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[注意] 《DOW OF WAR2》1.10补丁说明 [复制链接]

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发表于 2009-2-20 02:15:45 |只看该作者 |倒序浏览
我比较懒。。哪位翻译下吧



The following are the patch notes and version information for Dawn of War II...

(These notes are for the first retail patch for DOW II)

===========================
Patch 1.1.0
===========================


Audio

• Fixed a bug where Tyranid units were not "speaking."
• Missing button audio added to Player Stats screen under Game History.
• Added a countdown sound to the post-game stats screen.

Visuals/Graphics

• Fixed a bug that caused invisible Tyrannoformation.
• Fixed a bug where walker units would shuffle their feet quickly when moving.
• Fixed visual bugs with burrowed units.
• Fixed visual problems on ATI X1800 series cards.
• Eldar web gate ambient effects now show upon spawning of the unit.
• Fixed a bug where FX didn't display on Geforce 6800 cards.


PvP Gameplay

• Added two new maps to PvP automatch rotation.
• Fixed a bug where ability effects were permanent on burrowed units.
• Fixed several population capacity bugs.
• Fixed problem with retreating to allied HQ when player's HQ is destroyed.
• Fixed attack ground to allow firing into the Fog of War.
• Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.
• Prevented non-attacking commanders from getting a share of XP for incomplete construction.
• Added cool down timers to construction abilities.
• Prevented anti-suppression from being modified into the positive.
• Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
• Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
• Removed Ravener tunnel impass to prevent several blocking exploits.
• Resource rates are now reduced depending on game size.
• Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
• Fixed an issue with grenades not harming the squad that throws them.
• Increased the suppression and damage on suppression weapons at distant range.
• Fixed an issue with the Apothecary's Heal ability that prevented it from properly healing infantry.
• Reduced damage of Kommando hero's Remote Bomb against HQ's.
• Kommando hero's Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
• Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
• Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
• Spore Mine blast radius increased to 10, from 8.
• Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
• Ripper Swarm cost increased to 240, from 200.


In-game HUD and UI fixes

• Fixed a bug where world text on a building would change colour to Red when garrisoned by an enemy even though it was hidden by Fog of War.
• Fixed a bug where the UI failed to update with Squad Leader upgrade if a previously purchased leader died while the squad was selected.
• Fixed a bug where parts of tech tree panel remained visible after destroying your base, and would overlap unit UI.
• Fixed a bug where the build queue would hang around in an inactive state until if the base was destroyed during unit construction.
• Fixed a bug where the Commander Wargear panel would disappear after destroying the base, even though it's still valid to build wargear.
• Fixed a bug where targeting reticules would reveal if a building in the FoW was occupied.
• Added support for Relic and Games Workshop employee Gamertags. Watch for our custom chapters online!
• Fixed a bug where Eldar webway gates would appear as Ravener tunnels on the minimap when you were using Tyranids, and Ravener tunnels would appear as webway gates when you were using Eldar.
• Simultaneously pressing shift and squad hotkey now allows for adding to current selection.
• Fixed visual bugs with the global build buttons.
• Changed ork abilities that have a per entity cost to properly display their cost in the ui (based on the number of entities in the squad.)
• Fixed a bug with wargear button state switching.

Kicking Players

• Changed the kick-vote screen; removed the confirmation prompt, removed ability to abstain, added display of number of lag complaints.

AI Players

• Fixed AI Dreadnought combat vs buildings.
• CPU players now have a number associated with their names.
• The AI no longer considers unconscious hero a military target.

Ranking and Online Stats

• Fixed how Leaderboards are sorted.
• Fixed matchmaking. TrueSkill™ rank should properly be updated in TeamBattle games, and stats should be more reliable when being recorded.
• Fixed an issue where the leaderboard screen wasn't sorting data properly when using the friends filter.
• Fixed a problem where unit score doesn't reflect appropriately in the post-game score.

Custom Games

• Fixed an issue where games would not get cleared properly from the public games screen.
• Victory Point Control load screen tips will no longer show up if the Annihilate win condition is chosen.
• Fixed a bug where the Hero Select screen wasn't remembering the correct heroes when assigning players between multiple open slots.
• Rank point bar, level, and title are no longer displayed in the post game stats screen in unranked games.

