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发表于 2019-12-29 18:49:57
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NotImplementedException: The game creation process has failed.
Amplitude.Unity.Game.GameException: The game creation has failed. ---> WorldGeneratorProcessException: The world generator process has encountered an error: [WorldGenerator][Exception] The world generator has encountered an exception: [InnerException] System.IO.FileNotFoundException: δ���ҵ��ļ���C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp����
�ļ���:��C:\Users\tanghong\Documents\Endless Legend\Temporary Files\WorldGeneratorOutput.zip.321.tmp��
�� System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
�� System.IO.File.InternalMove(String sourceFileName, String destFileName, Boolean checkHost)
�� ICSharpCode.SharpZipLib.Zip.DiskArchiveStorage.ConvertTemporaryToFinal()
�� ICSharpCode.SharpZipLib.Zip.ZipFile.RunUpdates()
�� ICSharpCode.SharpZipLib.Zip.ZipFile.CommitUpdate()
�� Amplitude.IO.Archive.Add(String fileName, MemoryStream inputStream, CompressionMethod compressionMethod)
�� Amplitude.Utilities.Maps.Atlas.Serialize(Archive archive)
�� Amplitude.WorldGenerator.World.WorldAtlasExporter.Execute(Object context)
�� Amplitude.WorldGenerator.Tasks.TaskManager.Run(List`1 tasks, Object context)
�� Amplitude.WorldGenerator.Program.Main(String[] args)
at WorldGenerator+<StartProcess>c__Iterator2A4.MoveNext () [0x00000] in <filename unknown>:0
at Amplitude.Coroutine.Run () [0x00000] in <filename unknown>:0
at Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext () [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
--------------------------------------------------------------------------------
GameClientState_LaunchGame.GameService_CreateGameComplete (System.Object sender, Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.OnCreateGameComplete (Amplitude.Unity.Game.CreateGameCompleteEventArgs e)
Amplitude.Unity.Game.GameManager.CreateGameAsync_CoroutineExceptionHandler (System.Object sender, Amplitude.CoroutineExceptionEventArgs args)
Amplitude.Coroutine+<EnumerableRun>c__IteratorA2.MoveNext ()
UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
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V1.5.7 S3 (64-bit) |
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