信徒 奥菲莉娅回忆中的修女
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本帖最后由 秋之回忆n 于 2011-9-7 04:55 编辑
http://game.ali213.net/thread-3660005-1-1.html
Hi guys,
Bit of a short update this week, as things are very busy at CA towers in the run-up to the Rise of the Samurai release. It’s a big project with lots of people working on it, and right now we’re putting the final touches and polish to it ready for release in September.
Just to fill you in on what we’re up to this week - we’re currently putting together a campaign diary blog for you guys, which will hopefully make for interesting reading for those of you interested in what the new Rise of the Samurai campaign offers. I’m playing as one of the Fujiwara clans.
By the way, regarding the content of the campaign, you’ll find play centres much more around the system of allegiance. Each province has an allegiance rating which can be influenced. Provinces more aligned to your family are less likely to be unhappy. Agents play a big part in controlling this.
There are four new agent types: Shiabyoshi, Junsatsushi, Monomi and Sou. I’ll go into more detail on each in my campaign diary.
Also this week, I’ve been playing with some of the new units which will be available in the campaign, and in multiplayer. The “Tetsubo Monk Hero” unit is awesome. You’re capped to just one of them, but they have huge clubs, with which they beat their opponents. They’re pretty tenacious, and have a lot of lasting power on the battlefield. That’s countered by their limited upgrades, and their limited numbers. I had a battle against multiplayer designer Ian Roxburgh earlier and they survived (almost) to the bitter end, despite being right in the mix.
Oh, by the way - did you see this preview on Rock, Paper, Shotgun today? We had the folks in on Thursday to take a look at the campaign, and they got to see our patch notes for the first time. Remember, the patch will be released for free at the same time we release Rise of the Samurai.
While I’m talking patch notes, we’re up to eight A4 pages worth of them. They include AI tweaks, fixes to cavalry bugs, optimisation tweaks, changes to multiplayer (including new clan competition browser options, unit caps, 11 new maps, unit balancing, costing and veteran tweaks – plus much more).
Next week I’ll spill the beans on the campaign diary (when I’ve won or lost, it could still go either way!). Do you have any burning questions you’d like answering? I’ll do my best to address them in the next update.
Talk to you next week!
Best regards,
Craig.
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