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[转贴] L4D2消息汇总(24/7增加新武器M79榴弹发射器) [复制链接]

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楼主
发表于 2009-6-3 12:13:37 |只看该作者 |倒序浏览
内容来自于Steam官方论坛. http://forums.steampowered.com/forums/showthread.php?t=884519
(有λ符号的是指通过官方途径得来的消息)

Game Information
Release: November 17, 2009. λ  发行日期
Platforms: Windows and Xbox 360. λ  平台
Engine: Source. λ 引擎还是Source
Preliminary Price: $59.99 for Xbox 360. $49.99 for PC.

Highlighted Features 主要特色
5 new campaigns, including "The Parish".  五个新战役
4 new characters: Coach, Rochelle, Ellis, and Nick. λ  四个新角色
5 new melee weapons. One has not been announced.  五种新的冷兵器, 一种未知.
Known melee weapons: axe, chainsaw, frying pan, and baseball bat. λ  已知的冷兵器: 消防斧, 电锯, 煎锅, 球棒
New ranged weapons. λ 新的长射程武器
Ranged weapons include new pistols, silenced SMG, new pump and auto shotgun, new sniper rifle. 包括手枪, 加装消音器的MAC-10冲锋枪, 非自动和自动霰弹枪, 狙击枪
Additional new "items". λ  新的道具
New (heretofore unknown) game mode. 新的游戏模式
Updated "AI Director 2.0" λ  升级的AI Director 2.0
New Infected types (e.g. Charger). λ  新的特殊感染者 (比如Charger)
3 new SI types (according to an interview on G4).  三种新的特殊感染者 (消息来源于G4的访谈)
At least some chapters take place in daylight hours. λ  某些章节发生在白天
*L4D2将包含20种以上的新武器和物品

Other Features/Mechanics 其他游戏机制
Will work with community maps made with the L4D1 SDK. 用L4D1的SDK制作的地图可以用在L4D2上
Left 4 Dead 1 content may be included in the DVD, so that Xbox players will not have to switch DVDs to play the old content. This might also be true for PC users. L4D1的内容可能会被包含在L4D2里(仅仅是可能, 其实可能性比较小)
Co-op mode, Versus mode, and Survival mode (plus new maps to accommodate them) will be included at launch. λ  4种游戏模式会直接包含在新发行的游戏中.
Melee fatigue will be included, and may affect Campaign mode. 近战会加入疲劳指数,可能同时应用在COOP模式里
At least some L4D1 achievements are included. 一些L4D1的成就仍会被包括进来

Story Elements 故事性要素
Takes place after L4D1's events; located in the American Southeast (instead of Pennsylvania). In some places, the Infection is not as pervasive as it was in all areas of L4D1. 发生在L4D1之后, 地点在美国东南部. 在某些地方不会像L4D1中一样完全布满感染者
A continuous storyline between campaigns with more tie-ins. It is intended to be a more coherent narrative than the L4D1 campaign set. 每个战役的故事连贯性更强
The team has expressed a desire to improve the storytelling without adding bulky narrative devices like cutscenes. 不使用占用硬盘空间的过场动画叙述故事
Round characters: over the campaigns, their personalities and relationships will change. 更加饱满的人物个性, 在战役进展中他们的性格和关系会发生改变
The team intends to have more back-and-forth interactions between Survivors, with some running jokes. 更多的人物之间的沟通, 外加一些好玩的玩笑
Still no backstory to the infection. 对感染者的背景没作解释
The military takes a much greater role. There is talk of "humans turning on humans", though Chet has specifically said that Survivors will not be firing at other humans. There will be some kind of violent tension between the military, which is cordoning off "safe" areas in New Orleans, and survivors who wish to enter the safe zones.  军方扮演了更重要的角色, 生还者不会被迫使攻击人类, 但是他们与军方之间会产生一些矛盾.

Campaigns 战役
The Parish 教区
The final campaign in the main story sequence. Set in New Orleans, LA, it features daytime gameplay and a primarily urban setting. The goal of the map is to battle through various parts of the city to escape on a military vehicle. At least part of the last chapter is set in the historic French Quarter. Gameplay footage reveals building-to-building tactics as well as an elaborate scene where the Survivors must race across a bridge littered with cars, Infected, and dangerous drops. 最后的一个战役, 没什么好介绍的了

One possible chapter name is "The Dock". It's unclear what real area may have inspired this area.

There appears to be a much greater emphasis on contact with (or at least knowledge of) other humans, as fighter jets can be seen in the background. This comes in stark contrast to the current L4D, which has a decidedly more bleak outlook with almost no show of a cohesive defense against the outbreak.

