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错误代码2:
rror: Could not load xanim "german_shepherd_run_flashbang".
Error: Could not load xanim "german_shepherd_run_pain".
Error: Could not load xanim "german_shepherd_run_stop".
Error: Could not load xanim "german_shepherd_run_jump_window_40".
Error: Could not load xanim "german_shepherd_run_jump_40".
Error: Could not load xanim "german_shepherd_run_attack_miss".
Error: Could not load xanim "german_shepherd_run_attack_low".
Error: Could not load xanim "german_shepherd_run_attack".
Error: Could not load xanim "german_shepard_run_turn_180_right".
Error: Could not load xanim "german_shepard_run_turn_180_left".
Error: Could not load xanim "german_shepard_run_turn_90_right".
Error: Could not load xanim "german_shepard_run_turn_90_left".
Error: Could not load xanim "german_shepard_turn_180_right".
Error: Could not load xanim "german_shepard_turn_180_left".
Error: Could not load xanim "german_shepard_turn_90_right".
Error: Could not load xanim "german_shepard_turn_90_left".
Error: Could not load xanim "german_shepherd_run_lean_r".
Error: Could not load xanim "german_shepherd_run_lean_l".
Error: Could not load xanim "german_shepherd_run".
Error: Could not load xanim "german_shepherd_run_start".
Error: Could not load xanim "german_shepherd_attackidle_growl".
Error: Could not load xanim "german_shepherd_attackidle_bark".
Error: Could not load xanim "german_shepherd_attackidle".
Error: Could not load xanim "german_shepherd_idle".
Error: Could not load xanim "german_shepherd_attack_player_late".
Error: Could not load xanim "german_shepherd_attack_look_up".
Error: Could not load xanim "german_shepherd_look_up".
Error: Could not load xanim "german_shepherd_attack_look_left".
Error: Could not load xanim "german_shepherd_look_left".
Error: Could not load xanim "german_shepherd_attack_look_right".
Error: Could not load xanim "german_shepherd_look_right".
Error: Could not load xanim "german_shepherd_attack_look_down".
Error: Could not load xanim "german_shepherd_look_down".
Error: Could not load xanim "p_makinraid_hatch".
Error: Could not load xanim "crew_sherman_passenger9_combatidle_player".
Error: Could not load xanim "crew_sherman_passenger8_combatidle_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character9_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character5_player".
Error: Could not load xanim "crew_lvt4_peleliu1_character4_player".
Error: Could not load xanim "p_flak1_tag2_idle".
Error: Could not load xanim "pb_prone_crawl_right_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_left_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_back_hold_satchel".
Error: Could not load xanim "pb_prone_crawl_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_run_right_satchel".
Error: Could not load xanim "pb_crouch_hold_run_left_satchel".
Error: Could not load xanim "pb_crouch_hold_run_back_satchel".
Error: Could not load xanim "pb_crouch_hold_run_satchel".
Error: Could not load xanim "pb_hold_run_left_satchel".
Error: Could not load xanim "pb_hold_run_right_satchel".
Error: Could not load xanim "pb_hold_run_back_satchel".
Error: Could not load xanim "pb_hold_run_satchel".
Error: Could not load xanim "pb_sprint_hold_satchel".
Error: Could not load xanim "pb_crouch_hold_idle_satchel".
Error: Could not load xanim "pb_hold_idle_satchel".
Error: Could not load xanim "pb_prone_hold_satchel".
Error: Could not load xanim "pt_hold_prone_throw_satchel".
Error: Could not load xanim "pt_hold_throw_satchel".
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_factory.d3dbsp
Foliage: --------------------------
Foliage: smodelCount = 1063
Foliage: foliage model count = 1063 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------
vertex stream 2: --------------------------
vertex stream 2: needs 1546356 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING... - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING... - models
LOADING... - items
LOADING... - inline models
LOADING... - server models
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "impacts/fx_deathfx_bloodpool_view".
Error: Could not load fx "impacts/fx_deathfx_dogbite".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING... - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Error: attempted to play spatialized alias 'air_raid_b' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'air_raid_a' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'large_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'lantern' while there is no active listener. Most likely this means you tried to
play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'dist_mach' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'dist_mach' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'dist_mach' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'tele_light' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'lantern' while there is no active listener. Most likely this means you tried to
play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'small_fire' while there is no active listener. Most likely this means you tried
to play a spatialized sound while not in a level.
Error: attempted to play spatialized alias 'mach_line_loop' while there is no active listener. Most likely this means you
tried to play a spatialized sound while not in a level.
Error: Could not load material "terrain_scorch_bark".
Error: Could not load material "terrain_scorch_brick".
Error: Could not load material "terrain_scorch_carpet".
