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[求助] 求开局变量的修改 [复制链接]

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楼主
发表于 2017-9-27 10:30:37 |只看该作者 |倒序浏览
本帖最后由 宁天赋 于 2017-9-27 15:32 编辑

RT:求开局变量(Europa_Universalis_IV.V1.22.2.0.7645.CHS.Green\common\static_modifiers\00_static_modifiers.txt)中的修改             水手[海员]的人数增加
         

哪位大神指点一下.谢谢

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沙发
发表于 2018-9-9 11:09:43 |只看该作者
global_missionary_strength = 50
global_institution_spread = 10
missionary_placement_chance = 3
diplomatic_annexation_cost = -2
global_heretic_missionary_strength = 1
        local_colonist_placement_chance = 1
        global_colonist_placement_chance = 1
                stability_cost_modifier = -3
                horde_unity = 1
                devotion = 1
                advisor_cost = -2
                global_autonomy = -0.05
                imperial_authority = 2
                culture_conversion_cost = -1
                global_trade_power = 2
                navy_tradition = 2
                army_tradition = 2
                leader_naval_fire = 5
                leader_naval_shock = 5
                leader_naval_manuever = 5
                leader_land_fire = 5
                leader_land_shock = 5
                leader_land_manuever = 5
                leader_siege = 20
                discipline = 5
                infantry_power = 2
                cavalry_power = 2
                artillery_power = 2
                yearly_harmony = 20
                harmonization_speed = 1
                meritocracy = 3
                monthly_fervor_increase = 1
                shock_damage = 2
                fire_damage = 2
                movement_speed = 2
                army_tradition_from_battle = 2
                navy_tradition_from_battle = 2
                warscore_cost_vs_other_religion = -0.99
                province_warscore_cost = -0.91
                warscore_cost = -0.92
                native_assimilation = 2
                native_uprising_chance = -2
                envoy_travel_time = -0.9
                rebel_support_efficiency = 10
                placed_merchant_power = 2
                naval_attrition = -0.9
                land_attrition = -0.9
        spy_offence = 1
        global_spy_defence = 1
        reinforce_speed = 3
        global_manpower_modifier = 5
        manpower_recovery_speed = 5
        land_forcelimit_modifier = 1
        naval_forcelimit_modifier = 1
        global_regiment_cost = -0.99
        global_ship_cost = -0.99
        inflation_reduction = 2
        global_unrest = -20
        war_exhaustion = -2
        core_creation = -2
        advisor_pool = 20
        diplomatic_upkeep = 50
        free_leader_pool = 60
        diplomatic_reputation = 20
        interest = -2
        improve_relation_modifier = 2
        ae_impact = -0.9
        yearly_corruption = -10
        merchants = 100
        diplomats = 60
        missionaries = 100
        colonists = 100
        local_sailors_modifier = 5
        production_efficiency = 3
        administrative_efficiency = 3
        development_efficiency = 3
        naval_morale = 5
        land_morale  = 5
        range = 50
        trade_range = 50
        trade_efficiency = 3
        global_colonial_growth = 500
colonists_time = -1
        infantry_fire = 2
        infantry_shock = 2
        cavalry_fire = 2
        cavalry_shock = 2
        artillery_fire = 2
        artillery_shock = 2
        military_tactics = 2
        supply_limit = 20
        combat_width = 30
        defensiveness = 2
        maneuver_value = 2
        prestige = 10
        legitimacy = 10
        global_revolt_risk = -3
        global_tax_modifier = 1
        technology_cost = -50
        idea_cost = -50
        fabricate_claims_time = -5
badboy = -10
colonist_time = -5
        recover_army_morale_speed = 5
        recover_navy_morale_speed = 5
        adm_tech_cost_modifier = -9000
        dip_tech_cost_modifier = -9000
        mil_tech_cost_modifier = -9000
        regiment_recruit_speed = -3                        #99% less time to build troops for each rr
        ship_recruit_speed = -3

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板凳
发表于 2018-9-9 11:11:22 |只看该作者
应该是 local_sailors_modifier = 5这个。。。。哈哈哈久等啦

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