- UID
- 1117550
- 主题
- 0
- 阅读权限
- 20
- 帖子
- 161
- 精华
- 0
- 积分
- 81
- 金钱
- 1835
- 荣誉
- 0
- 人气
- 0
- 在线时间
- 541 小时
- 评议
- 0
- 帖子
- 161
- 精华
- 0
- 积分
- 81
- 金钱
- 1835
- 荣誉
- 0
- 人气
- 0
- 评议
- 0
|
把arena.lur下的的这字--DCatcher: spawned enemies table
dc_enemy_dead={}
--DCatcher: pet digger setting
dc_pet_difficulty = 25-- rang from 10 to 30, the larger the more difficult
dc_pet_increase_enemy = 1 -- whether increase the number of enemy
dc_pet_troop_prob = 3
dc_pet_runes_prob = 5
dc_pet_attri_prob = 20
dc_pet_crystals_prob = 4
dc_pet_equip_prob = 2.5
dc_pet_scrolls_prob = 2
dc_pet_lead_prob = 3
-- the rest probability defaults to money
--DCatcher: arena setting
dc_favor_long_battle = 1 -- do not penalize mana and rage generation
--DCatcher: internal use, do not change
dc_multiply = 0
--DCatcher: increase enemy number
if dc_pet_increase_enemy ==1 then
for i=1,Attack.act_count()-1 do
local initsize=Attack.act_initsize(i)
if Attack.act_nonhuman(i) and initsize>1 then
local grow = 1 + geometric_sampler(dc_pet_difficulty)*Game.MapLocDifficulty()*2/100.0
Attack.act_initsize(i,math.ceil(initsize*grow))
Attack.act_size(i,math.ceil(initsize*grow))
Attack.log(.0001,"add_blog_growing_enemy","name","<label=cpn_"..Attack.act_name(i).."></color>","special",math.floor(grow*100-100))
end
end
end
加到2。4魔书同一文件-**************************************
-- 念徉怅?蝠铘邋?爨磬?- 磬鬣腩
--**************************************
first=0
exp_sum=0
lead_kill=0
item_bonuses()
skeleton_gate = {}
adrenalin_on_start()
features_treasure_searcher()
new_skill_holy_armor()
--DCatcher: spawned enemies table
dc_enemy_dead={}之下就可了挖军团 |
|