Swamp Fever 狂热沼泽

Other Campaigns 其他战役
Very few details are available about other campaigns right now, but there are five, total. The first campaign is set in Savannah, GA (not Africa ), where the infection has not completely taken hold yet. Between Savannah and New Orleans, there will definitely also be swamp-based campaigns. These swamps will include wide-open areas that may be subject to dangerous weather conditions that will suddenly limit visibility. Chet mentioned the limited visibility in the cornfields of BH5 as being of a similar design, gameplay-wise. 没什么消息, 第一个战役发生在乔治亚州的萨瓦纳, 一个仍未被感染者完全侵占的地方. 还会有一个通过沼泽地的战役, 可能会包含恶劣的天气环境从而影响人的能见度.

Characters角色,就不介绍了

Coach 39岁
A high school football coach who used to play for a college team until he had a career-ending knee injury and decided to get his degree. He's from the Savannah, GA area, and is used to handling kids and parents. Coach is voiced by Chad Coleman, an actor from the TV series "The Wire". When asked about whether or not the character is based on the "Survivor" contestant, Chet Faliszek, the L4D team leader, had this to say: "[He's] not based on the world's biggest ♥♥♥♥♥♥bag. We made that design choice."

Rochelle 26岁
A northerner from Cleveland. She has a degree in communications and always wanted to be involved in the news. After working for a cable news station as an associate manager, doing meaningless tasks, she was promoted and sent to produce a story in Savannah, where some kind of odd occurrences were happening.

Ellis 21岁
A smart, fun-loving, beer-loving, goofiness-loving mechanic with Southern flare. Need we say more?

Nick 35岁
A gambler, conman, and all-around picaresque persona in a slick, expensive suit. Nick joins the other three and is unsure about whether or not he can trust them. He's the most cynical and bitter of the Survivors, and is still trying to figure out the best "angle" to get from the recent zombie apocalypse. Over time, he begins to trust and value his new compatriots.

10 Melee Weapons 10种近战武器
Melee weapons will be available in L4D2. Many of the weapon mechanics, including how it can be carried (will it have its own slot?), are not known. It appears that bashing (pushing) is possible with melee weapons in addition to offensive attacks. This is at least true for the fire axe.

The Fire Axe 消防斧
The fire axe is the most extensively covered melee weapon so far. It's a short red axe often used by firefighters. Survivors primarily swing it in a horizontal cutting motion, but they will occasionally also swing it vertically, perhaps when attacking SI.

The axe has a cleaving (AOE) effect that can be quite devastating. It also deals location damage, meaning that it can affect specific subset areas of the body, much like how Level 2 weapons can shear off extremities now. The axe can deal friendly fire damage, but the limitations of this are not clear. 威力巨大的武器, 可以对队友造成伤害,但如果使用得当甚至会一斧劈死Witch

The axe will be able to crown a Witch if used properly.

Cast-Iron Pan
The cast-iron pan (shown here wielded menacingly by Nick) makes a KAPWANG sound when used. It is unclear whether it also has cleaving or location damage abilities.

Chainsaw
There will be a chainsaw manufactured by the world-famous Saxton Hale Industries. Little additional information is available.

Baseball Bat
Very little information exists about the baseball bat. 其他的冷兵器没什么消息

拿起冷兵器时会收回主要武器, 当再次使用主要武器时需要扔掉手中的冷兵器

Ranged Weapons 长射程武器
Submachine Gun
Instead of the Uzi, the new game features a silenced MAC-10. The silencer makes no difference in gameplay mechanics. Based on the real specs of the MAC-10 and gameplay footage, the MAC-10 will likely have a very similar rate of fire. 带消音器的MAC-10冲锋枪, 消音器没有实际作用, 估计是为了保护玩家的听力吧, L4D1里的手枪声音可够刺耳的

Shotguns
The new autoshotgun model appears based on the SPAS-12, but it is unclear if it has any effective difference from the Benelli M4. In reality, both weapons are relatively similar and can fire the same ammunition at similar rates.

There is a new pump shotgun model. On first glance, it looks like the Mossberg 500 Marine.

此外还包括大威力左轮手枪和bolt-action步枪。

Sidearms 副武器
The game appears to have at least two types of sidearms, both 9mm. The Glock 17 and Sig Sauer have both appeared in the "Garden Maze" video. 至少两种手枪, Glock17和SIG Sauer. (不明白两种枪的装弹量不一样怎么办)

Incendiary Ammo 可燃子弹, 似乎还有其他种类的特殊子弹?
Incendiary ammunition is the only new ammo type that has been revealed. This ammunition appears as a special type of ammo cache. After picking it up, every bullet from your first clip sets any Infected it hits on fire. If your bullets have this bonus, your tracers' trails appear red.

