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[讨论] 帝国时代3自定义热键(未测,英文版,也许仅适用战役编辑) [复制链接]

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发表于 2009-2-20 16:45:45 |只看该作者 |倒序浏览
引自http://wiki.heavengames.com/age/Custom_Hotkey_GuidePlay, Restart, Quit Scenario And Enabling Unit Pitching

by Alexandergreat3



If you have playtested your scenarios in AoE3 more than a few times, you would probably have noticed by now that going from the editor into Playtest mode is neither very fast nor easy. You have to click on the menu called "Scenario", and then select the submenu "Playtest Scenario", and then click the "Playtest" button, and then click "Ok".
Basically, going into Playtest mode is a tedious and inconvenient process.
When you're in playtest mode, I believe there is no option to immediately restart the playtest game, which makes playtesting dreadfully tedious and extremely tiring. Fortunately, there is a fast & easy way to Playtest, Restart, and Quit scenario, and that is by using hotkeys (or shortcut keys).

How To Use These Hotkeys:

Step 1: Go to C:\Program Files\Microsoft Games\Age of Empires III\startup Step 2: Find the file named editor.con
Step 3: If you've never done any editing before, and this is scaring you... try to stay calm! It's not very hard... trust me ;-).
Step 4: Right-click on it, and select properties
Step 5: Uncheck the "Read-Only" box, then click OK (see image on the right)
Step 6: Now, open your editor.con file (open it with any text program, such as text document)
Step 7: Take a deep breath . We're almost done.
Step 8: Copy and Paste in the following hotkey commands:
map ("control-t", "editor", "uiStartScenarioTest")map ("control-r", "game", "restartCurrentGame")map ("control-q", "game", "leaveGame")Final Step: Click save, and voila! We're finished .

In the editor, when you want to:
  • Playtest your scenario, simultaneously press Control and t.
  • Restart the game, simultaneously press Control and r.
  • Quit the playtest and return to the editor, simultaneously press Control and q.

If you have any question or comments about this, please direct them here (http://aoe3.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=12,25109,0,10).

[edit]
Enabling Unit Pitching By MJP
If you want to pitch units, just follow the instructions above until you find the editor.con file. Once in the editor.con file, find these lines:
//map("+control-arrowup", "moveunit", "uiPitchUnitDown")//map("+control-arrowdown", "moveunit", "uiPitchUnitUp")//map("+alt-control-arrowup", "moveunit", "uiPitchUnitDown")//map("+alt-control-arrowdown", "moveunit", "uiPitchUnitUp")All you need to do is delete the //. Now, when you enter the editor just use the hotkeys above to pitch units.
Retrieved from "http://wiki.heavengames.com/age/Custom_Hotkey_Guide"

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沙发
发表于 2009-2-22 15:11:07 |只看该作者
注意:所有的修改仅限于单人游戏,多人联机时候game.con是需要验证的,双方文件内容不匹配的话无法同时进行游戏……鄙视ES啊  

  打开Startup目录下的game.con

  1)增加建筑物旋转功能,按住SHIFT后移动鼠标滚轮

  在文件末端加入以下内容:

  map ("shift-mousez", "building", "uiWheelRotatePlacedUnit")

  2)增加守卫(Guard)快捷键为G

  搜索// guard

  在该部分末尾加入以下内容:

  map ("g", "game", "editMode(\"Guard\")")

  3)增加巡逻(patrol)快捷键为Z

  搜索// patrol

  在该部分末尾加入以下内容:

  map ("z", "game", "editMode(\"Patrol\")")

  4)增加运输船释放搭乘单位的快捷键为L

  搜索// eject at

  在该部分末尾加入以下内容:

  map ("l", "game", "editMode(\"EjectAt\")")

  5)修改阵营显示(即己方为蓝色,盟友为黄色,)的切换快捷键为Alt+G

  搜索// World Game UI

  将以下2行内容

  map ("alt-f", "game", "renderFriendOrFoe")

  map ("alt-f", "postgame", "renderFriendOrFoe")

  改为

  map ("alt-g", "game", "renderFriendOrFoe")

  map ("alt-g", "postgame", "renderFriendOrFoe")

  6)增加在当前屏幕发出闪烁信号的快捷键为Alt+F

  搜索// flare

  在该部分末尾加入以下内容:

  map ("alt-f", "game", "uiFlareAtPointer editMode(\"none\")")

  7)增加建筑物释放驻扎单位的快捷键为N

  搜索// garrison mappings

  在该部分末尾加入以下内容:

  map ("n", "game", "uiEjectGarrisonedUnits")

  8)增加城镇中心敲响警钟的快捷键为B

  搜索// garrison mappings

  在该部分末尾加入以下内容:

  map ("b", "TownCenterAccel", "unitTownBell")

  PS:启动时跳过开头动画的办法,在帝国3快捷方式的命令行中增加 +noIntroCinematics。

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板凳
发表于 2009-2-23 11:55:27 |只看该作者
二楼不是我以前的文章嘛……

已经有对应办法了,不改GAME.CFG,改USER.CFG

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地板
发表于 2009-2-23 12:26:58 |只看该作者
sass被人揭穿了……

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5#
发表于 2009-2-23 12:30:35 |只看该作者
我只是转载的.........................

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