Find a Game

• Added the ability to kick people from a party.
• Added countdown information to the hero selection screen.
• Fixed a bug where a player's visual MP rank unlocks were incorrectly displayed in the select hero screen.
• Fixed a bug where the rank in the party panel was always the Space Marines rank no matter what race was selected.
• Post Game advancement countdown no longer occurs unless the user is in a party.
• Matchmaking now has a preference for lower pings.
• Fixed a bug where it was possible for players with different data to end up matched together.

Localization

• Scaleform IME is now supported for Traditional Chinese.
• Fixed a bug where event updates were displayed in the host's language when viewing the events prior to the client joining the game session in the Event Log from the Battle Barge.
• Fixed a bug on Debriefing screen where French wasn't fitting in the available space.
• Polish Readme now displays in proper language.

Stability

• Fixed a rare multi-threading ch involving co-op synchronization.
• Fix for a ch that occured when you tried to cancel a base upgrade after the base had been destroyed.
• Many memory fragmentation improvements, which should alleviate a number of out of memory ches.
• Fixed a bug where the game could ch after viewing a completed campaign, deleting it, and then backing out to the main menu.
• Settings that were invalid in the UI could still occur if set manually in configuration.lua, now the settings are validated in the same way as the options menu UI.
• Fixed a ch when client accepts Co-Op game invitation on Game List Screen.
• Fixed a bug where the game freezes on Main Menu when player signout from the Windows Live Profile on the confirmation message of Save and Exit to Window from the Battle Barge.
• Fixed a bug where the game ched to desktop when a user clicked on Invite Friend after unplugging their LAN cable on delete a Campaign window.
• Fixed a ch that would occur when people ranked up to level 60.
• Fixed a multithreading ch in the UI on game exit.
• Reduced the frequency of checking Steam authentication - it was causing users who momentarily lost their connection to Steam to be ejected from a game in progress.
• Fixed a deadlock that could occur in low latency situations.

Achievements

• Fixed a bug where it was possible to grant achievements to players that hadn't rightfully earned them.


Campaign

• Added a "Squad Summary" screen to the mission debrief.
• Fixed a bug where the cursor disappeared after inviting a client to the game, and then declining the request once he accepts.
• Fixed a bug where the host loses his mouse after kicking a client during an NIS.
• Finishing the campaign no longer removes the save game from the final mission.
• Fixed an inverted badge on a piece of campaign wargear.
• Fixed a bug where global abilities replenished when the client dropped.

Army Painter

• Colours with high specular values will now have a more accurate swatch colour in the Army Painter.
• Fix issue with DLC badges being visible when they weren't supposed to be.

Replays

• Fixed a bug where replay speed would display incorrectly during game replays.
• Added a button on the replay widget to hide the UI.
• A message is now shown to notify the user that the replay has ended.
• Squad tabs in replays now show up when switching perspectives and always load the first two units when the replay starts.
• Upgrade button panel now doesn't show up in replays
• Hitting continue after exiting from a replay now takes you back to the Game History screen.
• Created units in replay now use the correct team colour badge that the player started with

Front End

• Added a News Tab to the title screen
• Updated the Post-game stats screen
• Fixed incorrect icon in Jump load screen tip.
• Made layout changes to Leaderboards screen
• Made layout changes to Game History screen

Miscellaneous

• Fix for mouse pointer getting stuck in the middle of the screen if you press the home key while simultaneously holding mouse left.
• Fixed a bug where multiple message boxes popped up when the host would disconnect.
• We now properly shut down the game when the OS switches users.
• Added functionality to allow changing the automatch map list without invalidating replays.
• Fixed a bug where the mouse cursor was frozen to centre of screen if user alt-tabbed at the victory/defeat screen in a ranked match, and didn't alt-tab back into the game until he'd been sent back to the front end.
• Added -noReverb commandline flag to disable convolution reverb.
• Added a "-disablepagefilecheck" command line switch so users can elect to try and run the game without a swap file.
• Added a "-disable32bitcheck" command line switch to allow 32bit users to run with Ultra textures.

Performance

• Fixed a bug where performance suffered when Steam community was disabed.
• Disabled v-sync by default to prevent performance problems on certain computers.

