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[转贴] 【鬼泣5】DmC新战斗截图放出 设定细节部分披露 [复制链接]

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楼主
发表于 2012-2-8 14:26:38 |只看该作者 |倒序浏览
源:Gameland 转自百度鬼泣吧
In preparing an article on the DMC, I went to Capcom asking for an interview: I had long been eager to talk with the creators of the next Devil May Cry . The publisher said the agreement: Alex Jones (Capcom USA), co-producer of news and Tameem Antoniades Director (Ninja Theory) for taking the time to answer my questions -exclusively for the "Land of the Games."
记者:为了写一篇关于DmC的文章,我向卡普空要求了一次采访:长期以来,我渴望跟下一部鬼泣游戏的创造者进行一次对话 - Alex Jones(卡普空美国)和导演Tameem Antoniades(忍者理论NT),期待他们回答我的一些问题。



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沙发
发表于 2012-2-8 14:28:38 |只看该作者
We have heard that DmC
- a project in which Ninja Theory develops in the field of storytelling unite with experience on the part of Capcom to create action. And how Capcom is involved in devising the combat system and gameplay in general?
记者:我们目前得知-DmC这个项目是由NT开发故事情节,NT与卡普空联合开发动作。那么现在,卡普空是参予设计战斗系统和游戏模式么?

lex Jones: In terms of battles, DMC - it is virtually a joint work of Capcom Japan, and Ninja Theory, that for the game, which commissioned an independent studio, is quite unusual.
就战斗这方面而言,DmC-其实是卡普空日本和NT一起合作的,这方面非常不寻常。

Controlling the process of developing the combat system is Hideaki Itsuno, chief ideologue of three of the four previous Devil May Cry (two, if we consider that the second part did not work from the beginning.. - Ed.). He also had a hand in several well-known fighting games from Capcom. Itsuno-san is very closely associated with the team, which designs combat in Ninja Theory, to make sure everything meets the expectations of the players.
江城元秀先生非常紧密的参予了制作组的活动,包括在NT设计战斗,这一切都是为了确保所有的东西都达到玩家的期待。

He also participated in discussions about the conceptual aspects - what do the enemies do as they spread on the game - and in the editing of frames in the animation of certain hits. The contribution of Capcom in the creation of rules that pass the battle in this game is great.
他还参予了概念设定的讨论-比如如果敌人在游戏里会如何分布,还有-编辑一些动画桢。

I noticed that you're trying to include a reference to DmC previous games (such as Dante is a trick similar to the classic Helm Breaker). Is there any issue of DMC, who inspired you stronger than others, and how you like it?
记者:我注意到你提到鬼泣前作。请问前作哪些方面对你影响最深,你觉得怎么样?

Tameem Antoniades: We were inspired by all the previous Devil May Cry, however, in my view, we were most strongly influenced by our team communicating with Capcom, which has
created these games.
总监:我们被以往的系列所有前作所启发,但是-在我看来,影响我们最深的我们团队与卡普空之间的交流。


The fact that we are working together with people like Hideaki Itsuno, they opened up access to a wealth of knowledge about the Devil May Cry and the know-how in the field of
creation of such action, especially in regards to the combat system. Partnership with Capcom allowed us insight into how they approach the design of the battles, get into all the details, and it's just wonderful.
与卡普空的合作让我们知道卡普空是如果设定战斗和细节的-这些都很棒!

How hostile is the demonic world - Purgatory (Limbo), as you call it - in relation to Dante? By the way, how modern everything will be? Will Dante gain skills in telephone booths, or dodging cars?
记者:DmC里面的魔界到底对但丁有多敌视?DmC的背景设定到底会有多“现代”?但丁会在电话亭和破车里面学习技能么?

Alex Jones: Ninja Theory have proposed the concept of the living world that is changing dramatically, trying to stop or kill Dante.
NT提出“活的世界”的概念-这个世界是剧烈变化,并且这个世界想阻止或者杀死但丁。

This is a very suitable story and atmosphere we have invented the game's universe, so it was doubly remarkable.
所以这个设定-故事和氛围-是很适合的。

I can only say that, as with any other important element of the DMC, we want to find a balance between the conventions of previous issues, and modernity.
我现在只可以说,我们会去寻求一个在常规鬼泣元素和现代感之间的平衡。


