counters covered in this guide are Aircraft, Artillery, EMP and Pure Overpowering. Using these counters and mixing them can comfortably take down an Epic Unit.
不过,你并不总是能够成功制止敌人,那么当你面对史诗单位的时候,你需要发起适当的反击。这篇指导中提到的有效反击方式包括空军,炮兵,EMP以及纯粹在力量上超过对方。混合运用这些方式,你可以轻松搞定一个史诗单位。

Aircraft:
空军:

Epic Units start off with no anti-air capabilities and are defenseless against air units unless upgraded or escorted. Most players won't send them in alone, but if there are little or no anti-air defenses or units in the area, then this is an excellent counter. Bombers like Vertigoes and Orcas can deal quick, heavy damage and almost always escape but may not be able to take the Epic Unit out. You will either need to do several bombing runs or have other units around to finish the job. Artillery are particularly useful for this.
史诗单位一开始是不具有防空能力的,除非进行升级或有部队护送,否则它们对与空军是不设防的。大多数玩家不会单独把史诗单位派出来,不过如果在战区内只有少量或者根本没有防空防御或单位的话,那么空军就是非常好的抵抗方式。眩晕和奥卡的炸弹可以迅速给予它巨大的伤害,并且袭击后可以顺利撤离,不过单靠它们还不足以消灭史诗单位。你要么需要反复轰炸几轮,要么可以派其他单位协助完成任务。炮兵单位是非常适合的。

However, aircraft that don't need reloading like Scrin Capital Ships, Hammerheads and Venoms can take Epic Units out by themselves, but are more vulnerable as they deal their damage over time. Another advantage of using air is that the Redeemer's Rage Generator has no effect on aircraft. Air Units with Infinite Ammo like the GDI Hammerhead can easily take down Epic units by themselves in the presence of light anti-air.
但是,不需要补充弹药的空军,比如Scrin的大型军舰,锤头,毒液,可以单独搞定史诗单位,不过由于它们造成的伤害需要时间,因此更容易被攻击。使用空军的另一个优势是救世主的愤怒生成器不会对空军产生影响。拥有无限弹药的空军单位,像GDI的锤头可以在轻型防空抵抗的条件下轻松干掉一个史诗单位。




EMP:
EMP:

By far the most important utility, EMP can make these extremely powerful units defenceless. Because of this, EMP remains the most potent counter to Epic Units. Each faction has its own specialty for keeping Epic Units EMP'ed.
到目前为止最有效的技能,EMP可以让那些强大的单位变成肉。为此,EMP仍然是最有效的抵抗史诗单位的方式。每个阵营都有自己特殊的让史诗单位被瘫痪的能力。

GDI Factions can use either the Shockwave Artillery support power, or the EMP Grenades upgrade for Grenadiers. Both work great although you can keep the EMP up constantly with multiple upgraded grenadiers. Steel Talons do not have access to the EMP Grenades Upgrade. Grenadiers with EMP Grenades can keep an Epic Unit EMP'ed almost constantly when several are used in a cycle.
GDI阵营可以使用冲击波炮击支援力量,或者升级了EMP手雷的榴弹兵。两者都很有效,你还可以用大量升级的榴弹兵来增长EMP的时间。钢爪没有EMP手雷升级。如果循环使用技能的话,升级了EMP手雷的榴弹兵可以让史诗单位一直瘫痪。




Nod factions have EMP Coil upgraded Raider Buggies. Although they can be hard to micro, a well microed group can keep the Epic Unit EMP'ed constantly. Core Nod and Marked of Kane can improve on this and stealth their Raider Buggies with a Cloaking Field or Disuption Pods from Vertigoes. The Marked of Kane subfaction is also good at this counter because of their cyborgs' EMP cannons.
Nod阵营拥有升级EMP线圈的四驱车。尽管它们很难微操,一队微操很好的四驱车也可以让史诗单位保持瘫痪。主Nod和MOK可以更进一步的使用,那就是用隐形场或眩晕的隐形包让四驱车隐形。MOK子阵营非常擅长这种抵抗方式,由于它们的生化兵拥有EMP能力。