==============================
/ end of notes for Patch 1.1.0
==============================

GOOGLE 机译

音频

•修正了一个在Tyranid单位没有“说。 ”
•失踪按钮添加到播放器的音频统计屏幕下的游戏历史。
•时间倒计时的声音后的游戏统计屏幕。

视觉/图形

•修正了一个错误,造成无形Tyrannoformation 。
•修正了一个在沃克单位Shuffle的脚时,会很快地移动。
•固定视觉缺陷与入侵单位。
•固定的视觉问题, ATI的X1800系列显卡。
•叶门网络环境的影响现在查看产卵后的单位。
•修正了一个在没有效果的GeForce 6800系列显示卡。

多人

•增加了两个新的地图,外汇交易同步交收automatch旋转。
•修正了一个在能力影响的入侵常任单位。
•修正了几个人口容量错误。
•固定问题5.608盟军总部时,球员的总部被摧毁。
•固定攻击地面,使发射进入雾的战争。
•防治Waaagh /热心/生物/心理可能“双下降”当自己的单位是死于友军火灾,并删除奖励盟军友军。
•防治非攻击指挥官获得的份额XP的不完整的建筑。
•时间冷静下来定时器建设的能力。
•预防反抑制被改造的积极。
•防治领域的影响抑制来自目标实体的建筑物内蔓延到单位一幢大厦外。
•修正了一个在单位,已完全取代通过加强将失去其对照组。
•删除Ravener隧道impass ,以防止一些阻断攻击。
•资源率,现减少视场的大小。
•征用点现在增加5征用每20秒(最多15个) ,最多为30 (从35 ) 。
•修正了一个手榴弹不损害球员的罚球他们。
•加强镇压和破坏制止武器在遥远的范围。
•修正了一个问题,药剂师的治疗能力,使其无法正常愈合步兵。
•减少损害Kommando英雄的远程炸弹对总部的。
• Kommando英雄Kaboom !现在妥善处理500损害Kommando ,但没有杀死他。
• Tyranid战士肾上腺混战损害减少到52个,来自60个。
•降低发射率闹暴君蛇毒农,以配合其他版本。损害减少到60个,来自85个。面积减少的影响损害修饰符在外边的半径为0.3 , 0.4 。
•孢子煤矿爆炸半径增加到10个,来自8 。
•更高的准确性小型武器对开膛手群到0.3 , 0.2 。
•开膛手群成本上升至240 ,从200人。

游戏中的平视显示器和UI的修复

•修正了一个在世界上的文字建筑物将改变颜色,以红色时,驻守的敌人即使这是隐藏的雾战争。
•修正了一个在用户界面无法更新升级与班长如果以前购买的领袖去世而被选中的球员。
•修正了一个在部分高科技树小组仍然可见在摧毁你的基地,并且将重复单位的UI 。
•修正了一个队列的建立将徘徊在无效状态,直到如果基地被摧毁在部队建设。
•修正了一个错误的指挥官Wargear小组将消失后,摧毁了基础,即使它仍然是有效的,建立wargear 。
•修正了一个在配置reticules就会发现,如果建设FoW被占领。
•时间支持文物和游戏玩家代号车间员工。观赏章为我们定制的在线!
•修正了一个在叶webway盖茨将显示为Ravener隧道的迷你当您使用Tyranids ,并Ravener隧道将显示为webway盖茨当您使用叶。
•同时按下热键的转变和球队现在可以增加当前的选择。
•固定视觉缺陷与全球建立按钮。
•变更劳动能力,有成本每实体正确显示其成本在用户界面(基于一些实体的阵容中。 )
•修正了一个国家与wargear按钮开关。

踢球员

•改变比赛表决屏幕;删除确认提示,删除能力,投弃权票,增加展示一些滞后的投诉。

大赦国际球员

•固定人工智能无畏打击与建筑物。
• CPU的球员现在有一些与他们的名字。
•认可机构不再认为无意识英雄是军事目标。

STATS的排名和在线

•固定如何领先的排序。
•固定配对。 TrueSkill ™等级应适当予以更新TeamBattle游戏,统计应该更可靠的记录。
•修正了一个在屏幕上的领先并没有排序正确的数据时,使用的朋友过滤器。
•修正了一个问题,即单位评分没有适当反映在后场评分。