The number of bullets that receive this bonus is based on a fixed number, not on the realistic concept of a clip. This means that after you pick up this ammo, you could fire one shot, reload, and then the next shot would still be incendiary. It's unclear if this affects your pistols, as well.

Infected 感染者
Common Infected 普通感染者
The Common Infected and current Special Infected will still be in the game. However, there will be some noticeable differences. Common Infected will be harder to kill. In the daytime, they won't be able to see you from as far as in nighttime, and they will behave differently. They also have a different appearance. Clothing will be more in line with Southern sensibilities. 僵尸会变得更难打一些, 白天和夜间的习性会改变

"Uncommon Common Infected" will be added to the game. Currently, the only known UCI is the zombie wearing the environmental suit (Hazmat suit). The suit, which can be white, yellow, or green, renders him immune to Molotovs and other fire-based attacks, including the fire effect of the new incendiary ammo (see this screenshot). 可以抵抗火烧的防护服僵尸

Original Special Infected
The original five SI will return in the new game. A few new voices and other sounds have been added, though the number of new sounds has not been determined. At least the Boomer, Hunter, and Witch are visible in IGN's E3 gameplay videos. 5种旧的特殊感染者仍然会包括在游戏里, 可能会增加新的音效

Witch
The Witch will behave differently during daytime. Instead of sitting, she will stand and wander around, making her much more difficult to crown. She may also turn around randomly. This has led some to call her the "Wandering Witch". There are some indications that the warning signs for the Witch will also be less perceptible in the daytime. 在白天里加入了游荡Witch

Gameplay footage shows the Witch sitting down. This might be due to her position in the shade or because she got lazy.

The Charger
One new Boss type has been revealed: the Charger. You may want to look at this thread. While not as large as a Tank, he has an enlarged torso and right arm and an abnormally shaped head. His left arm is shriveled and hangs oddly off the side of his hunched back. He wears a pair of overalls that have slightly burst due to his malformations. He can be seen from the front and back in the teaser trailer.

The Charger is designed to defeat camping tactics by rushing Survivors. He is not as stalwart a Tank, but he can do serious damage. Some accounts indicate that the Charger has less obvious warning signs than a Tank, so he may surprise you and your group from the flanks. He has a habit of charging groups like a bull, tossing and stunning anyone he hits. However, he has trouble turning, and it may be possible to sidestep him.

If the Charger grabs you, he picks you up (disabling you) and slams you to the ground repeatedly. It is unclear whether his attacks while disabling Survivors have a cleaving (area) effect. Other Survivors must rescue you by killing the Charger. He appears to be immune to bashing. 为了弥补Tank体形过大行动不便的缺点而设计出了Charger, 可以蓄力攻击, 还可以把生还者抓住狠K

Gameplay Changes 游戏内容的变化
The developers have said that they want to change things up and throw off current tactics and exploits without changing too much of what made the original game so enjoyable. This means that there will be some game mechanics changes and some new challenges.

On average, the total number of Infected in each level has been increased. Where an average game in L4D1 might result in a death count of around 1000-1200, the average game in L4D2 might disembowel 1700-2000 zombies. 感染者的数量上升

AI Director 新的AI
The AI Director (2.0) will have significantly more control. In addition to "his" current tasks of controlling spawns, item locations, and music, the new AID will also be able to control the layout of the map itself, changing the location of obstacles and available pathways. This is designed to change based on how well the Survivors are doing. Making longer paths (is supposed to) make the encounter harder. Dynamic paths are also expected to make Versus much more interesting, giving the Infected more of an awareness edge. 除了L4D1中改变弹药位置等功能, 还可以根据玩家的水平改变游戏的路线.

Chet has mentioned two specific locations where this will occur: the Cemetery and French Quarter in "The Parish". Changes in grave sites will result in changes in path in the cemetery, while explosions caused by the military will change the path in the French Quarter. 例如墓地的地形会随机改变, 轰炸机的爆炸也会改变玩家要通过的路线

The AID2 can also control weather and other effects to completely customize the experience. This is especially true for the swamp-based campaign(s), where the Director can implement harsh weather conditions (and complementary audio cues to warn players about them) which will severely limit visibility, making flanking attacks extremely dangerous. Think the cornfield in BH5. 新AI可以随机控制天气, 制造紧张状况

Gauntlets "迷你生还模式"
In addition to crescendos, the new experience will include "gauntlets", which have been described as "mini-Survival mode" parts. These are designed to force Survivors to move by placing an objective at the end of a path. For instance, the "Stop the Alarm" video includes a tooltip telling Survivors to deactivate an alarm to open a door. This objective must be reached to stop the hordes from coming. Shiva stacking and camping will no longer be viable options for these. 即在引发僵尸潮以后需要到另一处关掉某个开关结束特殊事件.