Error: Could not load material "terrain_scorch_cloth".
Error: Could not load material "terrain_scorch_concrete".
Error: Could not load material "terrain_scorch_dirt".
Error: Could not load material "terrain_scorch_flesh".
Error: Could not load material "terrain_scorch_foliage".
Error: Could not load material "terrain_scorch_glass".
Error: Could not load material "terrain_scorch_gravel".
Error: Could not load material "terrain_scorch_ice".
Error: Could not load material "terrain_scorch_metal".
Error: Could not load material "terrain_scorch_paper".
Error: Could not load material "terrain_scorch_plaster".
Error: Could not load material "terrain_scorch_rock".
Error: Could not load material "terrain_scorch_snow".
Error: Could not load material "terrain_scorch_water".
Error: Could not load material "terrain_scorch_wood".
Error: Could not load material "terrain_scorch_asphalt".
Error: Could not load material "terrain_scorch_ceramic".
Error: Could not load material "terrain_scorch_plastic".
Error: Could not load material "terrain_scorch_rubber".
Error: Could not load material "terrain_scorch_cushion".
Error: Could not load material "terrain_scorch_fruit".
Error: Could not load material "terrain_scorch_paintedmetal".
Error: Could not load material "terrain_scorch_player".
Error: Could not load material "terrain_scorch_tallgrass".
CL_InitCGame: 0.62 seconds
Com_TouchMemory: 0 msec. Using sum: 1270065580
Hiding channel: gamenotify
Hiding channel: obituary
Adding channel: gamenotify
Adding channel: obituary
Hiding channel: boldgame
Adding channel: boldgame
Hiding channel: subtitle
Adding channel: subtitle
Hiding channel: coopinfo
Adding channel: coopinfo
Database: Assets Sync Started
Database: Assets Sync Finished
Fade in 1258383 1750
R_MarkFragments: Too many triangles to mark, max 255 radius 100.00 at -720.00 153.00 7.00
Secure socket timed out.
R_MarkFragments: Too many triangles to mark, max 255 radius 39.33 at -265.24 700.46 -4.00
R_MarkFragments: Too many triangles to mark, max 255 radius 35.67 at -828.73 189.84 5.22
R_MarkFragments: Too many triangles to mark, max 255 radius 39.61 at -823.95 183.78 5.76
R_MarkFragments: Too many triangles to mark, max 255 radius 39.96 at -770.84 173.77 6.00
R_MarkFragments: Too many triangles to mark, max 255 radius 32.52 at -741.26 173.33 5.82
R_MarkFragments: Too many triangles to mark, max 255 radius 33.15 at -725.06 173.99 5.70
R_MarkFragments: Too many triangles to mark, max 255 radius 37.58 at 233.05 629.59 0.27
R_MarkFragments: Too many triangles to mark, max 255 radius 39.90 at 233.36 629.80 0.30
Jack: da tou
RedArmy2: zhuan qian
R_MarkFragments: Too many triangles to mark, max 255 radius 34.27 at 248.91 634.40 3.55
R_MarkFragments: Too many triangles to mark, max 255 radius 34.10 at 238.90 641.56 2.12
R_MarkFragments: Too many triangles to mark, max 255 radius 38.80 at 180.28 678.61 -4.22
R_MarkFragments: Too many triangles to mark, max 255 radius 37.11 at 131.44 786.86 -9.93
R_MarkFragments: Too many triangles to mark, max 255 radius 32.90 at 245.89 642.02 2.69
Jack: bie da
Database: Assets Sync Started
Database: Assets Sync Finished
execing default_xboxlive.cfg from fastfile
cg_drawCrosshairNames is cheat protected.
ragdoll_explode_force is cheat protected.
ragdoll_explode_upbias is cheat protected.
jump_height is cheat protected.
jump_slowdownEnable is cheat protected.
bg_fallDamageMinHeight is cheat protected.
bg_fallDamageMaxHeight is cheat protected.
cg_fovScale is cheat protected.
'18' is not a valid value for dvar 'party_maxplayers'
Domain is any integer from 1 to 4
ui_allow_teamchange is cheat protected.
cg_hudGrenadeIconMaxRangeFrag is cheat protected.
ui_hud_hardcore is cheat protected.
--------------
GamerProfile_UpdateDvarsFromProfile(0):
"mis_01" = "0".
"mis_difficulty" = "00000000000000000000000000000000000000000000000000".
"cheat_points" = "0".
"cheat_items_set1" = "0".
"cheat_items_set2" = "0".
"takeCoverWarnings" = "0".
"r_gamma" = "1".
"snd_volume" = "".
"ps3_voiceSpeakerGain" = "".
Unhandled exception caught
Com_TouchMemory: 0 msec. Using sum: 1270066097 |
|