定制游戏

•修正了一个在奥运会将得不到妥善清理公共游戏画面。
•胜利点控制负荷屏幕提示将不再出现,如果获胜的条件是消灭选择。
•修正了一个在英雄选择屏幕没有记住正确的英雄时,球员之间的分配多个插槽。
•排名点酒吧,一级,标题已不再显示在屏幕后的比赛中便陷入困境的统计游戏。

查找的博弈

•时间的能力,球从人的一方。
•时间的倒计时信息来选择屏幕上的英雄。
•修正了一个当玩家的视觉议员排名解锁是不正确的显示在屏幕上选择的英雄。
•修正了一个错误的排名在党小组始终是星际战队排名无论种族被选定。
•邮政游戏提高倒计时不再出现,除非用户是在党。
•配对现在倾向于降低坪。
•修正了一个在那里是可以播放不同的数据,到了匹配在一起。

定位

• Scaleform的IME现在支持繁体中文。
•修正了一个在事件更新显示在东道国的语言时,查看事件之前的客户端加入游戏会在事件日志中的作战驳船。
•修正了一个在屏幕上述职法国不恰当的可用空间。
•波兰自述现在可以显示在适当的语言。

稳定性

•修正了一个罕见的多线程事故涉及的Co - op同步。
•修正的一个事故发生的当您试图取消基地升级后的基础已被摧毁。
•许多内存碎片的改善,这应减轻了一些内存崩溃。
•修正了一个在后场比赛都可能崩溃看完成的广告系列,删除它,然后备份到主菜单。
•设置了无效的用户界面仍然可能发生,如果手动设置的configuration.lua ,现在的设置是验证以同样的方式作为选项菜单界面。
•修正了一个当机时,客户端接受的Co - op游戏邀请名单上的游戏画面。
•修正了一个错误的游戏冻结主菜单时,球员signout从资料上的Windows Live确认邮件的保存并退出到窗口战役驳船。
•修正了一个错误的游戏撞向桌面当用户点击邀请好友后,拔出自己的局域网电缆上删除广告系列窗口。
•修正了一个崩溃的时候会出现的人排了60个级别。
•修正了一个多线程坠毁在UI上退出游戏。
•减少检查的频率蒸汽验证-这是谁造成的用户暂时失去连接蒸汽喷出的比赛中取得进展。
•修正了一个僵局,可能出现的低延时的情况。

成就

•修正了一个在有可能取得的成就给予球员没有正确地获得它们。

运动

•增加了“团队摘要”屏幕的任务汇报。
•修正了一个在光标后失踪邀请客户端的游戏,然后下降,要求他接受一次。
•修正了一个当东道国失去鼠标后踢客户在新谢克尔。
•整理运动不再删除保存游戏的最后使命。
•修正了一个倒徽章在一张运动wargear 。
•修正了一个在全球能力补充当客户端下降。

陆军画家

•色彩的高镜面价值观现在将有一个更准确的布料颜色军队画家。
•菲克斯萨问题得到明显的类金刚石徽章时,不应该。

回放

•修正了一个在重放速度会正确显示在游戏回放。
•时间上的一个按钮重播工具隐藏的UI 。
•邮件现在显示通知用户,重播已经结束。
•跟进标签重播现在切换时出现的观点,始终加载头两家单位开始时重播。
•升级按钮小组现在没有出现在回放
•命中后继续朝从重播现在可以让您回到游戏历史画面。
•创建单位重播现在使用正确的团队肤色徽章的球员开始

前端

•时间新闻标签标题屏幕
•更新后的游戏画面统计
•固定不正确图标跳转负荷屏幕提示。
•制造布局变化领先屏幕
•制造布局改变游戏历史画面

杂项

•修复鼠标指针被陷在屏幕中间如果按家庭的关键,同时举行鼠标离开。
•修正了一个在多个消息框弹出时,主机将断开。
•现在,我们正确关闭游戏时,操作系统交换机用户。
•附加功能允许改变automatch地图列表而不无效回放。
•修正了一个在鼠标光标被冻结,以中心的屏幕上,如果用户按Alt -标签上的胜利/失败屏幕中排名的比赛,并没有按ALT标签回到游戏,直到他被送回的前端。
•时间, noReverb命令国旗禁用卷积混响。
•增加了“ , disablepagefilecheck ”命令行开关,这样用户可以选择尝试和运行游戏没有交换文件。
•增加了“荫”命令行开关,使用户能够同时运行32位的超纹理。

