本帖最后由 yuyang1shi 于 2016-4-21 19:49 编辑
先占2楼。刚在reddit上发现了点有意思的东西,也许就是这次更新的内容。如果是,1会搬过来翻译下。
We had someone come in and provide us with source files for the game. Source these text snippets are based on:The Division Source Files on BitBucket. I then went and broke down some of the files, leading to this summary.Attention: It may be incomplete or inaccurate in some regards, so take it with a grain of salt or make your own foray into these files linked here. 作者说有人在bitbucket上传了一些解析的文本,然后他有了以下的发现。注意:这些内容,可能是尚未完成的,或者不准确的。所以,仅供参考。 备注:作者这个帖子是8小时前发的(4月21号)。
Findings:发现
1. New Named Weapons 新名字的武器
Medved: Medved_RPK74 - DZ Weapons Vendor This is the Pakhan. Not actually a new weapon. 米得维德:RPK75-暗区商人卖的武器。这是帕坎,并非是新武器。
Historian: Anniversary_M1A - Boo Special Vendor 历史学家:周年纪念版M1A,特殊暗区商人 (1.1补丁文档就提到了女武神,战争领主,以及这把)
Warlord: Warlord_AK47 - Challenge Mode Falcon Lost 战争领主(军阀):AK47,猎鹰挑战模式掉落
2. On scavenging: 拾荒
The chance for a third item is from chests is 10%, unaffected by anything. The chances for the quality of material are hardcoded and do not take any factor into account. 从箱子里获取第三件物品的几率是10%,不被其他任何因素影响。获取材料品质的几率是编码好的,不考虑任何因素。
Scavening is, by design and coding, not affecting material chests, at all. Scavenging affects ONLY and EXCLUSIVELY the chances for unnamed mobs to drop better shit. It does not affect ANY material crates, bosses or mission rewards. So, if you want more blues/purples from the random kills you do, equip scavenging. 所以,拾荒根本不影响箱子里获取材料。拾荒唯一的作用,就是影响没有名字小怪掉落更好的装备。它并不影响任何材料箱、BOSS、或者任务奖励。因此,如果你想要更多蓝色/紫色材料,你可以堆下拾荒。 点评:言外之意,拾荒这属性基本可以换成流血抗性或者穿甲伤害了。
3. On Challenge Mode loot/Gear Set items 挑战模式掉落/套装物品
Challenge Mode main missions: 挑战模式主要任务:
Finch can drop Sentry's Call Gloves. (Internal name: Dyer Avenue) Finch能掉落哨兵的召唤手套 (内置名字:戴尔大道/林肯隧道)
LaRae can drop Sentry's Call Kneepads. (Internal name: Lexington Armory) LaRae能掉落哨兵的召唤护膝 (内置名字:莱星顿护甲)
Hornet can drop Tactician Gloves. (Internal name: Embassy) Hornet能掉落战术家(育碧翻译:权谋者)的手套 (内置名字:大使馆)
Keller can drop Tactician Kneepads. (Internal name: Powerplant) Keller能掉落战术家的护膝. (内置名字:发电厂)
Maybe interesting. Drop weight of the gearset items is 100, competing with 6x gear and 6x weapon each at drop weight 50. 也许有点意思。掉落套装的比重是100,其它6件武器和套装部件共享一个50的掉落比重。
Expanding on this: 扩展开来:
The APC can drop holsters, backpacks and chest armor for all sets except for Nomad. No gloves, knees, masks, according to these files. The DZ Church vendor will rotate what's on offer, but it will always be Nomad knees and gloves. The Midas has a 5% chance to drop from named enemies in the DZ. The Caduceus has a 5% chance to drop from named enemies outside of the DZ, excluding mission bosses. Edit: Apparently, this interpretation was wrong and the Cactus can drop, with 5%, from any non-DZ named enemy that is not a side mission boss, i.e. roaming bosses like Bullet King and regular hard/challenge mode mission bosses, excluding the APC of Falcon Lost. 装甲车现在掉落除了游侠套外所有套装的枪套、背包、以及胸甲。根据文档,无手套、护膝、面罩的掉落。 暗区教堂商人将循环更新他的贩卖物品,但游侠护膝和手套是固定不动的。 迈达斯在暗区有名字怪身上,有5%掉率。蛇杖则是在暗区外有名字怪身上,除了任务BOSS外,有5%掉率。 作者编辑:很显然,这种解释是错误的。蛇杖在任何非暗区有名字怪身上都有5%掉率,即使是一个任务BOSS。如:枪弹之王、困难/挑战模式的任务BOSS,不包括猎鹰陨落的装甲车。
4. On Supply Drops: 暗区补给品掉落
Supply Drops can drop Gloves for Striker, Sentry's Call and Tactician. They can also drop any item from the Nomad set, excluding holster and kneepads. 暗区补给品能掉落突袭者、哨兵的召唤、战术家(权谋者)三套的手套。补给品同时有几率掉落游侠套任何部位,包括枪套和护膝。(译者注:这2件可以买图纸做)
With a weight of 45, they are competing against 6x weapons and 6x armor pieces with a weight of 50. In theory, 1 in 14 Supply Drops should drop a set item. 以上这些共享45的掉落比重,而另外6件武器和6个套装部件将共享一个50的掉落比重。理论上,14次补给品应该就能获取一个套装。
5. On Weekly Assignments: 周常任务的顺序
Here are the weekly assignments from now until the 1st of August: Link To Source File 截止到8月1号的周常任务顺序列表: Enjoy next week's deconstruct blue or higher, or the week after, skill kills. :)
6. On daily assignments: 日常任务的顺序
Here is the list for daily assignments, from February to September: Link To Source File 这是从2月到9月的日常任务顺序列表:
Tomorrow (in 2h) it's skill kills, blue items deconstructing and killing purples in the DZ. Addendum: It happened as preordained. So, this is 100% true. 这部分验证后,发现是100%正确的。
