- UID
- 8985432
- 主题
- 1
- 阅读权限
- 10
- 帖子
- 1
- 精华
- 0
- 积分
- 1
- 金钱
- 17
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 0 小时
- 评议
- 0
- 帖子
- 1
- 精华
- 0
- 积分
- 1
- 金钱
- 17
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
进去后就出现一个蓝屏
显示Couldn't open vmtr page file '`?
VV'
该怎么解决?求大神
Rage.1700.342015 win-x86 Release Oct 10 2012 14:14:10
------ Initializing File System ------
Current search path:
d:/我的文档/My Games/id Software/Rage/base/
F:/Rage-ALI213/base/
file system initialized.
---------------------------
1 CPU package, 2 physical cores, 2 logical cores
3199 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & SSSE3
32768 kB 1st level cache, 2097152 kB 2nd level cache, 0 kB 3rd level cache
2048 MB System Memory
Winsock Initialized
Found interface: {D1A06BBB-69CB-4F06-AF47-F1886A23F3EB} Netease UU TAP-Win32 Adapter V9.8 - 数据包计划程序微型端口 - 0.0.0.0 NULL netmask - skipped
Found interface: {E2825247-7CD6-4CAD-88AB-5F688369BE71} Realtek PCIe GBE Family Controller - 数据包计划程序微型端口 - 192.168.16.107/255.255.255.0
Sys_InitNetworking: adding loopback interface
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
execing default.cfg
execing joystick.cfg
ReadTitleStorage: MANUALLY CREATED
Num args: 32
chainRally_weighting = 0.40
meteorRally_weighting = 0.25
Carnage_weighting = 0.20
triadRally_weighting = 0.15
gearhead_weighting = 0.19
meteor_weighting = 0.19
reactor_weighting = 0.19
southernHighway_weighting = 0.19
abandoned_weighting = 0.19
prime_weighting = 0.05
meteor_Shower_killScore = 1
vdm_killScore = 10
rally_killScore = 1
tri_rally_killScore = 5
rallyPointScore = 2
tri_rallyPointScore = 10
meteorCapturePoints_0 = 3
meteorCapturePoints_1 = 6
meteorCapturePoints_2 = 12
meteorCapturePoints_3 = 24
meteorCapturePoints_4 = 36
meteorCapturePoints_5 = 48
meteorCapturePoints_6 = 60
meteorCapturePoints_7 = 72
meteorCapturePoints_8 = 80
meteorCapturePoints_9 = 100
itemMaxCount_vehicle/quickuse/jump = 4
itemSetCount_vehicle/quickuse/jump = 4
itemMaxCount_vehicle/quickuse/emp = 3
itemSetCount_vehicle/quickuse/emp = 3
itemMaxCount_vehicle/quickuse/boostextender = 3
itemSetCount_vehicle/quickuse/boostextender = 3
EnumerateDownloadableContent: F:\Rage-ALI213\dlc
Found DLC: dlc1...and info.txt!
Resource hashSeed = 3
...successfully mounted 'F:\Rage-ALI213\dlc/dlc1/info.txt. ID: 1
Found DLC: dlc2...and info.txt!
Resource hashSeed = 3
...successfully mounted 'F:\Rage-ALI213\dlc/dlc2/info.txt. ID: 2
Found DLC: dlc3...and info.txt!
Resource hashSeed = 3ffffffe
...successfully mounted 'F:\Rage-ALI213\dlc/dlc3/info.txt. ID: 3
idLib::SetProduction( PROD_PRODUCTION )
idLib::SetProduction( PROD_DEVELOPMENT )
couldn't exec rageConfig.cfg
Resetting cheat cvar: aas2_showFloorTrace
Resetting cheat cvar: ai_alignToPointDist
Resetting cheat cvar: ai_minCornerCircleRadius
Resetting cheat cvar: ai_cornerCircleRadius
Resetting cheat cvar: ai_turningCircleAlignmentTolerance
Resetting cheat cvar: ai_pointTolerance
Resetting cheat cvar: atv_bumpForwardScale
Resetting cheat cvar: aa_ZoomSnapScale
Resetting cheat cvar: poi_playerScaleMinimum
Resetting cheat cvar: poi_scaleMinimum
Resetting cheat cvar: poi_ScreenPercentage
Resetting cheat cvar: poi_IconSizeSplitscreen
Resetting cheat cvar: poi_IconSize
Resetting cheat cvar: poi_GoalHeightOffset
Resetting cheat cvar: swf_minimap_scale_foot
Resetting cheat cvar: swf_minimap_scale_vehicle
Resetting cheat cvar: blendTree_scale
Resetting cheat cvar: swf_jobnav_mindist
Resetting cheat cvar: swf_minimap_ant_first_step_foot
Resetting cheat cvar: swf_minimap_ant_step_foot
Resetting cheat cvar: swf_minimap_ant_first_step
Resetting cheat cvar: swf_minimap_ant_step
Resetting cheat cvar: swf_scopeZoomDistance
Resetting cheat cvar: gc_fictionBlurAmount
Resetting cheat cvar: cine_cameraAccel
Resetting cheat cvar: rcbomb_initialOffset
Resetting cheat cvar: cam_deathCamblurTime
Resetting cheat cvar: cam_deathCamblurAmount
Resetting cheat cvar: revivecam_HeightEnd
Resetting cheat cvar: revivecam_HeightStart
Resetting cheat cvar: spl_qn_pathbonus
Resetting cheat cvar: spl_qn_zpenelty
Resetting cheat cvar: swf_invFadeTime
Resetting cheat cvar: ai_NonPlayerOneShotChance
Resetting cheat cvar: ai_droppedLootDistance
Resetting cheat cvar: pm_ct_jump_dist
Resetting cheat cvar: pm_ct_push_dist
Resetting cheat cvar: pm_ct_push_decayIn
Resetting cheat cvar: pm_ct_push_decayOut
Resetting cheat cvar: pm_ct_checkDist
Resetting cheat cvar: g_playerDamageThreshold
Resetting cheat cvar: swf_combatSubtitleRange
Resetting cheat cvar: swf_subtitleRange
Resetting cheat cvar: vehicle_clientImpactDmg_MaxDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MinDmg
Resetting cheat cvar: vehicle_clientImpactDmg_MaxVel
Resetting cheat cvar: vehicle_clientImpactDmg_MinVel
Resetting cheat cvar: v_steerControlClamp
Resetting cheat cvar: v_steerControlInfluence
Resetting cheat cvar: v_compressiontime
