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我有一个猜想,就是做一个拿长枪的骑兵。用白耳做例。
;白耳兵
type Baierbin_Liubei
skeleton fs_spearman, fs_swordsman
indiv_range 40
texture empire_east, bi/data/models_unit/sanguo/textures/Baierbin_Liubei.tga
texture empire_east_rebels, bi/data/models_unit/sanguo/textures/Baierbin_Liubei.tga
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei.cas, 15
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei1.cas, 30
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei2.cas, 40
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei3.cas, max
model_sprite empire_east, 60.0, bi/data/sprites/empire_east_Baierbin_Liubei_sprite.spr
model_sprite empire_east_rebels, 60.0, bi/data/sprites/empire_east_Baierbin_Liubei_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
然后把名字和动作改了,动作用的马上用枪的动作
;白耳兵
type Baierbin_Liubei1
skeleton fs_hc_spearman
indiv_range 40
texture empire_east, bi/data/models_unit/sanguo/textures/Baierbin_Liubei.tga
texture empire_east_rebels, bi/data/models_unit/sanguo/textures/Baierbin_Liubei.tga
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei.cas, 15
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei1.cas, 30
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei2.cas, 40
model_flexi bi/data/models_unit/sanguo/Baierbin_Liubei3.cas, max
model_sprite empire_east, 60.0, bi/data/sprites/empire_east_Baierbin_Liubei_sprite.spr
model_sprite empire_east_rebels, 60.0, bi/data/sprites/empire_east_Baierbin_Liubei_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
改好了保存,再打开export_descr_unit.txt,查找无当飞军,找到了复制一份放在他下面
;无当飞军
type Wudangfeijun Liubei
dictionary Wudangfeijun_Liubei
category cavalry
class heavy
voice_type Heavy_1
soldier Wudangfeijun_Liubei, 27, 0, 1
mount sanguo horse heizm
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, very_hardy, command, power_charge
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 11, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 9, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,1
stat_sec_attr no
stat_pri_armour 10, 12, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, -4, 0, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 50
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3000, 600, 240, 280, 1500
ownership empire_east, empire_east_rebels
把名字改掉,把模型改成开始我们自己改的白耳兵的,把副武器去掉,
;白耳骑
type Baierbin Liubei1
dictionary Baierbin_Liubei1
category cavalry
class spearmen
voice_type Heavy_1
soldier Baierbin_Liubei1, 27, 0, 1
mount sanguo horse heizm
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 12, 11, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr spear
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 10, 12, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 0, -4, 0, -2
stat_mental 14, disciplined, highly_trained
stat_charge_dist 50
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 3000, 600, 240, 280, 1500
ownership empire_east, empire_east_rebels
这久改好了,至于他的能力自己可以参照我前面讲的来改,最后就是添加图片和翻译说明
到Rome - Total War\bi\data\ui\unit_info\empire_east下,找到Baierbin_Liubei_info.tga,这是白耳兵的图片,你也可以自己做和用的图片,把图片复制一份了,把名字改成Baierbin_Liubei1_info.tga,然后放到里面,再到Rome - Total War\bi\data\ui\units\empire_east下找到#Baierbin_Liubei.tga,把他复制一份,把名字改了#Baierbin_Liubei1.tga,然后放到里面,这样图片就改好了
改翻译说明打开Rome - Total War\bi\data\text的export_units.txt,找到白耳兵,复制一份到他下面
¬**----------------
¬**--白耳兵
{Baierbin_Liubei}白耳兵
{Baierbin_Liubei_descr}
白耳兵\n\n劉備主力部隊之一。大將陳到所督。夷陵之戰\n蜀軍大敗,陳到率幾百名白耳兵抵擋住大批吳\n軍的追擊,成功的保護了劉備。白耳兵攻防俱\n佳,對騎兵與步兵都頗有成效。
{Baierbin_Liubei_descr_short}
白耳兵\n\n劉備主力部隊之一。大將陳到所督。夷陵之戰\n蜀軍大敗,陳到率幾百名白耳兵抵擋住大批吳\n軍的追擊,成功的保護了劉備。白耳兵攻防俱\n佳,對騎兵與步兵都頗有成效。
把名字改了
{Baierbin_Liubei1}白耳骑兵
{Baierbin_Liubei1_descr}
白耳骑兵\n\n劉備主力部隊之一。大將陳到所督。夷陵之戰\n蜀軍大敗,陳到率幾百名白耳兵抵擋住大批吳\n軍的追擊,成功的保護了劉備。白耳兵攻防俱\n佳,對騎兵與步兵都頗有成效。
{Baierbin_Liubei1_descr_short}
白耳骑兵\n\n劉備主力部隊之一。大將陳到所督。夷陵之戰\n蜀軍大敗,陳到率幾百名白耳兵抵擋住大批吳\n軍的追擊,成功的保護了劉備。白耳兵攻防俱\n佳,對騎兵與步兵都頗有成效。
这样,白耳骑兵就有了枪兵对骑兵的加成和骑兵对步兵的加成。 |
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