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楼主: 耒戈氏

[公告] 『中华三国志专区』bug报告处 [复制链接]

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发表于 2015-3-19 16:16:15 |显示全部楼层
v26a稳定版本 幽州弓骑没动画  只是一个白格子  太难看了

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发表于 2015-3-22 19:14:01 |显示全部楼层
==================== Message ====================
未将对象引用设置到对象的实例。
=================== StackTrace ==================
   在 GameObjects.Faction.get_Leader()
   在 GameObjects.FactionListWithQueue.RunQueue()
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.RunTheFactions(GameTime gameTime)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.GameGo(GameTime gameTime)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   在 WorldOfTheThreeKingdoms.MainGame.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Tick()
   在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   在 Microsoft.Xna.Framework.GameHost.OnIdle()
   在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.Run(Form mainForm)
   在 Microsoft.Xna.Framework.WindowsGameHost.Run()
   在 Microsoft.Xna.Framework.Game.Run()
   在 WorldOfTheThreeKingdoms.GameProcesses.MainProcessManager.Processing()
   在 WorldOfTheThreeKingdoms.Program.Main(String[] args)


加入新武将 建新势力 就出现问题了

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发表于 2015-6-15 19:19:18 |显示全部楼层
V27开发版

选择自动进行10天   武将在城里内政  设施有修建  玩家无交战 连续崩溃了三次

==================== Message ====================
索引超出了数组界限。
=================== StackTrace ==================
   在 GameObjects.Person.createPerson(GameScenario scen, Architecture foundLocation, Person finder, Boolean inGame)
   在 GameObjects.Person.DoSearchPerson(SearchResultPack pack)
   在 GameObjects.Person.DoSearch()
   在 GameObjects.Person.DoOutsideTask()
   在 GameObjects.Person.ProgressArrivingDays()
   在 GameObjects.Person.DayEvent()
   在 GameObjects.GameScenario.DayPassedEvent()
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Date_OnDayPassed()
   在 GameObjects.GameDate.EndRunning()
   在 DateRunnerPlugin.DateRunner.DateStop()
   在 DateRunnerPlugin.DateRunnerPlugin.DateStop()
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.GameGo(GameTime gameTime)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Update(GameTime gameTime)
   在 WorldOfTheThreeKingdoms.MainGame.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Tick()
   在 Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
   在 Microsoft.Xna.Framework.GameHost.OnIdle()
   在 Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
   在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.Run(Form mainForm)
   在 Microsoft.Xna.Framework.WindowsGameHost.Run()
   在 Microsoft.Xna.Framework.Game.Run()
   在 WorldOfTheThreeKingdoms.GameProcesses.MainProcessManager.Processing()
   在 WorldOfTheThreeKingdoms.Program.Main(String[] args)




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发表于 2015-8-29 13:54:46 |显示全部楼层
=================== Message ====================
.Net Framework OleDb 数据提供程序要求 Microsoft Data Access Components(MDAC) 2.6 或更高版本。发现当前安装的版本是 2.50.4403.12。
=================== StackTrace ==================
   在 System.Data.Common.ADP.CheckVersionMDAC(Boolean ifodbcelseoledb)
   在 System.Data.OleDb.OleDbConnectionInternal.VersionCheck()
   在 System.Data.OleDb.OleDbConnectionInternal.GetObjectPool()
   在 System.Data.OleDb.OleDbConnectionInternal..ctor(OleDbConnectionString constr, OleDbConnection connection)
   在 System.Data.OleDb.OleDbConnectionFactory.CreateConnection(DbConnectionOptions options, Object poolGroupProviderInfo, DbConnectionPool pool, DbConnection owningObject)
   在 System.Data.ProviderBase.DbConnectionFactory.CreateNonPooledConnection(DbConnection owningConnection, DbConnectionPoolGroup poolGroup)
   在 System.Data.ProviderBase.DbConnectionFactory.GetConnection(DbConnection owningConnection)
   在 System.Data.ProviderBase.DbConnectionClosed.OpenConnection(DbConnection outerConnection, DbConnectionFactory connectionFactory)
   在 System.Data.OleDb.OleDbConnection.Open()
   在 GameObjects.CommonData.LoadPersonGeneratorSetting(OleDbConnection connection, GameScenario scen)
   在 GameObjects.GameScenario.LoadGameDataFromDataBase(OleDbConnection DbConnection, String connectionString, Boolean fromScenario)
   在 GameObjects.GameScenario.LoadGameScenarioFromDatabase(String connectionString, List`1 playerFactions)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.LoadScenario(String filename, List`1 playerFactions)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Initialize()
   在 Microsoft.Xna.Framework.Game.Initialize()
   在 WorldOfTheThreeKingdoms.MainGame.Initialize()
   在 Microsoft.Xna.Framework.Game.Run()
   在 WorldOfTheThreeKingdoms.GameProcesses.MainProcessManager.Processing()
   在 WorldOfTheThreeKingdoms.Program.Main(String[] args)