性能

•修正了一个在性能遭受蒸汽社会disabed 。
•残疾人V型同步默认情况下,以防止性能问题在某些计算机。

[ 本帖最后由 恶魔哈狄斯 于 2009-2-20 13:50 编辑 ]
┊在埘埪涧dé天杩行空)*'
┊没囿葚嚒可以安慰徳埘局∕°
┊抵是⒈场生命的战争——◇...
┊输赢'只是段没囿ㄋ生命的结局★、﹖
IBOX论坛欢迎你的到来

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沙发
发表于 2009-2-20 02:21:48 |只看该作者
翻译的真牛B,,,请问破解版能用这个补丁否?
随便逛逛。。

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板凳
发表于 2009-2-20 02:34:04 |只看该作者
现在运作中的版本是v.1.11 了
是在安装完游戏之后, 用Steam 上线, 立刻强制更新到最新版本
现时没破解就只有等......


[ 本帖最后由 netnight 于 2009-2-20 02:43 编辑 ]
英雄连 > 战锤2 > 家园3 > 英雄连2 >  战锤3 > 家园4..........
同一个妈妈 [Relic (水雷)]的子女, 无分你我, 互相促进, 制造相赢
战锤2 卖不好......英雄连2, 家园3 亦会受到牵连, 希望大家多多友好交流

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地板
发表于 2009-2-20 02:43:47 |只看该作者

回复 #3 netnight 的帖子

又有新东西了没?想立刻知道一下

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5#
发表于 2009-2-20 02:51:38 |只看该作者
原帖由 战争之翼 于 2009-2-20 02:43 发表
又有新东西了没?想立刻知道一下


v1.11 和 v.1.10 有什么分别, 官方也没公布
最明显分别是 v.1.11 有 7 个地图
据官方说 v.1.11 不能和未更新版本联机 (因为版本不同的关系) (本人未能测试...汗)

主要还是机枪压制比以前强了, 就是我以前贴过那些和 顶楼那些大量修正和更新, 战役任务次序有修正和 修正破关 save 能健在(?)的bug(Finishing the campaign no longer removes the save game from the final mission.)等等......有太多修正了, 不能一一说明

我现在还未拿到游戏, 以上实际情况是问朋友和从官网知道的

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详细DOW2 发售版 1.10 更新档列表(更新了压制部份)
其中部份 合并巴哈版友 vzerov1985 的翻译, 特此致谢 ~
http://community.dawnofwar2.com/blogs/?p=510
BATTLEFIELD BRIEFING: THE WEEK AHEAD…

下星期, Dawn of War II 终于上线及发售了. 我们真的很兴奋地发售游戏和去看看你们对最后成品是怎样想的.

我们就此机会去说一些关于 Beta 测试和 将来的 DOWII 会怎样. 首先, Beta 测试在我们的观点上是非常成功的. 我们得到 250,000 不同玩家去参予和收集到超乎想像的大量有质素及数量的数据. 将来的几个月里, 你们的bug 错误报告, 平衡性回应和技术上的帮助将会长期有助我们支持着 DOWII 的社区. 这些支持将由我们第一个发售版更新档开始, 而这更新档现在正被微软认证测试着. 如果一切如计划预期, 更新档将会在发售时或几天后发放.


注意 : 当更新档上线的时候, 因为是整体性的改动, 排名榜和玩家统计将会重置. 我们感激你们的谅解.


有些发售版的改变是针对多人模式的. 以下是重点 :

New Content
> * • Two new Multiplayer maps are being added - one 1v1 and one 3v3
两张新图被追加 - 一个 1vs1 和一个 3vs3

Multiplayer Gameplay
> * • Fixed a bug where ability effects were permanent on burrowed units.
修正一些技能造成的状态会在钻地单位身上永远持续
> * • Fixed several population capacity bugs.
修正一些单位上限的bug
> * • Fixed problem with retreating to allied HQ when player’s HQ is destroyed.
修正玩家HQ被打爆掉后撤退到盟友HQ时出现的问题
> * • Fixed attack ground to allow firing into the Fog of War.
修正"攻击地面"选项可以向战争迷雾开火
> * • Prevented Waaagh/Zeal/Biomass/Psychic might “double dipping” when own units are killed by friendly fire, and remove reward for allied friendly fire.