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板凳
发表于 2012-2-8 14:30:17 |只看该作者
TA: The whole city is alive, angry, and wants to destroy Dante! Purgatory - a reflection of this demonic world in which we live. It is not so one-to-one copies the reality, as you expect. Here dwell the demons, they do not drive cars and do not get a phone call. If you want something to compare with the local places, imagine hell in "Constantine", or gloom in the "Night Watch".
总监:这整个城市是活着的,愤怒,而且他想毁灭但丁!但是魔界不是人类世界一对一的复制,你知道的。在这里,住着恶魔,他们既不会去开车也不会去打电话。如果你想比较一下的话,可以去想像《康士坦丁》里面的地狱。

When I watched the demonstration of gameplay in the TGS, I was very surprised that Dante chops the marionette, while in Devil Trigger, and it did not die, but it seems to be - the most common enemy which is weak. Is this a demo where you have made changes or are there some secrets of how to deal quickly with ordinary enemies?
记者:当我看到TGS的预告片时,我很惊讶-但丁使用恶魔触发砍怪,在这种状态下,敌人看起来很弱。你们有在这方面改进,或者-你们可以告知快速解决普通敌人的秘诀么?

Alex Jones:目前最有可能的是,在演示视频里的敌人的弱点/被打击点会比最终产品的要多。在开发的最终环节,我们会花大量的时间来调试所有战斗之间的平衡。最终展品会很刺激而且很好的设置。


How virtuous are angels in DmC? The promotional poster with all of these winged maidens, lusting for Dante, makes me thoughtful ...
记者:DmC里面的天使都是怎么样的?我看到概念图里-但丁被一群天使环绕,她们诱惑但丁,这让我觉得很有趣。。。

AD: Some angels are quite free of morals, and even though we are still in the future for more detail about the world and telling the story, I can tell you that the angels in DmC, which traditional notions of good and evil, right and wrong do not apply... so, you know, there is a chance (which they will not be a particularly pious)!
Alex Jones:一些天使是完全无道德而言的。虽然现在谈故事情节和世界观还为时过早,我可以告诉你-DmC里面的天使,不是传统意义上的光明使者,她们没有好坏之分。。。所以,你知道,你有机会的(迎战女天使?)。


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地板
发表于 2012-2-8 14:30:52 |只看该作者
In the trailer from TGS is an episode in which Dante kills a marionette from a single shot from a pistol and the bullet ricochets, getting into another marionette. Does this mean that even his basic pistol can now compete with a sword on the number of damage or even cause further damage?
记者:在视频里,有一个场面是但丁使用蓄劲枪一枪解决一个敌人。这是否意味着-最基本的枪技现在可以跟剑攻击媲美了?

AD: Firearms - a very serious challenge for the designers of the game like ours, where, excuse me for this metaphor, fighting with swords, etc. are the main dish, and guns - a side dish.
Alex Jones:枪支-对于我们这样的设计者来说是一个很大的挑战。对不起用这样的比喻-剑的攻击是主菜,枪技是辅食。

You are not going too turn to the "Divine Comedy", as did the authors of the first DMC? I thought that in that case it would be very logical, if Dante's journey through hell, accompanied by Virgil. But in the TGS trailer with a conductor Dante - a
girl, so it turns out, Virgil would have changed gender?
记者:你们不打算参考《神曲》么,鬼泣1的作者就是从那里得到灵感的?我觉得,这样是很逻辑-但丁去地狱游览一趟,由维吉尔陪着。但是,在TGS视频里面,引导人-现在是一个女孩,所以现在结果是-维吉尔变性了么?

AD: Actually, I think we will try to contact other monuments of medieval literature for inspiration - to be "Don Quixote" or the "Canterbury Tales." In today's video games, they positively deficit obscenity and vulgarity!
Alex Jones:事实上,我想我们会从其他中世纪的经典文学里汲取灵感-《唐吉柯德》或者《坎特伯雷故事集》。在今天的游戏里,他们描述了“侵略”和“粗野”!

(全文完)

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5#
发表于 2012-2-8 15:04:01 |只看该作者
做的好细腻啊,期待ING.........

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6#
发表于 2012-2-23 16:15:11 |只看该作者
主角太难看啦[我顶]

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7#
发表于 2012-2-23 16:16:15 |只看该作者
主角太难看了

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8#
发表于 2012-2-29 18:07:09 |只看该作者
学习英语好机会~

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9#
发表于 2012-4-18 18:16:37 |只看该作者
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