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下载的这个[PC]《毁灭战士4》免安装繁体中文绿色版[Build 20180330|移除Denuvo加密|官方中文]
弹出Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2019-02-07T10:19:55.401+08:00 LOG: Process started
Added structured log listener aws-kinesis-logger
Winsock Initialized
------ Initializing File System ------
Current search path:
- C:/Users/PC/Saved Games/id Software/DOOM/base/
- D:/DOOM4/base/
------ File System initialized.
------ Command Line ------
"D:\DOOM4\DOOMx64vk.exe"
2019-02-07T10:19:55.426+08:00 LOG: Command Line: "D:\DOOM4\DOOMx64vk.exe"
------ CPU Information ------
1 CPU package, 4 physical cores, 4 logical cores
3192 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
16272 MB System Memory
initializing resource container gameresources.resources
initializing resource container gameresources.patch
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
...registered window class
-------------------------
Application Info
-------------------------
App : DOOM - 1.0.2
Engine : idTech - 6.1.1
-------------------------
Instance Extensions
-------------------------
+ VK_KHR_surface
+ VK_KHR_win32_surface
-------------------------
Device Extensions
-------------------------
+ VK_KHR_swapchain
+ VK_NV_dedicated_allocation
-------------------------
Vulkan Device Info:
-------------------------
Vendor : NVIDIA
GPU : GeForce GTX 1050 Ti
VRAM : 3998MB
Driver : 417.35.0.0
VK API : 1.1.84
RENDER THREAD STACK SIZE: 4194304
Initializing Vulkan subsystem
ShowGameWindow: (0, 0) 1680 x 1050, full screen
ShowGameWindow: (0, 0) 1680 x 1050, full screen
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq1.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq2.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq3.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq4.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq5.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq6.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq7.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq8.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq9.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq10.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq11.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq12.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq13.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq14.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq15.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq16.mega2
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc1.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc2.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc3.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc4.vmtr
Could not open D:\DOOM4/virtualtextures/_vmtr_dlc5.vmtr, all vmtrs will be re-created
Read a total of 6801 vmtrs
Executing default.cfg for device #0...
Executing default.cfg for device #1...
Executing default.cfg for device #2...
Executing default.cfg for device #3...
Unknown command 'build_packageParent'
Unknown command 'build_packageBranch'
Unknown command 'build_candidateURL'
Unknown command 'build_candidateRecipeDescription'
Unknown command 'build_binaryBranch'
Unknown command 'build_binaryChange'
------ Build Information ------
Cheat Mode: OFF
Host Name: PC-PC
Binary Build:
Version: 6.1.1
Target: shippingretail
Name: 20180321-154133-liver-goldenrod
Requestor: user:ben.miles:c4c76
URL: http://www.eden.idsoftware.com/b ... 133-liver-goldenrod
Relevant CLs: 601100
Package:
Name: 20180309-000107-lacewood-tiller
Map Set: MP Orbis Zion Build, MP Heatwave - IDST, mp_cross_studio_playtest, SP Campaign back up, SP Campaign, Demo, sp_min_unified, DLC Focused Playtest, MP PAX East, BCS MP Min, BCS MP DLC1 Maps Playtest, SP Playtest, mp_min_unified, MP DLC1 Full, Unified IHV SP, Unified IHV MP, First 3, E3 2016, BCS MP All DLC Playtest, QuakeCon 2016, BCS id playtest, BCS DLC2 modes playtest, BCS MP DLC2 Playtest, Arcade Mode, Zion Phoenix SP MP
Requestor: user:pipeline:forge
URL: http://www.eden.idsoftware.com/b ... 107-lacewood-tiller
Relevant CLs: 596652
Disc Layout:
Name: 20180321-155032-chlorine-yogurt
Candidate:
Name: 20180321-155055-foolish-toad
Disc Number: 1
2019-02-07T10:20:10.052+08:00 LOG: Retrieved build information
reading 7649 sound events
reading 59 sound busses
reading 57 sound states
reading 6 sound switches
done reading 6 sound events longest is 64
----- Initializing Decls -----
351 types, 0 declSource in 0 ms
------------------------------
Failed to read remaplist.md6remap
Reading strings/chinese.lang as UTF-8
30165 strings read
Initializing class hierarchy
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
EnumerateDownloadableContent: D:\DOOM4\dlc
NetGetVersionChecksum - checksum : 388644751
DownloadPlatformTitleStorage: Loaded
NetGetVersionChecksum - no change
idMPServerCloudInstance is disabled
0:
2 channels, 48000 Hz
Default Console Device, Multimedia Device, Communications Device, and Game Device
1: A2281WD (NVIDIA High Definition Audio)
2 channels, 48000 Hz
Using audio device for voice 0
----- Initializing Sound System ------
initial.pck stream package loaded
audio bank 'doom_snapmaps.bnk' excluded based on game mode SP_MP
streamed_sfx.pck stream package loaded
streamed_sfx_dlc1.pck stream package loaded
streamed_sfx_dlc2.pck stream package loaded
streamed_sfx_dlc3.pck stream package loaded
English(US)/streamed_vo.pck stream package loaded
English(US)/streamed_vo_dlc1.pck stream package loaded
English(US)/streamed_vo_dlc2.pck stream package loaded
English(US)/streamed_vo_dlc3.pck stream package loaded
sound system initialized.