狂热点数当你自己杀自己的单位时不会被算两次 杀队友的单位没有狂热值
> * • Prevented non-attacking commanders from getting a share of XP for incomplete construction.
没在攻击中的英雄不会因为未完成的建筑得到XP???
> * • Added cool down timers to construction abilities.
建筑技能有冷却
> * • Prevented anti-suppression from being modified into the positive.
反压制的能力不会造成单位受到压制效果时反而强化
> * • Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
当建筑内单位用范围压制技能时不会影响到建筑外单位
> * • Increased the suppression and damage on suppression weapons at distant range.
强化压制武器对远距目标的压制效果和伤害
> * • Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
修正当一个小队内的所有单位都因为增援而被换过一轮时会失去原本编队的问题
> * • Removed Ravener tunnel impass to prevent several blocking exploits.
地道出口现在不会堵到人
> * • Requisition resource rates are now reduced depending on game size.
依据游戏规模减少军需资源
> * • Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
军需点每20秒增加5的收入速度 最高到30
> * • Fixed an issue with grenades not harming the squad that throws them.
手榴弹以后会伤到丢手榴弹的人
> * • Fixed an issue with the Apothecary’s Heal ability that prevented it from properly healing infantry.
修正医护兵的医疗技能不会医步兵的问题
> * • Reduced damage of Kommando hero’s Remote Bomb against HQ’s.
减少KOMMANDO的遥控炸弹队主堡的伤害力
> * • Kommando hero’s Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
KOMMANDO的遥控炸弹对自己造成500伤害 但不会自杀
> * • Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
warrior近战升级伤害从60降到52
> * • Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
HT的毒液炮射速下降 伤害降低 范围缩小
> * • Spore Mine blast radius increased to 10, from 8.
胞子炸弹范围增大
> * • Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
远距武器打ripper更容易中
> * • Ripper Swarm cost increased to 240, from 200.
ripper+40元

(以下14/2 为追加新译)
有几个变化,是值得进一步的解释的.

The original Beta resource rates were purposely reduced in team games (based on the number of players) to control the rate at which teams teched up and to keep the pacing consistent with 1v1 games.
在原本的Beta 测试版团队游戏中, (根据玩家的人数)资源率是刻意减少来控制着队伍的科技升级以使和 1 vs 1 游戏的步调一样。

However, player feedback from team games and our own analysis showed that Requisition was earning too slowly, resulting in fewer units on the field compared to a 1v1 (on a per player basis).
但是, 在团体游戏中, 玩家反映和我们的分析显示了人力资源增长太慢, 导致比 1vs1 时, 更少单位出现在战场里(以每一玩家基础).

With the Beta balance patch, we tried to address this problem in two ways – by removing the Requisition resource modifier completely in team games and introducing a new Requisition mechanic whereby the rate increases the longer a point is held.
These changes had the combined and unintended side effect of grossly increasing the Requisition rate in team games. In our first patch, we are reinstating the Requisition modifier in team games for pacing purposes but retaining a gradual rate increase mechanic to ensure Requisition eventually escalates to appropriate levels. Our internal tests have validated this change and we expect Requisition rates in team games to be much better paced.
(以上意译) 在 Beta 平衡更新档, 我们已尝试解决这问题 : 完全移除团体游戏的人力资源修改器及引用新的人力资源机制来遂步增加人力资源到适当程度. 我们的内部测试证明了这个改变在团体游戏里有更好的步调.

The second element we would like to talk about is suppression. Generally speaking, the suppression mechanic should work very similar to how it did in Company of Heroes - to inexpensively neutralize infantry forces – however, directly porting over this system has proven insufficient. Here are some problems that have appeared in the Beta and the solutions we are implementing in the patch.
第二个元素我们想谈及的就是压制. 普遍来说, 压制机制应该会像英雄连一样运作 - 可以不昂贵地抵消步兵力量 - 但是, 直接移殖这压制机制已被证明还不足够. 在 Beta已显示了一些问题, 而解决方案将会在更新档实施

* • Suppression is too easily neutralized by melee based opponents because once a suppression unit is attacked in melee, that unit is rendered completely ineffective. To play an effective role on the DOWII battlefield, suppression is now more effective against melee units at short ranges.
* •压制是太容易被肉搏系抵消. 因为一个压制单位被肉搏系对手攻击时, 那压制单位被变成完全无效化. 为了让压制单位在 DOWII 扮演更有效的角色, 压制将会更有效地在短距离能对抗肉搏单位.