Chet has specifically said that the highest priority for the L4D2 team thus far has been counteracting closet and corner camping, saying that it "sucks that the best way to play the game isn't the funnest." Gauntlets and Chargers are two ways of countering these strategies. L4D2的首要目标是使玩家的"蹲点"战略失效

Superficial Changes 表面上的改变
Increased gore. More detailed screen-splattering effects.  更加血腥
More complex location damage (shearing of limbs, part of the chest, etc.)  对感染者的伤害刻画更加精细
New tooltips, e.g. "Deactivate the alarm to open the exit doors."  即"迷你生还模式"


http://www.gametrailers.com/game/left-4-dead-2/11391 这里有几个新的视频(可能是新的,我也不清楚),我看这个网站根本没速度,下载也是龟速,大家能看的就看看吧

L4D2 PC版视频串烧(MP4格式,25MB,5‘47)
http://www.rayfile.com/files/6e4 ... -a0c4-0019d11a795f/
=========================================================================================================================================
7月21日新增关于Swamp Fever的消息:

新的special infected(特殊感染者): Spitter
它的攻击方式是呕吐, 呕吐物会持续一段时间而不会马上消失, 碰到呕吐物的生还者会持续受到伤害(我猜就像身上着火一样).

新的uncommon common infected(特殊普通感染者): Mud Men
一种用四肢飞速爬行的普通僵尸, 可以在水中爬, 因此会变得让人比较难以察觉

详细内容可以在这里看到(英文的): http://pc.gamespy.com/pc/left-4-dead-2/1005376p2.html

另外还有两个swamp fever的高清试玩视频(视频里并没有什么新鲜东西, spitter的制作还没有完成)

http://www.rayfile.com/files/9a6 ... -a5bc-0019d11a795f/

http://www.rayfile.com/files/02a ... -93f7-0014221b798a/

另外还有两种新的物品:

1. 弹药包: 可以随时补充弹药, 但会取代急救药包的位置
2. 肾上腺素: 暂时增强生还者的活力, 使之能够在穿越僵尸群的时候奔跑速度不减慢, 并且可以暂时无限挥舞枪托(即鼠标右键), 但会取代止疼药瓶的位置.

================================================================================================
7月23日
新武器: AK-47; 榴弹发射器(计划中)
========================================================================================================
7月24日

新增武器M79榴弹发射器:终结者2中T800拿的那个玩艺

新增uncommon common infected(特殊普通感染者):穿防弹背心的僵尸,只能打身体的某个部位将其消灭。


[ 本帖最后由 cocoawaye 于 2009-7-24 13:17 编辑 ]

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沙发
发表于 2009-6-3 12:15:06 |只看该作者
楼主火星 了,楼主穿越了。。。。。。。。。。。。。。

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板凳
发表于 2009-6-3 12:35:02 |只看该作者
晕, 你没看到写着"汇总"吗  

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正六位下 神琴師

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地板
发表于 2009-6-3 12:56:25 |只看该作者
不错不错,TANK是取消了还是什么,没看明白,看来故事和我预计的相似,政府不会是什么好鸟

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5#
发表于 2009-6-3 12:57:48 |只看该作者
原帖由 cocoawaye 于 2009-6-3 12:35 发表
晕, 你没看到写着"汇总"吗  


关键的是昨天就有人汇总了,且你的资料中也没有新的内容.

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6#
发表于 2009-6-3 13:01:40 |只看该作者
原帖由 lk9d 于 2009-6-3 12:56 发表
不错不错,TANK是取消了还是什么,没看明白,看来故事和我预计的相似,政府不会是什么好鸟

"5种旧的特殊感染者仍然会包括在游戏里"

原帖由 newsass 于 2009-6-3 12:57 发表


关键的是昨天就有人汇总了,且你的资料中也没有新的内容.


你觉得我的帖子没用的话不要看就是了,我觉得我发帖子并不会妨碍到你什么吧?

