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[绿色版] [14.01.11][废土2内测版 整合6号升级档|完整免安装绿色版|解压即可玩|Wasteland 2 With Update 6] [复制链接]

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发表于 2014-2-8 16:31:05 |只看该作者 |倒序浏览




中文名称: 废土2
英文名称: Wasteland 2
发行公司: inXile
游戏平台: PC
游戏类型: 角色扮演RPG
语言版本: 英文
发售日期: 2014-12-1(预估)


2014.02.08 更新
STEAM :
First novella released, plus a look at the inventory re-design
2月1日         - BROTHER NONE
Our newest Kickstarter update brings a lot of great news; the first novella is now out and will be downloading to your Steam install folder shortly, and we offer our first look at our major inventory re-design.

We’re extremely happy with how the new inventory is coming along. It greatly reduces the amount of unnecessary micromanagement and is much more visually appealing than the previous iteration. Instead of being list based, we were able to make it more icon based with unique icons for all items. The list style inventory works well for a game like WL2 with lots of items to collect, but lacks a bit of the soul that comes with an icon based inventory. There is something special about getting to see all the items you own in one spot. We had always hoped to go with an icon based system, but early in the project we were hesitant to commit to it due to the greatly increased art costs. We’re now at the point where we feel comfortable taking on the challenge and know it will make for a better experience.

http://i.imgur.com/3YRiXol.jpg

The image above shows the new backpack. Long gone are the days of hitting the backpack button and having 4-7 packs pop open. By selecting the party member along the side, you can see the contents of their pack. If you select the “All” button, it will show you the contents of all packs in one easy to read space. Hovering over an item in this mode will highlight the party member on the left to show whose bag it’s in. Drag it to the PC you want to have it and you’re good to go!

When you mouse over the item, you will get all stat and useful information displayed in a small pop-up. You also can further examine the items by double clicking to read the details and see any additional description information.

This grid-based inventory is not limited for space. You can manually keep it sorted yourself under the all items tab if you have your own system in mind, or have the game auto-sort it under one of the other tabs (which will not re-set your manual sorting).

http://i.imgur.com/Myzi9lg.jpg

At the same time, we’re also updating the character, attribute, skills and dossier screens. No longer will they be full screen but instead a more compact window, which gives us space to combine it with another screen. Additionally, dropping items in the world, adding them to hotkey bars, and trading becomes much easier when you can move this compact window around to the most convenient screen spot.

http://i.imgur.com/OuV1jV6.jpg

We’d love to hear your thoughts on the new inventory vs. the previous one. Please leave comments on our forums or in this Kickstarter update. It will be included in our next code update so those in the beta will go hands-on shortly!




Wasteland 2 Early Beta Update #29538 Notes

Early Beta Build 01/08/14

High Profile Fixes
Multiple improvements have been made to prevent infinite loading bugs
Multiple adjustments have been made to prevent an enemy from not ending their turn
Performance enhancements across the board
Events should now play properly even if another is already playing
Added Quick Save & Quick Load
Switching characters in conversation should allow you to use their speech skills
Modified and junk flags on inventory items should now be positioned correctly
Removed unnecessary clicks in combat to smooth out the experience. Left click now immediately attacks a target.

HOTFIX: F12 is no longer the default Quickload keybinding
HOTFIX: Ranger Squad now begins game with appropriate amount of water
HOTFIX: The character models in the character creation screen no longer duplicate and overlap

Combat & Balance
Adjusted weapon scale for energy pistol and AK-94
Ammo drops have been adjusted from NPCs
Dropset improvements - Percentage to get an item is now going to be managed now more on the “drop” level than the “individual item” level. Skill bonuses will affect this roll.
Surgeons now restore a flat number of CON when reviving an unconscious party member
You can no longer interrupt an attack with another attack out of combat. This should prevent rapid fire attacks out of combat.
Slight increase in performance when combat starts
Fixed an issue with skills ignoring status effects and equipment
Added some destructible cover – first pass
Toasters can now explode when you critically fail to repair them
Players should no longer get stuck in combat due to being encumbered
Adjustments to CNPC becoming a NPC when dismissed
Should no longer be able to spam perception
Slightly increased amount of movement distance for speed attribute
You should no longer automatically trigger a scene load window by proximity

User Interface
Software cursor setting should be reset to default correctly
Tooltips are now cleared when switching between screens
Status effect tooltips should close properly
Nationality should now be retained correctly after character creation
Weapon crit chance icon in inventory should use the proper icon
You can no longer use a skill keyword by typing if you do not have the proper skill

Optimization
Optimization pass in some underground scenes
Cleaned up backend errors in some speech
Compressed some audio tracks to reduce audio footprint
Many audio files should stream from disk instead of being compressed
Destroying old no longer used highlight materials for memory cleanup
Compressed some textures
Destroying script created materials to prevent memory leaks