* • Suppression units are quickly overwhelmed by groups of standard ranged units. To prevent this, suppression has been made more effective against ranged units who choose to enter their firing range.
* •压制单位被几组中等射程单位快速地压倒. 为了防止以上事情,压制已经被调整成在压制范围内更有效地对抗射程单位

* • Units in cover are too vulnerable to suppression. As a result, cover has been made more effective at dissipating suppression.
* •在压制中, 蔽体掩护的单位实在太脆弱了. 最后, 蔽体掩护已经被调整成更有效抵消压制力量

Together, these changes should dramatically increase player’s tactical options for using and countering suppression. Moving forward, we will continue to explain some of the changes we’re making to the game to a greater extent because we know many of you are very interested in how we arrived at the decisions we’ve made. Sometimes we just make mistakes, we’re only human after all, but other times there are very good and well thought out reasons behind the changes.
这些改变将会大幅度增加玩家的战术选择去运用压制和对付压制. 在将来, 我们将进一步解释一些我们所作的变化,因为我们知道很多人都非常关心我们如何做出这样的决定。有时候,我们会像普通人一样犯错,但有些时候,在改动背后是有很好的和深思熟虑的原因。

Our work to make DOW II’s multiplayer experience as fair, fun and exciting as possible has just started. We sincerely hope you enjoy the game and continue to support us through your community participation.
The Dawn of War II Team
我们的目的是使DOW II 的多人游戏在刚开始玩时就尽可能体验着公平,乐趣和令人兴奋。我们真诚地希望您享受这个游戏和通过您的社区参与继续支持着我们。
Dawn of War II 开发队伍上


到以下能可看到一个全面的错误修复, 更改的列表. (此篇本人无力翻译........汗)  <<<  顶楼那篇
http://community.dawnofwar2.com/viewtopic.php?f=20&t=9771

[ 本帖最后由 netnight 于 2009-2-20 03:20 编辑 ]
英雄连 > 战锤2 > 家园3 > 英雄连2 >  战锤3 > 家园4..........
同一个妈妈 [Relic (水雷)]的子女, 无分你我, 互相促进, 制造相赢
战锤2 卖不好......英雄连2, 家园3 亦会受到牵连, 希望大家多多友好交流

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6#
发表于 2009-2-20 03:45:10 |只看该作者
好,感谢~~但愿还能多点有趣的内容,但还不足够让我买份正版。。[伤心啊] [伤心啊]

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7#
发表于 2009-2-20 04:05:31 |只看该作者
原帖由 战争之翼 于 2009-2-20 03:45 发表
好,感谢~~但愿还能多点有趣的内容,但还不足够让我买份正版。。[伤心啊] [伤心啊]

想像一下 : DOW2 就像下中国象棋
战术运用的乐趣是在与高手对决之中,
而不是单看棋子和棋盘的外表看得出来.......
沒有人的參與, 棋子就像普通木头一样没意义
建议多看看高手的重播档,
增加战术监赏力


[ 本帖最后由 netnight 于 2009-2-20 04:14 编辑 ]
英雄连 > 战锤2 > 家园3 > 英雄连2 >  战锤3 > 家园4..........
同一个妈妈 [Relic (水雷)]的子女, 无分你我, 互相促进, 制造相赢
战锤2 卖不好......英雄连2, 家园3 亦会受到牵连, 希望大家多多友好交流

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8#
发表于 2009-2-20 04:07:00 |只看该作者
流氓软件王...........................................................................
Q6600oc3.0G 4G ATI5850 希捷500Gx2

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凤凰座·凤翼天翔
F.E.A.R☆咒怨の冥皇剑

战略游戏工作组专长成就勋章

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9#
发表于 2009-2-20 08:41:05 |只看该作者
down of war ................................
Foяēνεя  Mīchαēし  JācΚδōΠ
Fōяeνεя  Michāeし  JōяDāΠ

