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本帖最后由 小闽 于 2014-4-24 14:20 编辑
2014.04.23升级补丁更新
英文翻译:大元
物理特效和路径
让汽车不再那么颠簸
改进了进出汽车的距离
添加了一个物理测试,当汽车颠簸是防止你被卡到地图外面去
修复了玻璃不能正常破碎的问题
修复了当僵尸试图走到可玩区域之外时潜在的崩溃问题
修复了僵尸在通过冲撞是偶尔向目标走直线的问题
修复了僵尸在面对另一个僵尸卡死的问题
修复了已死亡的僵尸还会跑的问题
减少了僵尸穿门的几率
可作用范围现在已经修改到合适的半径(烟花、会说话的娃娃等现在只能近距离僵尸范围作用)
僵尸群将不再以无法进攻的建筑作为目标
为了修复路径而修改了工业仓库的地板高度
射击
所有武器的枪声距离加大
去除所有突击步枪和冲锋枪的旋转扩散惩罚
调整了瞄准时的准星摩擦
图像和音效
帧数更稳定
增加了大本营的音效载入范围
修复了大本营环境音效的预载
僵尸和AI
僵尸更喜欢有吸引力的NPC们(嘲笑,发光的,蜷缩地NPC们)
僵尸更喜欢有吸引力的目标(烟花,会说话的娃娃等,会造成回响和骚乱的东西)
明确了僵尸的分布
前哨站和物资
修正了日志中资源页面的日常资源消耗的计算
离线可获得的资源上限是15
新的前哨资源模型
每一个前哨站会在离线后的第一天消耗1的资源
所有前哨站的资源类型现在正常的产生资源
如果前哨站有资源,那么它将产生3的同类资源
修复了STEAM高分榜不让玩家保持玩家的最高分数的BUG
崩溃模式成就解锁角色的奖励追踪
实现了修复当一个NPC进入车辆的同时你离开车辆并离开时的崩溃问题
修复了按键更改的一个问题
为了支持即将到来的生命线DLC而改变了主界面的选择项
修改了当玩家从剧情模式与崩溃模式之间切换时,游戏世界重置的问题
原英文
Physics and Pathing
Made vehicles less flippy
Improved vehicle entry distances
Added a physics test when a vehicle flips to avoid throwing you out of the environment
Fixed glass failing to break properly
Fixed potential crash when zombies try to path outside of the playable area
Fixed zombies occasionally running in straight line towards target through collision
Fixed zombies getting stuck facing each other
Fixed dead zombies running in place
Reduced instances of zombies walking through doors
Radius is now proper on aggro range (fireworks, talking dolls, etc. now only pull nearby zombies)
Hordes no longer target buildings they can't infest
Changed the floor height on industrial warehouses to fix pathing
Shooting
Increased snap distance of all guns
Removed rotation spread penalty on all assault rifles and SMGs
Tuned aim friction
Graphics and Sound
Smoothed framerate
Increased range for the home base audio loading
Fixed base environment audio preload
Zombies and AI
Zombies prefer tasty NPCs (taunting, blazing, cowering NPCs)
Zombies prefer tasty targets (fireworks, talking dolls, etc. over echos and disturbances)
Cleaned up zombie distribution
Outposts and Resources
Corrected the daily resource calculations on asset page of journal
Capped the number of resources you can receive on subsequent offline days at 15
New outpost resource model
Each outpost costs 1 material for upkeep for the first day you're offline
All resource outpost types now correctly generate resources
If an outpost contains resources it generates 3 of that resource
Cleaning up Under the Hood
Fixed bug preventing the Steam leaderboard score from maintaining your highest scores
Retroactively award Breakdown achievements for unlocked characters
Implemented fix for crashes if an NPC is trying to enter a vehicle and you exit and continue
Fixed an issue with button substitutions
Changed main menu selection to support upcoming Lifeline DLC
Fixed world-reset issue when switching from the base game to Breakdown and vice versa
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