Scrin factions only have one way to EMP Epic Units but it is, by far, the most effective. All Tripods have a short range EMP burst, activated by attacking a unit or building at close range. By either walking a few Tripods right up to the Epic unit or teleporting them with a Mastermind/Prodigy you can keep an Epic Unit EMP'ed indefinetly. By teleporting/moving tripods right next to an Epic Unit, you can keep it EMP'ed constantly.
Scrin阵营只有一种方式可以瘫痪史诗单位,不过是目前为止最有效的一种方式。所有的三脚都有小范围的EMP能力,在攻击附近的单位或建筑时自动激活。让一队三脚走去迎击史诗单位,或者通过摄魂师或移魂师传送他们,不一定可以让史诗单位瘫痪。通过传送或者移动到一个史诗单位旁边,可以让它保持瘫痪。




Lastly, all factions have access to the EMP Blast power available by capturing an EMP Control Center with an engineer.
最后,所有阵营都可以用工程师占领EMP控制中心来获得EMP攻击的能力。

Artillery:
炮兵:

The long range, high damage and large splash radius of artillery units can make them a powerful counter to Epic Units. They can help finish off the Epic Unit after an Air Strike or shoot at it safely from behind an army. GDI Juggernauts / Behemoths and Nod Spectres can do massive damage when paired up with any of the other counters, as can Scrin Devastator Warships, although anti-infantry can also do good damage because of the large scatter radius their volleys yield.
拥有远距离,高伤害,大溅射范围的炮兵单位让它们可以有效对抗史诗单位。它们可以在空中打击后,辅助干掉史诗单位,或者在部队后方安全的射击。GDI神像/巨兽和Nod的幽魂炮在和其他单位配合后可以造成大量伤害,Scrin的毁灭战舰除了反步兵外,由于它们炮弹的散射半径,也可以对史诗单位造成巨大伤害。

Directional Damage:
方向性伤害:

Even Epic Units have directional armor. Only one of them can actually reverse move, the MARV. There are several ways to take advantage of it. Flanking the Epic unit is the most obvious way. Having a group in front of it and behind it can really confuse it and take advantage of this. Also when in epic unit (other than the MARV) retreats be sure to follow it so you can and take advantage of the Directional Armor possibly even finishing it off.
即使是史诗单位也是有方向性装甲的。它们中只有一个可以倒车,MARV。有很多方法来利用这个优势。侧翼攻击史诗单位是最直接的方式。用一路力量正面迎击,一路从后面偷袭可以切实迷惑它,进而利用方向性优势。当除了MARV以外的史诗单位撤退的时候,要追击它们,因为这时你可以攻击它们最薄弱的装甲,可能可以一举歼灭它。

The most effective way to take advantage of Directional Armor is to EMP the Epic Unit. Then you can easily move your units behind it and deal massive damage as the epic unit is completely harmless.
最有效的利用方向性装甲优势的是瘫痪掉史诗单位。然后你可以让你的部队走到它的背后,对完全无力抵抗的史诗单位造成巨大伤害。

Special Thanks to:
特别感谢:
RenegadeNukes for help with Aircraft and EMP section.
RenegadeNukes帮忙完成空军和EMP部分。
Ice^Blade for Correcting Spelling and Grammatical Errors.
Ice^Blade帮忙检查拼写和语法错误。
MEXICANBROTHER for losing his MARV in such a horrible way to my Tripods.
MEXICANBROTHER让它的MARV牺牲在我的三脚铁蹄下。

时光荏苒,性情依然。

1987年,菲律宾前总统访华,谈到南沙问题时说:“至少在地理上,那些岛屿离菲律宾更近。”邓抽了口烟:“在地理上,菲律宾离中国也很近。”从此,南沙再无战事。

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16#
发表于 2008-4-4 21:52:05 |只看该作者
呵呵 这一个蜈蚣的学问还蛮多的嘛~~~                           

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发表于 2008-4-2 17:30:26 |只看该作者
蜈蚣是个猥琐的单位 看过很多录像,只要蜈蚣在基地里遛上一全,建筑基本上不可能完好无损,而且速度很快,进入建筑物群基本上就抓不到了

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