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[求助] 启动游戏到加载百分比那 直接出错 [复制链接]

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发表于 2019-2-7 10:42:05 |只看该作者 |倒序浏览
下载的这个[PC]《毁灭战士4》免安装繁体中文绿色版[Build 20180330|移除Denuvo加密|官方中文]

弹出Configured log listener print-redirect tags
Added structured log listener print-redirect
Added structured log listener mp-cloud-gobbler
2019-02-07T10:19:55.401+08:00 LOG: Process started
Added structured log listener aws-kinesis-logger
Winsock Initialized
------ Initializing File System ------
Current search path:
    - C:/Users/PC/Saved Games/id Software/DOOM/base/
    - D:/DOOM4/base/
------ File System initialized.
------ Command Line ------
"D:\DOOM4\DOOMx64vk.exe"
2019-02-07T10:19:55.426+08:00 LOG: Command Line: "D:\DOOM4\DOOMx64vk.exe"
------ CPU Information ------
    1 CPU package, 4 physical cores, 4 logical cores
    3192 MHz    Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX
    32768 kB 1st level cache, 262144 kB 2nd level cache, 6291456 kB 3rd level cache
    16272 MB System Memory
initializing resource container gameresources.resources
initializing resource container gameresources.patch
idLib::SetProduction( PROD_PRODUCTION )
------- Initializing renderSystem --------
PreliminaryRenderSetup
...registered window class
-------------------------
Application Info
-------------------------
App    : DOOM - 1.0.2
Engine : idTech - 6.1.1
-------------------------
Instance Extensions
-------------------------
+ VK_KHR_surface
+ VK_KHR_win32_surface
-------------------------
Device Extensions
-------------------------
+ VK_KHR_swapchain
+ VK_NV_dedicated_allocation

-------------------------
Vulkan Device Info:
-------------------------
Vendor : NVIDIA
GPU    : GeForce GTX 1050 Ti
VRAM   : 3998MB
Driver : 417.35.0.0
VK API : 1.1.84


RENDER THREAD STACK SIZE: 4194304
Initializing Vulkan subsystem
ShowGameWindow: (0, 0) 1680 x 1050, full screen
ShowGameWindow: (0, 0) 1680 x 1050, full screen
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq1.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq2.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq3.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq4.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq5.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq6.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq7.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq8.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq9.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq10.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq11.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq12.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq13.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq14.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq15.mega2
Using mega2 chunk file D:\DOOM4/virtualtextures/_vmtr_sq16.mega2
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc1.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc2.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc3.vmtr
Read vmtrs from D:\DOOM4/virtualtextures/_vmtr_dlc4.vmtr
Could not open D:\DOOM4/virtualtextures/_vmtr_dlc5.vmtr, all vmtrs will be re-created
Read a total of 6801 vmtrs
Executing default.cfg for device #0...
Executing default.cfg for device #1...
Executing default.cfg for device #2...
Executing default.cfg for device #3...
Unknown command 'build_packageParent'
Unknown command 'build_packageBranch'
Unknown command 'build_candidateURL'
Unknown command 'build_candidateRecipeDescription'
Unknown command 'build_binaryBranch'
Unknown command 'build_binaryChange'
------ Build Information ------
    Cheat Mode: OFF
    Host Name: PC-PC
    Binary Build:
        Version: 6.1.1
        Target: shippingretail
        Name: 20180321-154133-liver-goldenrod
        Requestor: user:ben.miles:c4c76
        URL: http://www.eden.idsoftware.com/b ... 133-liver-goldenrod
        Relevant CLs: 601100
    Package:
        Name: 20180309-000107-lacewood-tiller
        Map Set: MP Orbis Zion Build, MP Heatwave - IDST, mp_cross_studio_playtest, SP Campaign back up, SP Campaign, Demo, sp_min_unified, DLC Focused Playtest, MP PAX East, BCS MP Min, BCS MP DLC1 Maps Playtest, SP Playtest, mp_min_unified, MP DLC1 Full, Unified IHV SP, Unified IHV MP, First 3, E3 2016, BCS MP All DLC Playtest, QuakeCon 2016, BCS id playtest, BCS DLC2 modes playtest, BCS MP DLC2 Playtest, Arcade Mode, Zion Phoenix SP MP
        Requestor: user:pipeline:forge
        URL: http://www.eden.idsoftware.com/b ... 107-lacewood-tiller
        Relevant CLs: 596652
    Disc Layout:
        Name: 20180321-155032-chlorine-yogurt
    Candidate:
        Name: 20180321-155055-foolish-toad
        Disc Number: 1
2019-02-07T10:20:10.052+08:00 LOG: Retrieved build information
reading 7649 sound events
reading 59 sound busses
reading 57 sound states
reading 6 sound switches
done reading 6 sound events longest is 64
----- Initializing Decls -----
351 types, 0 declSource in 0 ms
------------------------------
Failed to read remaplist.md6remap
Reading strings/chinese.lang as UTF-8
30165 strings read
Initializing class hierarchy