World Map
Improvements to World Map Party path jerkiness when going around corners
Skill keywords should function properly
Hitch when discovering a new location should be eliminated

Animation & Navigation
Added smoke idle animation
Added death animation events
Using a field medic item should play the proper animation
Using the surgeon skill uses the surgery animation
Minor field medic animation adjustments
Adjustments to door functionality
Adjusted animation events for unconscious fall
Mobs adjust animation if their cover is destroyed
Adjustments to orientation of unconscious or dead player

Audio
Moved Mob sound FX out of the Global AudioController and into individual AudioControllers for each type. This should see an overall reduction in the memory used by the audio system!
Fixed a typo in Cow SFX

Save / Load Game
Added a save game name auto-suggest
Added a load game button to the game over screen
Broken save games will no longer show up or load.
If the last save that was checked was invalid this no longer has an error when trying to save a new game
Don’t allow to save games as reserved words
Updated material for footfalls to give unique sounds per material type

Visual
Created smoking icon
Added Polaroids referencing 80’s items
Generated cigarette asset
Added destroyed art for all safes
Additional clothes and characters for NPCs
Adjusted ladder position for better visuals
Many temp icons have been replaced with colored variants
Adjusted some wall and floor textures
Removing shadow casting and animation components from floor tile sets
New loading screen Ranger Star
Removed debug navmesh grid from some random encounters

SPOILERS

Logbook & Radio
Multiple logbook quest fixes
Ag Center/Highpool: Making sure distress calls from HP/AC that you hear when in the other one.
Ag Center & Highpool: Fixing the radio receivers so you can’t put extra repeaters in them after a load.

Level Design, Balance, & Reactivity
Ace’s Murder Site: Fixed bug where NPCs would attack even if the player paid the toll.
Ace’s Murder Site: Adjusted text for the metal leg examine text
Ace’s Murder Site Angela doesn’t bark about leg if already picked up.
Ace’s Murder Site: Added a few destructible objects
Ace’s Murder Site: Fixed cave display issues
Ag Center: Fixed Typo in Julio dialog
Ag Center: Made mushroom caves doorway more visible
Ag Center: Arrow to the knee joke took an arrow to the knee
Ag Center: Ensure that we don’t have any stray pod people wandering the lab
Ag Center: Added keyword Exploding Pods to Julio
Ag Center Destroyed: Adjusted combat triggers
Ag Center Destroyed: Adjusted location of reservoir from Kathy
Ag Center: Rose’s journal description update
Ag Center: Making it impossible to miss the researchers stuck in vines
Ag Center: Rename Rose’s journal item
Ag Center: Infirmary patients actually lie down in their beds now.
Ag Center: Kathy radio calls for Winston and Rachel not fired if no longer relevant.
Ag Center: Crates in Rose’s room can be opened after she’s done yelling at you.
Ag Center: Adding Rose’s red herring journal
Ag Center: Skinner saved examine text
Ag Center: Fixing flow of Matt Forrestal selling stuff, making it cost scrap
Ag Center: Added “Fuel Cell” keyword, changed “Gadget” keyword
Ag Center: Making Skinner respond to breaking down/lockpicking the door, also making it so if you leave the scene fast he stops following you.
Ag Center Destroyed: Fixing a bug where Kathy Lawson could get stuck in a broken state that messed up the save game.
Highpool: Townies should behave more like a townie
Highpool: Juvies should accept any cigarettes
Highpool: Everyone should be facing the platform during the voting sequence.
Highpool: You should no longer be able to access the underground area of the pipes blow.
Highpool: Crane should now bring all party members
Highpool: Fixing journal and logic for Jack Swallow and Laddie
Highpool Underground: Better reactivity for Kate Preston
Highpool: Turned off nav static on small objects, put mesh collider back on roof so grid builds.
Highpool: Adjusted Jess-Belle character model
Highpool: You can no longer talk to Bergin as he’s walking after the vote.
Highpool: Fixed multiple typos and spacing issues in text
Highpool: Added destructible objects
Highpool: Use a trigger volume instead of proximity to start Bergin’s first convo
Highpool: Angela should no longer get stuck in a wall
Highpool: Additional typo adjustments
Highpool: Adjusted Jackhammer description
Highpool: You should be able to explode propane tanks properly
Highpool Destroyed: Add Jess-Belle corpse
Highpool Destroyed: Added a few destructible objects.
Rail Nomads: Fixed an issue wherein combat failed to start between the Topekans and the Atchisons if a peaceful resolution could not be reached.
Rail Nomads: Adding journal and some better triggering for Scotchmo’s secret stash
Rail Nomads: Fixing player target on turtle
Rail Nomads: Cleanup of regional keywords
Rail Nomads: Added Rail Thieves keyword, made minor changes throughout.
Rail Nomads: Added Rail Thieves line. Changed Help line to mention Rail Thieves.
Rail Nomads: Added Rail Thieves line and girl lines
Rail Nomads: Added Rail Thieves barks
Rail Nomads: Adjusted keyword Rail Bandits to Rail Thieves
Rail Nomads: Adjusted drowning boy lines
Rail Nomads: Adjusted some jerk lines
Rail Nomads: Typo in Samuel Haas conversation
Rail Nomads: Added Radio keyword to Bergin’s intro, and changed Radio line.
Rail Nomads: Making it possible to shoot the booby trap on the bike that could kill Jessie.
Rail Nomads: Hooking up better logic and logbook entries for Katy Bowling.
Rail Nomads: Renaming RSM dude to Pitbull, cleaning up his dialog on entry
Rail Nomads: Cursor should now display when hovering over the bridge near the entrance
Rail Nomads: Rework trigger for Ralphy/Jessie conversation
Rail Nomads: Ralphie now runs home after being saved from the lake
Rail Nomads: Typo in Jessie’s dialog
Rail Nomads: Dialog changes to NPC Kekkahbah regarding the security of the golden spike.
Rail Nomads: Chisel should no longer start with an empty conversation
Rail Nomads: Enemies should not enter combat from large distances
Random Encounters: Fixed ammo type for enemy AI
Random Encounters: Players should no longer get stuck on the edge of the map
Ranger Citadel: Adjusted typing spacing on multiple Wade Woodson lines
Ranger Citadel: Made changes to lines about Angie, Red Skorpions, and Gilbert from General Vargas
Ranger Citadel: Added “Ask” and “Freaks” keywords, changed “Artificial Leg” keyword
Ranger Citadel: Setting up universal NPC death for Angela (won’t show up inside if you manage to kill her outside)
Ranger Citadel: Make Nur Giebitz bark and open the door on proximity instead of detection. Avoids a bug where you can accidentally miss his detection and fail to open the door.
Ranger Citadel: Drill team dismissed after you complete the first radio (Ag or HP)
Ranger Citadel: Fixed inaccurate subtitle text for recorded Audio of Vargas in Ranger Citadel and Radio calls
Ranger Citadel: Vargas is now out front training some new recruits until you finish the first repeater quest. You can turn in the robot leg, and Ace’s logbook to him.
Ranger Citadel: Fixed spacing typos in Cochise line