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发表于 2015-10-1 16:43:40 |显示全部楼层
==================== Message ====================
An unexpected error has occurred.
=================== StackTrace ==================
   在 Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, String filename, TextureCreationParameters creationParameters)
   在 Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, String filename)
   在 WorldOfTheThreeKingdoms.Resources.GameTextures.LoadTextures(GraphicsDevice device, GameScenario scenario)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Scenario_OnAfterLoadScenario(GameScenario scenario)
   在 GameObjects.GameScenario.LoadGameScenarioFromDatabase(String connectionString, List`1 playerFactions)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.LoadScenario(String filename, List`1 playerFactions)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Initialize()
   在 Microsoft.Xna.Framework.Game.Initialize()
   在 WorldOfTheThreeKingdoms.MainGame.Initialize()
   在 Microsoft.Xna.Framework.Game.Run()
   在 WorldOfTheThreeKingdoms.GameProcesses.MainProcessManager.Processing()
   在 WorldOfTheThreeKingdoms.Program.Main(String[] args)

游戏一开始就运行不了,帮忙看看,谢谢

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发表于 2015-12-24 12:25:39 |显示全部楼层
为什么不能自建人物

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发表于 2015-12-26 10:01:59 |显示全部楼层
中华三国志没有自建武将这一项

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发表于 2017-2-3 20:22:07 |显示全部楼层
v32开发版,不能停止自动褒奖,而且电脑也不会自动褒奖

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发表于 2017-3-8 23:32:04 |显示全部楼层
v32不仅不能停止自动褒奖,而且不能手动褒奖。带着几十个50多忠诚的武将实在很郁闷

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发表于 2018-10-2 07:37:47 |显示全部楼层
==================== Message ====================
Object reference not set to an instance of an object.
=================== StackTrace ==================
   at WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.LoadScenarioData(String scenarioName, Boolean fromScenario, MainGameScreen mainGameScreen, Boolean editing) in D:\Documents\ZhongHuaSanGuoZhiMobile0716\ZhongHuaSanGuoZhiMobile\WorldOfTheThreeKingdoms\GameScreens\MGSStartLoad.cs:line 504
   at WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.LoadScenario(String filename, List`1 playerFactions, Boolean fromScenario, MainGameScreen mainGameScreen) in D:\Documents\ZhongHuaSanGuoZhiMobile0716\ZhongHuaSanGuoZhiMobile\WorldOfTheThreeKingdoms\GameScreens\MGSStartLoad.cs:line 739
   at WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.Initialize() in D:\Documents\ZhongHuaSanGuoZhiMobile0716\ZhongHuaSanGuoZhiMobile\WorldOfTheThreeKingdoms\GameScreens\MGSStartLoad.cs:line 42
   at GameManager.Session.<>c__DisplayClass58_0.<StartScenario>b__1(Object sender0, EventArgs e0) in D:\Documents\ZhongHuaSanGuoZhiMobile0716\ZhongHuaSanGuoZhiMobile\WorldOfTheThreeKingdoms\GameManager\Session.cs:line 529
   at WorldOfTheThreeKingdoms.GameScreens.LoadingScreen.<Update>b__13_0() in D:\Documents\ZhongHuaSanGuoZhiMobile0716\ZhongHuaSanGuoZhiMobile\WorldOfTheThreeKingdoms\GameScreens\LoadingScreen.cs:line 99

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发表于 2020-8-26 20:22:40 |显示全部楼层
==================== Message ====================
未将对象引用设置到对象的实例。
=================== StackTrace ==================
   在 GameObjects.GameScenario.SaveGameScenario(String LoadedFileName, Boolean saveMap, Boolean saveCommonData, Boolean saveSettings, Boolean disposeMemory, Boolean fullPathProvided, Boolean editing)
   在 WorldOfTheThreeKingdoms.GameScreens.MainGameScreen.SaveGameToDisk(String LoadedFileName)
   在 WorldOfTheThreeKingdoms.MainGame.Update(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
   在 Microsoft.Xna.Framework.Game.Tick()
   在 MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e)
   在 System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
   在 System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
   在 System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
   在 MonoGame.Framework.WinFormsGameWindow.RunLoop()
   在 Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
   在 WorldOfTheThreeKingdoms.Program.Main()

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发表于 2022-4-29 20:43:15 |显示全部楼层
玩的STEAM上的,发现修改完剧本之后很多内容DP版不识别,请求大神赐教啊

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