------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
EnumerateDownloadableContent: D:\DOOM4\dlc
NetGetVersionChecksum - checksum  : 388644751
DownloadPlatformTitleStorage: Loaded
NetGetVersionChecksum - no change
idMPServerCloudInstance is disabled
  0:
     2 channels, 48000 Hz
     Default Console Device, Multimedia Device, Communications Device, and Game Device
  1: A2281WD (NVIDIA High Definition Audio)
     2 channels, 48000 Hz
Using audio device for voice 0
----- Initializing Sound System ------
initial.pck stream package loaded
audio bank 'doom_snapmaps.bnk' excluded based on game mode SP_MP
streamed_sfx.pck stream package loaded
streamed_sfx_dlc1.pck stream package loaded
streamed_sfx_dlc2.pck stream package loaded
streamed_sfx_dlc3.pck stream package loaded
English(US)/streamed_vo.pck stream package loaded
English(US)/streamed_vo_dlc1.pck stream package loaded
English(US)/streamed_vo_dlc2.pck stream package loaded
English(US)/streamed_vo_dlc3.pck stream package loaded
  sound system initialized.
--------------------------------------
---------- ResetPersistHeap ----------
Global heap: Can't HeapWalk() in this configuration
Map heap   : GlobalMemoryStatus: 15.88GB dwTotalPhys
GlobalMemoryStatus: 11.27GB dwAvailPhys
GlobalMemoryStatus: 4.61GB used phys
GlobalMemoryStatus: 1.13GB used virtual
0.0 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 14962k table header
Resources skipped by layer tests: 0
0.0 seconds to determine and prepare  1264 resources need loaded
0.0 seconds was durango PLM Events
0.0 seconds to allocate and defer load  1324 resources
Load 1264 resources using 1324 of 91542 total resource files, 1 streamed
0.0 seconds to start the BGL
async load success id -2103502525 : doom_initial.bnk
--------- EndBackgroundLoads() ----------
IO: 9 seeks, 15 reads,  63MB, 1572.9MB/s
Buffers recalled:          0
Read       sleep msec:     0
Decompress sleep msec:     0
Foreground sleep msec:     0
Total            msec:   505
0.0 seconds spent updating the progress bar
0.0 seconds spent loading resources
0.0 seconds spent skipping and waiting
0.8 seconds to preload resources
     0 : preload model count
------- Initializing renderSystem parm states --------
Start time of bink video video\Boot_Sequence.bik in ms: 22600
LOAD VIDEO
0.1 seconds to start load screen video
0.0 seconds to init the hdc
0.0 seconds to prep vts
0.0 seconds to figure out container
0.0 seconds to read 14962k table header
Resources skipped by layer tests: 0
0.1 seconds to determine and prepare 28047 resources need loaded
0.0 seconds was durango PLM Events
2.0 seconds to allocate and defer load 38749 resources
Load 28047 resources using 38749 of 91542 total resource files, 0 streamed
0.0 seconds to start the BGL
async load success id -1012987315 : doom_ambience.bnk
async load success id 1182951009 : doom_dlc1_sfx.bnk
LOAD VIDEO
LOAD VIDEO
RestartRenderThread called and renderer is not synced
async load success id -468562510 : doom_dlc2_sfx.bnk
async load success id 754387463 : doom_dlc3_sfx.bnk
idSessionLocal::Pump was not called for 4 seconds
async load success id -270827267 : doom_effects.bnk
async load success id -832717006 : doom_footsteps.bnk
async load success id -178982497 : doom_items.bnk
async load success id -223338032 : doom_monsters.bnk
No address, error: 487
DOOMx64vk.exe @ 0x413254dd(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x412e8af1(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x412e89fd(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x4132e027(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x410ec198(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x410e58ed(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x410a28b1(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x410b44a5(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x410e9640(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x410e6c92(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x410a6358(  ) +  bytes () : GetGameSystemInterface(  )
DOOMx64vk.exe @ 0x3fba97e9(  ) +  bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
DOOMx64vk.exe @ 0x4132807b(  ) +  bytes () : GetGameSystemInterface(  )
kernel32.dll @ 0x771c59cd(  ) +  bytes () : BaseThreadInitThunk(  )
ntdll.dll @ 0x7732385d(  ) +  bytes () : RtlUserThreadStart(  )
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file D:\DOOM4\base\gameresources.resources
Set cvar 'devMode_enable' to enable Dev Mode.
Dumped console text to C:\Users\PC\Saved Games\id Software\DOOM\base\ErrorLog_07-02-2019__10-21.txt.

idRenderSystem::Shutdown()

***************************
FATAL ERROR: Loading unverified resource. Verify files with Steam or set 'devMode_enable' to allow unverified resources: resource file D:\DOOM4\base\gameresources.resources
Set cvar 'devMode_enable' to enable Dev Mode.

***************************

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沙发
发表于 2019-2-7 11:33:50 |只看该作者
有知道解决方法的吗  求助!

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板凳
发表于 2021-6-29 13:32:31 |只看该作者
你的电脑显卡可能不支持opengl 4.5,一定要保证你的显卡是独立显卡,毁灭战士最低要750以上显卡

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