Michael Jackson宇宙巡回演唱会的地球站终于落下了帷幕

如果文斯-卡特能够为了你,让出自己的全明星首发位置;如果有一支和你屡战屡败的球队,愿意退役你的球衣;如果在你职业生涯的最后一场比赛里,能够享受到客场球迷延续整场的起立鼓掌;孩子,你才算是超越了迈克尔-乔丹

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10#
发表于 2009-2-20 08:53:19 |只看该作者
我在楼主的英文文本中看到不少“流氓软件王”

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11#
发表于 2009-2-20 09:07:03 |只看该作者
确实,down of war 。。。。。。。。。这个有点囧了。。。。。。。。。

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12#
发表于 2009-2-20 09:38:06 |只看该作者
原帖由 netnight 于 2009-2-20 04:05 发表

想像一下 : DOW2 就像下中国象棋
战术运用的乐趣是在与高手对决之中,
而不是单看棋子和棋盘的外表看得出来.......
沒有人的參與, 棋子就像普通木头一样没意义
建议多看看高手的重播档,
增加战术监赏力 ...

谢谢转贴。。

长夜将至,我从今开始守望,至死方休。
我将不娶妻,不封地,不生子。
我将不戴宝冠,不争荣宠。
我将尽忠职守,生死于斯。
我是黑暗中的利剑,长城上的守卫,抵御寒冷的烈焰,破晓时分的光线,唤醒眠者的号角,守护王国的坚盾。
我将生命与荣耀献给守夜人,今夜如此,夜夜皆然。

(∩_∩)♫♬♪``

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13#
发表于 2009-2-20 09:54:28 |只看该作者
原帖由 繁花落上 于 2009-2-20 09:38 发表

谢谢转贴。。



哈哈哈哈……刚看完LS在另一贴里的回复!

还说准备入手限定版,怎么一来补丁就那么多……能打包在正版里就好了

生活就像被强J,你要么反抗,要么享受。
工作就像轮J,如果你不行,就换另一个人来做。
社会就像手Y,全部事情都要靠双手解決。
发工资就像是月J,每月不按时來一次,就会感到有点不安。
挣钱就像是做A,一切努力为的就是最后胜利。

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14#
发表于 2009-2-20 10:38:07 |只看该作者
原帖由 netnight 于 2009-2-20 04:05 发表

想像一下 : DOW2 就像下中国象棋
战术运用的乐趣是在与高手对决之中,
而不是单看棋子和棋盘的外表看得出来.......
沒有人的參與, 棋子就像普通木头一样没意义
建议多看看高手的重播档,
增加战术监赏力 ...

没错,自从看了一盘录像,我再也不跟弱智AI打对战了

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15#
发表于 2009-2-20 11:42:02 |只看该作者

回复 #14 游侠SAS 的帖子

战术次要,控制第1,沒有控制,也沒有战术了......

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16#
发表于 2009-2-20 13:27:46 |只看该作者
原帖由 红马甲 于 2009-2-20 08:53 发表
我在楼主的英文文本中看到不少“流氓软件王”

"流氓软件王"应该和游侠有关,
因为我在其他论坛贴同一样的文, 就没有问题......
所以, 应该不是大家的机子中毒...... [汗水]
英雄连 > 战锤2 > 家园3 > 英雄连2 >  战锤3 > 家园4..........
同一个妈妈 [Relic (水雷)]的子女, 无分你我, 互相促进, 制造相赢
战锤2 卖不好......英雄连2, 家园3 亦会受到牵连, 希望大家多多友好交流

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17#
发表于 2009-2-20 13:51:19 |只看该作者
每个CH中间都加了个流氓软件王。。管理员搞下吧
┊在埘埪涧dé天杩行空)*'
┊没囿葚嚒可以安慰徳埘局∕°
┊抵是⒈场生命的战争——◇...
┊输赢'只是段没囿ㄋ生命的结局★、﹖
IBOX论坛欢迎你的到来

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18#
发表于 2009-2-20 13:57:14 |只看该作者

回复 #17 恶魔哈狄斯 的帖子

CH应该是C.r.a.s.H,so …… 某个特定字母组合被屏蔽了

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