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[注意] 文明5 最新补丁1.0.0.62出来了 [复制链接]

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楼主
发表于 2010-10-23 00:02:48 |只看该作者 |倒序浏览
修改了很多之前的不足之处

Updates to Sid Meier's Civilization® V have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

UI

* Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
* Aircraft banner corrections - now when you rebase an aircraft, the number will move with it.
* Resource icons now come up with Ctrl-R again, instead of sharing the same button with Build Roads.
* Selecting a great general will no longer cause yield icons to appear.
* Added option to disable auto-unit cycling.
* Fix for full-screen game when running dual monitors. Previously, the curser could scroll off the "open" side, and not be able to scroll the map in that direction.
* Misc additional fixes to mouse controls, and other interface issues.
* Rounded out financial information in the Economic Overview screen.
Details now provided on the amount of gold provided by each city, the cost of buildings in each city, etc.
* Auto-populate save menu with save file name
* Allow selection of other cities by hex from within the city screen
* Added detailed trade route info to Economic Overview screen
* Added new tab to the Economic Overview Screen: "Resources & Happiness."
* Added option to activate the mp score list in single player (for "always up" score similar to Civ IV.)
* The Annex/Puppet/Raze popup now indicates how much extra Unhappiness will be assumed with each action.
* If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them.
* Added Yield & Culture tool-tip info to the production popup.
* Tweak information on the Global Politics tab in the Diplomacy Overview screen.


MODDING

* Category list now displays correctly
* "Installed" panel now displays ALL versions of a mod but prevents the user from enabling multiple versions.

GAMEPLAY

* Workers - Added option to force workers to ignore manually made improvements (so they don't change what you decide was best for a plot). (增加选项让工人自动工作时不更改已有的建筑)
* Workers - Fixed bug where number of turns to complete were incorrect in build action button tool-tip.
* Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more.
* Economy - Increased city wealth setting to 25% (wealth功能加25%)
* Economy - Multiple fixes to the way trade-routes are tabulated and recognized.
* Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game). (可以卖已造过的建筑了)
* Trade - Found and corrected a Trade problem that could cause your Resource inventory to multiply.
* City States - Fixed a bug where you could not gift aircraft to city states.
* Military - Medic promotion now only provides healing bonus for adjacent units.
* Military - Fix for Minuteman movement.
* Military - Correct promotions for "archer-like" units (horse archers, chariots).
* Military - Embarked units will no longer slow enemy land units
* Military - Improved unit cycling logic. Camera will jump around much less. (改善,减少镜头自动切换)
* Balance - Engineers +1 hammer (工程师加1锤头)
* Balance - Disbanding units now provides only 10% of their production cost in gold. (解散单位现在仅提供其所需生产力10%的金币)
* Request - Enable "one more turn" button if you lose, but are still alive.


AI

* Military - Better handling of unit need (navy vs land, etc.). (改善AI 对海军和陆战单位的控制等)
* Military - AI will tend to build ships to deal with blockaded cities more often (AI 更倾向于造海军封锁城市)
* Military - Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forces
* Diplomacy - AI will be more reluctant to offer or accept open border agreements with more powerful opponents.
* Diplomacy - Fix for never ending deals (peace, research agreements, etc).
* City - City specialization and city focus improvements.
* City - Cities that are Avoiding Growth will not grow while that option is selected
* Workers - Priority of trading posts reduced, and rebalanced priorities on other improvements
* Workers - Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing.
* City - Make sure Puppets don't construct buildings that require Resources. (傀儡不会造需要消耗资源的建筑)
* City - Add a Puppet city strategy that turns off training buildings and emphasizes gold.
* Military - Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.


MULTIPLAYER

* Exploit - Fix for gifting unit exploit
* Chat - Color-coding, sound alerts, etc., added for in-game chat system, including a larger window.
* Deals - Additional deal validation put in place to verify deals before they are committed


MISC

* Research treaties that end because you declare war will no longer grant the free tech(在有合作研究的情况下,你主动宣战不会再得到一项免费科技)
* Save/Load - Fix for corrupted saves being experienced by some players in late-game.
* Map - Huge map crash-during-load fix that were reported on some specific systems.
* Map - Terrain caching fix that could cause problems for certain video cards (the "glowing red orbs" seen on the map are an indicator of this).
* Map - Fix for the low res terrain that appears the first time the game is run (terrain tiles would not load in anything but low-res the first time you play on some computer configurations)
* Strategic View - Crash fix for units rendering in background.
* Strategic View - Fix for selecting units either standing on a city plot, or garrisoned in the city plot.
* Eyefinity - Better handling of leader scenes when using Eyefinity displays.
* Tutorials - Many tutorial tweaks and adjustments.
* Multiple crash fixes.
* Taller than wide map crash fix.

[ 本帖最后由 julius_DK 于 2010-10-23 00:04 编辑 ]

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沙发
发表于 2010-10-23 00:11:29 |只看该作者
等于没说

[ 本帖最后由 Dmfx.YH 于 2010-10-23 00:26 编辑 ]

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板凳
发表于 2010-10-23 02:08:34 |只看该作者
nnd,不能读原来的档……这个补丁很好,俺玩的时候基本沒感觉卡
Absence to love is what wind is to fire. It extinguishes the small; it inflames the great.
千里之爱如火临风,小火则熄,大火则旺

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地板
发表于 2010-10-23 04:14:44 |只看该作者
有破解版可以下载吗?

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5#
发表于 2010-10-23 05:36:10 |只看该作者
出了没有啊,没出等于没说啊,快点出啊~~~~~

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6#
发表于 2010-10-25 09:54:03 |只看该作者
据某某人说,已经出了,他也玩上了,解决了后期卡的问题,但无法读取之前的存档(1.17,1.20),另外也不能用中文补丁,汉化后无法进入。

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Annerose von Grünewald
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2009.7最佳问答

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7#
发表于 2010-10-25 10:20:12 |只看该作者
原帖由 sasking 于 2010-10-23 05:36 发表
出了没有啊,没出等于没说啊,快点出啊~~~~~

出了滿久了



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8#
发表于 2010-10-25 14:26:55 |只看该作者
有没有英文的啊。。

我只求快点上手啊

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9#
发表于 2010-10-25 14:29:14 |只看该作者
想问的是这个补丁怎么下啊,下的时候还需不需要找之前的补丁装完,我的是17版的。

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10#
发表于 2010-10-25 15:18:39 |只看该作者
出了好啊,等待汉化更新,汉化只支持到1.0.0.2吧?期待中!

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11#
发表于 2010-10-25 16:00:28 |只看该作者
汉化可以进游戏 但是城市无法生产和购买 没法完成回合
我看到前方一堆死尸.........

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12#
发表于 2010-10-25 19:32:23 |只看该作者
本人已经在更新了(正版),貌似带有蒙古,容量为4G多。

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13#
发表于 2010-10-25 21:41:00 |只看该作者
弱弱的问下怎么更新

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14#
发表于 2010-10-25 22:26:08 |只看该作者
原帖由 eefdany 于 2010-10-25 19:32 发表
本人已经在更新了(正版),貌似带有蒙古,容量为4G多。


蒙古?我再进去看一眼,刚才没看到啊

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15#
发表于 2010-10-26 14:51:07 |只看该作者
原帖由 dinosaurzb 于 2010-10-25 22:26 发表


蒙古?我再进去看一眼,刚才没看到啊

不好意思,没有蒙古。4G多的是主程序数据库(天呐!大换血啊!)

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16#
发表于 2010-10-26 15:26:16 |只看该作者
看看更新老什么!

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