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本帖最后由 mikewong 于 2011-10-13 12:14 编辑
版主悲剧了,,,DK是啥都没看懂哈哈。。。。。。。。。。。。。
这游戏经典啊,这个加入D3D支持,不知道怎么样。
KeeperD3D - Direct3D version of Dungeon KeeperThe original Dungeon Keeper uses DirectDraw to display graphics. All 3D images are rendered by the game itself (so-called software rendering). This patch allows to take advantage of 3D acceleration, as it displays graphics using Direct3D functions.
As Dungeon Keeper was originally suited for its custom rendering algorithms, the Direct3D version does not look as good as the original one. Also, some visual effects were written specially with taking advantage of the custom rendering, and it was impossible to re-create them with use of early Direct3D libraries. This is why the lense effects won't be visible in Possession mode.
But the main advantage of Direct3D version lies somewhere else - as it uses completely different approach to the screen than DirectDraw version, if one of the versions isn't working, then there's still a big chance that second one will work. Especially on new computers and OSes, it is possible that Direct3D version may prove to be more compatible and work with acceptable quality.
This is official patch, released by EA for both Dungeon Keeper and Deeper Dungeons. It is included on DK Gold CD, and can also be found in many places of the net.
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