7. On daily missions: 日常副本挑战的顺序
Here is the list for every daily mission set, from February to 26th of May: Link To Source File 这是从2月到5月26号的日常副本挑战顺序列表:
Tomorrow (in 2h) is the same set as today, the day after tomorrow, it is Madison, Hudson Refugee and Lincoln again.Addendum: Also true. 这部分验证后,发现是100%正确的。
8. On blueprints and rotation of blueprints: 设计图的轮换刷新
Blueprints are 100% manual. There is no randomisation, there is no table to roll. The presence of the FW M1A BP in the first week, followed by the current FW Vector, is 100% manual, deliberate, and wanted by the developers. There is no automated rotation schedule on blueprints. If they change, then because someone wanted them to change. In other words, the FW M1A blueprint was put there by Massive, and so was the FW Vector after that. If you got it, you got lucky. if you did not, you are fucked. 蓝图是100%说明书般固定好的。并没有随机性的设定,所以不存在刷新轮换。比如第一周的第一波M1A,伴随着现在的第一波VECTOR ACP 45,这是100%如同说明书一般设定好的,这是开发者有意这么做的。 并不存在轮换刷新。如果蓝图发生变化,则说明开发者一些人想做出这些变化。换句话说,第一波M1A是被MASSIVE故意放出来的,如同之后的VECTOR ACP 45。 如果你得到了,那么你很幸运。如果没有,那你被坑了。
No BP, be it DZ or Boo, is random. They draw from a list of "all valid BPs", which is something that Massive can change at their whim. Addendum: Please see this post by /u/Penox as I might be entirely wrong on this.
没有屏蔽/挑选,只能在暗区或商人购买,是随机性的。MASSIVE起草的“所有有效屏蔽/挑选"列表,被他们的怪念头轻易更改了。请浏览这个帖子,关于这点,我可能彻底错了。
9. On mission drops from bosses, hard and challenge, in specific: BOSS的掉落,困难和挑战模式:
Every boss, regardless of which mission, has an equal chance to drop any item, all 6 weapons and all 6 armor pieces. There are no specific loot chances for these items, except for the special gear set items mentioned above - and aside from those gear set items, all 4 of these bosses have the same chance, just like their hard mission peers, to drop every type of weapon, every type of armour. 每一个BOSS,不管是哪个任务的,都有一个均等的掉率掉一个6武器/6套装部件里的一个物品。除了上面提到的一些特殊套装部件外,并没有提到这些物品的具体掉率。 从这些套装物品预留的情况看,所有的这4个BOSS都有同等几率,就像困难模式里一样,都有几率掉落每一件武器和装备。
There is currently no specific loot tables for these bosses other than those gear items. If you want to grind a boss for X weapon, pick whatever boss is fastest. There is no reason to not run Hard Mode UN for 2x bosses in 8 minutes, because Raptor and Domino have the same drop tables as Hutch, Kowalski, Joe Ferro and so on. They all have the same chances on all items. 目前还没有这些BOSS对应掉落装备的具体列表。如果你想从某个BOSS身上FARM X装备,应该随便选一个能FARM最快速度的BOSS的副本。 没有理由不在8分钟内FARM 2次联合国的BOSS,因为Raptor+Domino和 Hutch, Kowalski, Joe Ferro等其他BOSS有相同的掉率列表。他们在所有物品上都有同样的掉率。
Massive said they would introduce more specific loot tables. Instead, they blanketed all of them, with a few exceptions, as mentioned above. While there is some streamlining for certain items, there is no, none, nada, for unspecific, non-set items. Want that M1A? Kill any boss you like. In the market for a shotgun? Might aswell kill that boss over there. The same, aside from the Midas, is true for DZ bosses. See a sniper guy? Kill him for an SMG. Shotgun boss coming up? He has an LMG for ya. That grenade cleaner boss with an SMG? Pops out an AR. MASSIV以前说他们可能引入更多的具体掉落列表。代替的是,他们实际上覆盖了所有的这些,只有上面提到的少数几个例外。当一些流水线型(FARM)特定物品出现的时候,这些就没有了,从来没有,根本没有。。。。 想要M1A?去杀任何你喜欢的BOSS吧。想要散弹枪?去杀任何BOSS吧。想要迈达斯?这个倒是可以确定在暗区的BOSS。看到一个狙击手?可以为了掉落冲锋枪而干掉他。 散弹枪BOSS来了?他可能有轻机枪啊。手榴弹清理者BOSS身上带着冲锋枪?爆出来的缺是突击步枪。 (PS:以上都是作者在吐槽MASSIV言而无信,反复乱改后造成的掉落混乱局面)
So, if you see posts claiming that the Challenge bosses have specific loot tables, then yes, those are correct, but only in that regard that these bosses have the full "everything" table that all bosses have, and on top of that, one specific gear set item. So, in essence, if you kill LaRae over and over again, her HE drops will be the same as any other boss, but she has a chance for Sentry's Call Kneepads. 所以,如果你发文宣称挑战模式有特定的掉落列表,好吧,就算这些是正确的,但仅考虑到这些BOSS有着所有BOSS都有的全部“所有物品”掉落几率,更重要的是,一个套装里的具体某一件物品。 因此,本质上,如果你一遍又一遍的FARM LaRae(译者注:莱星顿的BOSS),她的“高档”物品掉落率和其他任何BOSS一样,但是他有几率掉哨兵的召唤护膝倒是真的。
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