使命召唤4☆M1911手枪
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本帖最后由 鬼子来了vip 于 2016-4-2 16:09 编辑
When Mafia game released back in 2002 on PC, it set a benchmark for open world sandbox video games. Not in terms of gameplay, or entertainment value, but in storytelling. Mafia weaved a complex narrative over a decade, concluding with a scene that will be hailed as one of the most memorable in video gaming history.
The story was a simple tale of rags to riches, casting players as Thomas Angelo, a cab driver trying to make an honest living. His innocent lifestyle soon turns to one of corruption and greed however, when he unwillingly becomes involved with the Salieri family. Granted, the narrative follows a formula typical of films within the genre, a la The Godfather or Goodfellas, but contains intricate characters of its own that help make Mafia a standout piece of storytelling.
It was critically and commercially well received, despite often standing in the shadow of the GTA franchise, despite their thematic differences. As a result, Mafia game has a stronger cult following than the mass interest garnered by Rockstar Games blockbusters.
Whereas GTA prided itself on Michael Bay-esque mission structure, and eccentric character design, Mafia was firmly rooted in the grounds of realism, attempting to capture 20’s and 30’s America as accurately as possible. Like Driver, the main focus of gameplay was driving, with over 50 classic American cars on offer, each offering different handling and horsepower.
大致翻译:黑手党最早于2002年开始诞生,(中间省略一段介绍)然而这是一款能够与侠盗猎车存在相似感觉的类型游戏,玩家总能够在这款游戏中找到侠盗猎车游戏影子,相比之下黑手党系列拥有更加实力的厚底,玩家们更加青睐于这款游戏,因为侠盗猎车的奇奇特特的景观以及任务模式导致不能给准确还原现实情况,而黑手党更能还原出20/30年代美国现状,比如汽车类型,玩家能更好体验车型驾驶以及体验不同类型车辆,更有着50辆汽车之多的选择,拥有不同马力能够更加真实还原车辆性能。 (鬼子来了vip 翻译)
The odd chase and shootout was thrown in for good measure, along with an infuriating race mission. What tied all these together however was the game’s cutscenes, which drew players in thanks to unrivalled cinematography and photo-realistic environments relevant to the setting
This realism was pushed further in gameplay, with police booking players for minor offences including speeding or running a red light, as well as car crashes. In the modern era of gaming, such features could potentially cause gamers frustration due to constant reprimand, but at its time, Mafia was hailed for allowing and encouraging players to follow the laws of that era.
Despite its success, it was eight years before Illusion Softworks, developers of the original Mafia, reformed into 2K Czech to make Mafia 2. Whereas the original focused on America in the 20’s and 30’s, its sequel brought players into the 40s and 50s, post World War 2.
Whilst Mafia was renowned for its accurate driving representation, and photo-realistic environments, Mafia 2 invested a larger portion of its time in combat, refining and rebuilding the mechanics that made the original’s shootouts clunky and irritating. A cover system was integrated featuring destructible objects, giving combat a more dynamic feel, and allowing variety in approach.
Like the original, 2K Czech emphasised immersion via its cutscenes, which once again rivalled benchmarks of the genre. These were created in real-time, rather than pre-rendered, ensuring that any player factors were included, such as choice of vehicle and current damage.
The game also paid homage to the conclusion of the original, with a fantastic mission that causes the protagonists from both games to meet, leading to bittersweet results. Overall, the game wasn’t as critically acclaimed as the original, due to its emphasis on repetitious tasks and less engaging characters. Combine this with excessive profanity, and Mafia 2 ends up trying too hard to weave a mature narrative, and ends up falling into generic gangster affair.
大致翻译:游戏会提供刺激以及精彩的任务剧情,而且警察会更严格,可谓是闯红绿灯都会惹出祸事(包括未成年驾驶,车祸事件)这款游戏将会在警察AI方面下一方面功夫会更加严格的对游戏时间进行执掌(当然要按照游戏发布后才得知)后面提到黑手党2 其年限为20/30年代横穿第二次世界大战,其游戏在40/50年代美国,开发商将会大力度的开发环境以及玩法要素。后面提到黑手党2如何无趣的剧情然而到了黑手党3要抛弃这一枯燥的内容,改为有趣的剧情。(鬼子来了vip 翻译)
Moving forward to 2013, the world of video games is bereft of realistic criminal capers. It’s widely rumoured that Mafia 3 is already in development for next-gen consoles, although details remain unknown. Regardless, this doesn’t stop it from being one of my most anticipated games, whether it’s in development or not.
Personally, I’d like to see the Mafia franchise enter the modern era, akin to The Sopranos, widely hailed as the greatest TV series ever made. An injection of dark comedy, combined with the juxtaposition of modern life and managing a criminal syndicate could help fend off the stale formula of a ‘rags-to-riches’ tale.
It could also benefit from allowing player input in the form of decisions that affect the core narrative, albeit not to the extent of Mass Effect, bur similar to GTA 4, whereby critical moments allow you to pick multiple choices in terms of progression. This could lead to a dynamic conclusion, whereby resulting actions affect the ending, preventing the predictability that has tarnished gangster capers for years.
We all know that in such stories, the criminal enterprise has to fall, due to its dependence on greed, profits, and trafficking, otherwise the good guys wouldn’t win, and criminal activity would look all the more lucrative to the innocent man. Therefore, the outcomes of such films and games within the genre can often be predicted before they’ve even entered production. If Mafia 3 allowed players to be accountable for their own choices, it could help the narrative feel unique to the individual, rather than an unwavering plot of linearity leashed round the player’s neck.
A greater emphasis also needs to be placed on the protagonist’s interaction with his or her surrounding environment. Currently in the franchise, the environment has simply served as a backdrop, a reflection if you will of the present era. This contradicts the work of the Mafia however, who usually have a large say in the economics of local business and politics. By integrating the environment into the gameplay, Mafia 3 could present a dynamic world, rather than a static one, opening gameplay features such as racketeering and bribery.
大致翻译:往前移2013年各种传闻指黑手党3发布传言指2K要开发这款游戏控制主机,官方并未表明任何真相情况,目前仍然属于未知,但是这次开发的是黑手党3游戏即将要上市,官方希望游戏的规格为《黑道家族》美剧为样本,建立一个以现代为基础的黑帮犯罪游戏,质量方面能够与侠盗猎车4玩法并肩这是官方一直想做的事情,希望主角是一位白手起家的黑帮背景为剧情引导,后面讲的是如何与侠盗猎车并肩。(鬼子来了vip 翻译)
Until Mafia 3 is announced however, such presumptions are all speculation. In the meantime, go back and experience the first two games of the franchise if you haven’t already. You’ll likely find yourself blown away by the game’s scope, immersion, and storytelling, which set a foundation for every sandbox game that followed.
To miss out on such classics would be criminal.
大致翻译:黑手党3宣布的这条所谓的通缉力度提升都无非是假设性内容,到底是真是假,玩家们只能够在游戏后发售才能具体得知,参考两代游戏经验用心做好这一代游戏而且充分利用沙盒模式情况来打造不同的犯罪类型任务。(鬼子来了vip 翻译)
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