喜欢打地鼠的 坦克杀手 小猫
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A story: Once upon a time, there was an emperor, who had tasted all the tasty food in the world. He never knew what is called HUNGRY. One day his cook told him that there was a kind of very delicious food called HUNGRY. But it's difficult to get unless you made great effort. This was really attracting and the emperor made his decision to find HUNGRY. He spent several days, crossing the river and climbing the mountains. Finally he got to the destination where the cook was waiting for him. This emperor was exhausted at that time and dying to eat anything when the cook gave him a bread. He ate the bread at once with great satisfaction and judged this cold hard bread the most delicious food in the world.
This story tells us that, the longer we are kept to wait, the more value this product will gain for itself. Blizzard really did a good job in D3 sales and promotion. With the HUNGER MARKETING method, D3 undoubtly will have its success.
But what blizz must pay attention on is, that the HUNGER MARKETING is a double-edged sword. People are eager to get food when they are hungry. But if they are not fed in time, they will starve to death. And finally the food get useless.
这是去年一位网友在抱怨:“我日你暴雪是故意的!竟然迟迟不发售。搞饥渴营销”这篇英语作文并不能得高分,因为缺乏复杂的句型和单词。也没有引入名人名言。不过却异常的通顺,可见美国人的英语也不算太差。可惜这位网友并没有预见全部。事实是不但跋山涉水到了目的地。心想我终于可以得到玉米面包了。结果一看前面排队了50多万人。等吧。。等到队排的差不多了。又被告知。卖没了。、、我妯娌你!!!
盒装游戏总是会卖没。就算你对。点卡竟然会卖没。这你暴雪怎么解释。其中的因素有很多。丁撒石方面的,凡智迪方面的,台服方面的,最后还是暴雪方面的。这饥渴营销起源于何处,已经无从得知。不过历史证明,一个注定成功的产品如果有意或者无意的搞上了饥渴营销只能增加不确定性。古时候就有PS3的例子。这虽然是客观原因造成的。但是确是人类历史上最饥渴的一次营销。几乎每周都有人为此丧命。最后的结果也是众所周知的。现在暴雪有迹象走进这条道路。就算你是因为点卡产能不足。也请尽快加班加点制造点卡。不然我只能呱呱你个乌拉乌拉乌拉五爱路。
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时至今日,JY我仍然没有玩到暗黑3.
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