--------------------------------------
---------- ResetPersistHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap : GlobalMemoryStatus: 15.88GB dwTotalPhys
GlobalMemoryStatus: 11.27GB dwAvailPhys
GlobalMemoryStatus: 4.61GB used phys
GlobalMemoryStatus: 1.13GB used virtual
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 14962k table header
Resources skipped by layer tests: 0
0.0 seconds to determine and prepare 1264 resources need loaded
0.0 seconds was durango PLM Events
0.0 seconds to allocate and defer load 1324 resources
Load 1264 resources using 1324 of 91542 total resource files, 1 streamed
0.0 seconds to start the BGL
async load success id -2103502525 : doom_initial.bnk
--------- EndBackgroundLoads() ----------
IO: 9 seeks, 15 reads, 63MB, 1572.9MB/s
Buffers recalled: 0
Read sleep msec: 0
Decompress sleep msec: 0
Foreground sleep msec: 0
Total msec: 505
0.0 seconds spent updating the progress bar
0.0 seconds spent loading resources
0.0 seconds spent skipping and waiting
0.8 seconds to preload resources
0 : preload model count
------- Initializing renderSystem parm states --------
Start time of bink video video\Boot_Sequence.bik in ms: 22600
LOAD VIDEO
0.1 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 14962k table header
Resources skipped by layer tests: 0
0.1 seconds to determine and prepare 28047 resources need loaded
0.0 seconds was durango PLM Events
2.0 seconds to allocate and defer load 38749 resources
Load 28047 resources using 38749 of 91542 total resource files, 0 streamed
0.0 seconds to start the BGL
async load success id -1012987315 : doom_ambience.bnk
async load success id 1182951009 : doom_dlc1_sfx.bnk
LOAD VIDEO
LOAD VIDEO
RestartRenderThread called and renderer is not synced
async load success id -468562510 : doom_dlc2_sfx.bnk
async load success id 754387463 : doom_dlc3_sfx.bnk
idSessionLocal::Pump was not called for 4 seconds
async load success id -270827267 : doom_effects.bnk
async load success id -832717006 : doom_footsteps.bnk
async load success id -178982497 : doom_items.bnk
async load success id -223338032 : doom_monsters.bnk
No address, error: 487
DOOMx64vk.exe @ 0x413254dd( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x412e8af1( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x412e89fd( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x4132e027( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x410ec198( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x410e58ed( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x410a28b1( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x410b44a5( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x410e9640( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x410e6c92( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x410a6358( ) + bytes () : GetGameSystemInterface( )
DOOMx64vk.exe @ 0x3fba97e9( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64vk.exe @ 0x4132807b( ) + bytes () : GetGameSystemInterface( )
kernel32.dll @ 0x771c59cd( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0x7732385d( ) + bytes () : RtlUserThreadStart( )
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file D:\DOOM4\base\gameresources.resources
Set cvar 'devMode_enable' to enable Dev Mode.
Dumped console text to C:\Users\PC\Saved Games\id Software\DOOM\base\ErrorLog_07-02-2019__10-21.txt.
idRenderSystem::Shutdown()
***************************
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file D:\DOOM4\base\gameresources.resources
Set cvar 'devMode_enable' to enable Dev Mode.
***************************
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