Resetting cheat cvar: v_dusttime
Resetting cheat cvar: pm_clientZoomInDelay
Resetting cheat cvar: pm_clientAuthoritative_warnDist
Resetting cheat cvar: pm_clientAuthoritative_minDistZ
Resetting cheat cvar: pm_clientAuthoritative_Lerp
Resetting cheat cvar: pm_clientAuthoritative_minDist
Resetting cheat cvar: net_voiceVolume
Resetting cheat cvar: net_peer_throttle_bps_decay
Resetting cheat cvar: net_debughud3_bps_max
------- Initializing renderSystem --------
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
created OpenGL 3.2 context on NVIDIA Corporation
----- GL_Init -----
OpenGL version 3.2
GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_copy_buffer
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging
GL_ARB_instanced_arrays GL_ARB_map_buffer_range
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_provoking_vertex
GL_ARB_robustness GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
GL_ARB_shader_objects GL_ARB_shading_language_100
GL_ARB_shading_language_include GL_ARB_shadow
GL_ARB_sync GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod GL_ARB_texture_rectangle
GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once
GL_S3_s3tc GL_EXT_texture_env_add
GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap
GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array
GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_explicit_multisample GL_NV_fence
GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_gpu_program4
GL_NV_gpu_program4_1 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query
GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range
GL_NV_point_sprite GL_NV_primitive_restart
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_shader_buffer_load GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_expand_normal
GL_NV_texture_multisample GL_NV_texture_rectangle
GL_NV_texture_shader GL_NV_texture_shader2
GL_NV_texture_shader3 GL_NV_transform_feedback
GL_NV_transform_feedback2 GL_NV_vertex_array_range
GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1
GL_NV_vertex_program2 GL_NV_vertex_program2_option
GL_NV_vertex_program3 GL_NVX_conditional_render
GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SUN_slice_accum
GL_WIN_swap_hint WGL_EXT_swap_control
...using GL_ARB_multitexture
...using GL_ARB_texture_non_power_of_two
...using GL_ARB_texture_compression
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_filter_anisotropic
...using GL_ARB_vertex_buffer_object
...using GL_ARB_pixel_buffer_object
...using GL_EXT_pixel_buffer_object
...using GL_ARB_vertex_program
...using GL_ARB_fragment_program
...using GL_ARB_occlusion_query
...using GL_EXT_timer_query
...using GL_EXT_framebuffer_object
...using GL_EXT_framebuffer_blit
...using GL_ARB_texture_multisample
...using GL_EXT_depth_bounds_test
...using GL_ARB_draw_elements_base_vertex
...using GL_ARB_map_buffer_range
...using GL_ARB_sync
...using GL_EXT_direct_state_access
Couldn't find proc address for: glTexMultiSubImage2DAMD
Couldn't find proc address for: glCompressedTexMultiSubImage2DAMD
Couldn't find proc address for: glGetMultiQueryObjectuivAMD
X..GL_ARB_debug_output not found
Couldn't find proc address for: glMapTexture2DINTEL
Couldn't find proc address for: glUnmapTexture2DINTEL
Couldn't find proc address for: glSyncTextureINTEL
ShowGameWindow: (0, 0) 1024 x 768, full screen
0 milliseconds to open 0 pages files
OpenCachedPagesFile: \_vmtr_v23_256_C.pages
0 milliseconds to open \_vmtr_v23_256_C.pages
OpenCachedPagesFile: F:/Rage-ALI213/dlc/dlc1/virtualtextures/_vmtr_v23_256_C.pages
1 milliseconds to open F:/Rage-ALI213/dlc/dlc1/virtualtextures/_vmtr_v23_256_C.pages
OpenCachedPagesFile: F:/Rage-ALI213/dlc/dlc2/virtualtextures/_vmtr_v23_256_C.pages
0 milliseconds to open F:/Rage-ALI213/dlc/dlc2/virtualtextures/_vmtr_v23_256_C.pages
OpenCachedPagesFile: F:/Rage-ALI213/dlc/dlc3/virtualtextures/_vmtr_v23_256_C.pages
0 milliseconds to open F:/Rage-ALI213/dlc/dlc3/virtualtextures/_vmtr_v23_256_C.pages
? @ 0x006a96b4( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
? @ 0x006a983c( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
? @ 0x006a98dc( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
? @ 0x005840d9( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
? @ 0x0056567f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
? @ 0x005ec01f( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
? @ 0x006aa4b9( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
? @ 0x7c80b729( ) + bytes () : GetModuleFileNameA( )
ERROR: Couldn't open vmtr page file '`?
VV'
Dumped console text to d:\我的文档\My Games\id Software\Rage\base\ErrorLog_01-18-2015__01-22-53pm.txt.
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...releasing DC
...destroying window
***************************
Couldn't open vmtr page file '`?
VV'
***************************
|
|