                  
                  
  《废土2》借由慈善网站Kickstarter募集到了足够的资金之后很快就要正式提上议程了。其开发商inXile的老板Brian Fargo和玩家分享了关于在《废土2》中加入社交功能的想法,他表示:“在玩游戏的时候,我非常喜欢和我的朋友分享我的经历,通过对话或者排行榜之类的。我很想知道我朋友的状态,他杀了多少敌人,用了多少弹药,他的等级以及其他任何与剧情无关的信息。”

  在说这些的时候,他反复强调《废土2》一定会是一款传统的RPG游戏:“没有任何理由能让我们偏离这个方向,不过仍然有一些可以让游戏更加有趣的选择。实际上,我们之所以不做多人游戏的原因就是多人游戏会影响到游戏的叙事。”

  他还承诺,所有《废土2》项目吸引的捐款都不会用于添加毫无意义的甚至减弱核心体验的功能,不过目前还有一些功能尚不确定。“有了这么多钱,我们可以做所有人都想做的事了:更庞大的世界,更多的内容,更丰富的角色对话,更好的画面效果还有更佳的音效。”

  “我很想让玩家知道的一点是,我们正在考虑MOD制作工具的相关事宜,不过游戏内容全部完成之前是不可能分心去做这个的。”

  《废土2》借由慈善网站Kickstarter的募捐而启动,这款游戏的所有开发都来自每一个玩家,希望开发商能负起责任来,做出能对得起玩家这些钱的游戏来。



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【游戏下载地址和安装说明】

【游戏安装说明】
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安装步骤
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网盘资源信息:  5个文件/4.7G
目录名:Wasteland.2.Early.Access.With.Update6.Build.29538.And.Ebook-ALI213
文件名:W2EAWUP6.ALI213.r00 文件大小:1000M
文件名:W2EAWUP6.ALI213.r01 文件大小:1000M
文件名:W2EAWUP6.ALI213.r02 文件大小:1000M
文件名:W2EAWUP6.ALI213.r03 文件大小:814.09M
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沙发
发表于 2015-3-29 23:09:17 |只看该作者
有汉化吗
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