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游侠NETSHOW论坛 游侠NETSHOW论坛 乌尔图克:荒凉 有没有人帮忙看看更新了什么?
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[求助] 有没有人帮忙看看更新了什么? [复制链接]

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发表于 2020-3-13 22:55:06 |显示全部楼层
For the last week we have done quite a lot of improvements, balancing, tweaks and additions. Also added new Vampire class which will wreck you if not handled in time!

The changelog what has been done for the last week:

v.0.85.24+4
fixed a bug for Angel's pact, Immortal and Last Stand when in Desolaiton diff. it would kil the character (b/f of reduced healing)
Major refactor: attempt to make the timeline absolute accurate.
Elites - elite traits count fixed by given count, ie. not (1..count); scavenger spearman: first strike only for elite
volcano calamity - slightly slowed down the erruption
barrel throwers won't fire if there is an melee enemy adjacent
desolation diff. - melee enemies +25% dmg, ranged +15% (was 25%)
Acid trait/mutator - now acid is applied on any normal hit (ie. must not be blocked or critical).
villagers - added foc.abilities
starting werebeasts made elites
RAM ability - now showing also target's new position if pushed away.
improved virtual turn-order for the left graphics + above-head-numbers (ALT)
lifesteal effects now stacks

v.0.85.24+6
starting werebeasts are elite (thus their start lvl is 8)
Flagrant change: On taking normal damage, get bonus damage calculated based on the percentage of your HP lost, multiplied by the damage modifier (100%-150% based on mutator lvl) and your original attack, for your next hit.
Long weapon reach - now takes into account also height differences bonefisher 3/9/2020 11:51 AM
added new trait "Repose" (similar to last stand foc.ability), new base char.: Vampire Lord
added new ability "Hammering", small fix

v.0.85.24+8
gx updates
hard/des. diff. slight balances (at zone2+ enemy lvl increased slightly)
Lyncher - on max-focus increase damage by 10% (was 5%)
Overdose - curr.HP is reduced only when above 50% MAX HP; spearwall - first 3 hits have 100% hit chance, then it decreases by 25%. On new turn, hit chance resets again.
added spine2d assets for Vampire Lord
balance, added new trait 'Blood Frenzy' (Vampire Lord)
Projectile blocker and shield wielder are now shown as traits for corresponding classes.
start initial speed reduced (0,10) -> (0,1)
Toxic calamity Pneumonia - stamina reduction 33% -> 25%

v.0.85.24+9
Angel's pact - now also showing 'depletion' status; GlobalStore clear() on battle-screen
spearwall - all hits are 100%, but stamina cost raised 20->25
Fortress - valdor mercs now have wage increased by 100%

v.0.85.24+10
internal build

v.0.85.24+11
Ally shield now costs 60 stamina (was 50)
Last Stand - after triggered, MAX HP is reduced by 25% for the duration of battle.

Enjoy this update!

Next update will come in one week again.

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发表于 2020-3-14 08:08:32 |显示全部楼层
本帖最后由 imqqw 于 2020-3-14 08:10 编辑

有道翻译啊上周我们做了很多改进、平衡、调整和补充。还增加了新的吸血鬼职业,如果不及时处理,它会毁了你!






上周做了什么:






v.0.85.24 + 4


修正了安琪尔的契约,不朽和最后的立场时,在荒凉的差异。它会使字符(b/f减少愈合)


主要重构:试图使时间轴绝对准确。


精英-精英特性被指定数量固定。(1 . .数);拾荒者斯皮尔曼:第一击只针对精英


火山爆发——略微减慢了断裂的速度


如果附近有近战的敌人,投掷者不会开火


荒凉:近战敌人+25% dmg,远程+15% (25%)


酸性性状/突变体-现在酸性作用于任何正常命中。不得阻塞或危急)。


村民-增加焦点。能力


开始的时候,野兽变成了精英


随机存储器能力-现在也显示目标的新位置,如果推开。


改进的左侧图形的虚拟回合顺序+头上数字(ALT)


生命窃取效果现在叠加






v.0.85.24 + 6


起始阶段的野兽是精英(因此他们的起始等级是8级)


公然改变:在受到普通伤害时,根据你的血量损失百分比,乘以伤害调整值(100%-150%,基于突变体lvl)和你的初始攻击,计算出你的下一击的伤害加成。


长武器射程-现在也考虑身高差异,bonefisher 3/9/2020 11:51 AM


增加了新的特性“休息”(类似于最后一站的聚焦能力),新的基本字符。:吸血鬼主


增加了新的技能“锤击”,小修正






v.0.85.24 + 8


gx更新


硬/ des。轻微平衡(在2区+敌人的lvl轻微增加)


Lyncher -最大焦距增加伤害10%(为5%)


过量,咕咕叫。HP只有在超过50%的最大HP时才会降低;先锋墙-前三击有100%命中几率,然后降低25%。在新的回合中,命中机会重新设定。


增加了吸血鬼领主的spine2d资产


平衡,增加了新的特性“嗜血狂乱”(吸血鬼领主)


射弹拦截器和持盾者现在显示为相应职业的特性。


降低初始速度(0,10)-> (0,1)


中毒性肺炎-耐力降低33% -> 25%






v.0.85.24 + 9


天使的契约-现在也显示“消耗”状态;战斗屏幕上的GlobalStore clear()


矛墙-所有命中都是100%,但是耐力消耗增加20->25


要塞- valdor雇佣兵现在的工资增加了100%






v.0.85.24 + 10


内部构建






v.0.85.24 + 11


盟友之盾现在消耗60耐力(50)


最后一击-触发后,战斗期间最大生命值降低25%。






享受这个更新!

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发表于 2020-3-14 08:11:51 |显示全部楼层
本帖最后由 imqqw 于 2020-3-14 13:38 编辑

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