[ 本帖最后由 cocoawaye 于 2009-6-3 13:05 编辑 ]

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正六位下 神琴師

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7#
发表于 2009-6-3 13:04:24 |只看该作者
原帖由 cocoawaye 于 2009-6-3 13:01 发表

"5种旧的特殊感染者仍然会包括在游戏里"


那这个什么Charger有多大意义呢?TANK也经常把人困住很K啊

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8#
发表于 2009-6-3 13:06:56 |只看该作者

回复 #7 lk9d 的帖子

但是你有没有发现Tank进一些比较小的门或窗户什么的会有困难?再加上每次Tank来地面都会颤抖,或许Charger可以出其不意的攻击人呢,谁知道呢。。。

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正六位下 神琴師

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9#
发表于 2009-6-3 13:11:27 |只看该作者
原帖由 cocoawaye 于 2009-6-3 13:06 发表
但是你有没有发现Tank进一些比较小的门或窗户什么的会有困难?再加上每次Tank来地面都会颤抖,或许Charger可以出其不意的攻击人呢,谁知道呢。。。


这个也不小 ,呵呵,一起期待吧,我比较期待其他新BOSS,和会主动移动的巫女

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10#
发表于 2009-6-3 13:39:58 |只看该作者
楼上几位,总之我感觉在1代中,各僵尸boss攻击模式及生还者的一些设计真的可以说达到了完美,希望不要有大的改变.

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11#
发表于 2009-6-3 15:35:04 |只看该作者
不求最完美,但求更完美,抱着这个心态,游戏才会越来越好。

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地狱 傲慢

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12#
发表于 2009-6-3 21:36:29 |只看该作者
49.99$pc......
本想著l4d會好好的更新下去
造麼快就出2了.........

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13#
发表于 2009-6-3 21:53:21 |只看该作者

回复 #12 @wozie@ 的帖子

所以这个问题在Steam的官方论坛上引来很多人骂街  如果L4D1真的被放弃了,那么Valve确实够缺德的. 但是Valve的人接受采访时说L4D1不会被遗弃, 仍会继续更新下去.

所以我猜想, 也许L4D1真的会继续更新下去, 而且跟L4D2走不同的路线, 但是这种可能性微乎其微

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14#
发表于 2009-6-3 22:37:37 |只看该作者
50美刀啊,只能玩盗版了。。。。

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15#
发表于 2009-6-4 01:15:58 |只看该作者
原帖由 cocoawaye 于 2009-6-3 21:53 发表
所以这个问题在Steam的官方论坛上引来很多人骂街  如果L4D1真的被放弃了,那么Valve确实够缺德的. 但是Valve的人接受采访时说L4D1不会被遗弃, 仍会继续更新下去.

所以我猜想, 也许L4D1真的会继续更新下去, 而 ...


这种想法太大胆了吧……我觉得只有一种可能就是L4d一直更新到L4d2出来……然后L4d2将1跟2整合
这个才符合现实…………

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16#
发表于 2009-6-4 01:24:09 |只看该作者
发现不辣的皮了。l4d1和2应该不会整合的,个人看法,顶多来个买过1代的有一定优惠的措施。
不过地图我想1和2可能会共用。

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17#
发表于 2009-6-4 02:15:18 |只看该作者
我也认为1,2不可能整合.地图经过处理可能可以导入2代而已.

接10楼的话题,还是感觉现在僵尸boss的攻击形式设计得已经很全面,很完美了,没有什么好再设计和改进的(小的攻击参数改动不在讨论范围)难道要再设计一个smoke的双胞胎兄弟?他的功能和现在的smoke相反,不是把人卷到近身,而是用舌头把生还者顶得更远??呵呵!

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18#
发表于 2009-6-4 06:02:55 |只看该作者
我的意思就是2代可以继续玩1代的所有地图。。也就是说2代将会有9个战役
4个老的。。5个新的。。

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19#
发表于 2009-6-4 08:13:50 |只看该作者
原帖由 niuwen77 于 2009-6-4 06:02 发表
我的意思就是2代可以继续玩1代的所有地图。。也就是说2代将会有9个战役
4个老的。。5个新的。。


官方不是也有消息说会考虑,这样就是说考虑到了这一点,但不知道能不能在2代发行时就兼容1代,或是要靠玩家的导入,导出地图.或是等开发小组再后续的工具来解决1代地图共享到2代中...

另外1楼的图片看不到,只看到一张好黄的香蕉.人家可是正经人.

[ 本帖最后由 newsass 于 2009-6-4 08:18 编辑 ]

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20#
发表于 2009-6-4 13:32:41 |只看该作者

回复 #19 newsass 的帖子

奇怪我这里能看到图片,不知道什么毛病,所以把图片删掉了。看到香蕉是因为那个网站叫ImageBanana

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