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直接迅雷下载:http://hq-coh.com/~xalibur/blitzkrieg_v150_beta_update.exe
Fixed Bugs/Changes beta update:
- PE Grenadiers (all types) aren't getting cheaper after the upgrade to 7 soldiers
- PE AT Gren: AT-ambush text corrected
- Infiltration Fallschirmjaeger of WM-Terror Doctrine: Sprint/Fire Buttons don't overlap each other anymore
- heavy Waffen-SS squad of the PE (callable by the Haupsturmfuehrer) limited to 1
- range of MG42 corrected from 45 to 60 (should have been that way in the beginning!)
- Stuka rocket barrage and the incendiary oil barrage of it now share 1 timer so two savlos in a row (one with and the other without the oil in a row aren't possible anymore)
- VET-levels are now decreasing the recharge time of the incendiary oil barrages (Terror Doctrine)
- the correct population-cap is now shown for the Kingtiger-Ace
- VET-icons fixed for Ostwind and the Stuka with Wurfrahmen 40
- US Easy8 Call-In (Tank Tree) limited to 1 to prevent spamming
- heavy Waffen-SS squad call-in of the Haupsturmfuehrer increased from 120 to 180 seconds
- heavy Waffen-SS squad can now correctly retreat to the Haupsturmfuehrer
- Kingtiger-Ace of the PE can now be called-in correctly
Update 16-06
- Overwatch ability of 25-Pounder, Mortar & Priest is now correctly researched via the command-tree
- Walking Stuka Halftrack continous-fire bug removed
- CW Officers can call-in off-map artillery support again after researching the ability in the command tree
- Fallschirmjaeger of the FjR 6 (Terror Doctrine) changed:
--> Call-In costs raised from 420 to 500 manpower
--> lMG42 Upgrade only availible after Phase 2, costs decreased from 200 to 100 Ammo
--> Panzerfaust has to be activated by upgrade
--> new ablity (Suppression Break) at Veterancy level 3
--> Medi-Kit after Phase 2
- Axis Schwimmwagen now also receives veterancy levels
- Feuerleitbunker now has the "exit" button back
Update 18-06
- Riflemen barbed wire build ability is now unlocked correctly via cmdr tree
- pop requirement display for terror fsj and CW securement squad fixed
- sight for Stagehound, Kangeroo and PE-Schwimmwagen fixed (enhanced)
- VET display/system for us glider ranger fixed
- US Urban Warfare squad has building booby trap ability again
- 105mm howitzer itself can no more be destroyed within it`s emplacement
- recreated all mg-teams using coh 2600 files
- CW mg team is no more immortal
- pop costs for emplacements adjusted
--> 9 pop 17pdr/PAK40/US 76mm-emplacements
--> 10 pop 25pdr-emplacements
--> 12 pop 88er-emplacements
--> 14 pop 105er/lfH18-emplacements
- costs of mobile at-guns adjusted
--> 300 MP CW 17pdr
--> 260 MP US 76mm
--> 250 MP PE PAK40
--> 220 MP US 57mm
--> 190 MP WM 50mm
Update 19-06
- US mortars fixed (60mm/107mm were interchanged)
- all at-guns are gaining VETs now
- all atrillery-emplacements are gaining VETs now, with every vet level they get the recharge time will be reduced by 10sec.
(please keep an eye on this if this works fine)
Update 20-06
- Tiger penetration power against Pershing slightly raised
- Grease gun accuracy of US engineers lowered
- Kingtiger ace call-in PE now comes offmap with vet3
- SAS now has Bren & Bazooka upgrade
- SAS is now capable of exiting buildings & trenches
- SAS portrait picture replaced
- SAS now comes as a 7 men squad (former 6)
- SAS squad limited to 1 ingame
Update 21-06
- Pershing can now also request artillery (requires: Tank Tree + tank commander)
- US Recon Squad can now be build from the beginning
- FW190 bombing-run was too strong: reduced ammount of dropped bombs from 8 to 4
- Bofors range decreased from 90 to 75
- "Feuerleit"-Ability (aka Victor-Charly) of WM lFH18 fixed
- New unit: US GMC Truck (counterpart to german Opel Blitz)
- Hand grenades of PE Grenadiers (normal & incendiary) fixed
- Increased explosive power of all hand grenades against infantry in emplacements (4 grenades to clean an emplacement??? I mean, c'mon!! )
- Increased damage of US explosives against bunkers (2 needed for destruction)
- CW Royal Artillery CP Bug fixed
Update 27-06
- reworked US kicker icons (level up)
- 82nd Airborne reinforcement costs set to the same mp amount (44mp) of the "normal" airbornes
- 82nd Airborne reinforcement time reduced
- mobile 17pdr at-gun weapon crew can now be reinforced
- Urban warfare pop cost display fixed
- PE Fallschirmjäger infiltration pop cost display fixed
- GMC CCKW truck now costs 200mp/3pop, same as the opel Blitz
- US tabk commander has now the new vet icons
- US glider rangers limited to 2. The buildable one is now the same as the one that steps out after glider landing
- Ranger smoke grenades moved from position 5 to 6.
- Leaders of volks, grenadiers & Stopßtrupp now have an kar98 that`s looks like an kar98
- fixed Kettenkrad booby trap ability (@Muad'Dib: finally I got it )
new maps:
- 6p Battle of Halbe (by $_TEXAS_$)
- 8p Drachewald
generell balance changes:
- CW mg emplacement now gets VET like the german MG42 emplacements
- 76mm airborne at-gun paradrop costs decreased from 350 to 320 mp
- raised Thompson mp damage from 9-14 to 12-18
- raised Jagdpanther pop ost from 12 to 14 (now like Tiger/Pershing)
- raised all grman tank ace call-in pop costs +2
- PE Kingtiger Ace now comes offmap without the 2 inf squads
- Kingtiger main gun weapon range decreased to 70 (still +10 compared to all other tanks)
- FW190 bombs again set to 8 with decreased damage
balance infantry hitpoints:
- all squad leaders have +10 hitpoints compared to the normal squad members
- Rifles hitpoints raised from 55 to 60 (now the same like volks)
- Airbornes hitpoints raised from 70 to 80 (now the same like PE Fallschirmjäger)
- Urban Warfare squad hitpoints raised from 55 to 70
- decreased engineers and pioneers hitpoints from 55 to 50
- Ranger (buildable) hitpoints raised from 65 to 75
- HQ PE Panzergrenadiers hitpoints raised from 55 to 65
balance infantry costs:
- raised engineers and pioneers mp costs from 150 to 180
- raised volks mp costs from 250 to 265 (kar98 is slightly more powerfull than rifles)
- decreased Urban Warfare squad mp costs from 420 to 400
- raised Ranger Glider call-in from 560 to 600
- Urban Warfare reinforcements costs raised from 18 to 35 mp
- Stormtroop reinforcements costs raised from 42 to 51 mp
- WM FJR6 Fallschirmjäger reinforcements costs raised from 37 to 51 mp
- raised PE Fallschirmjäger paradrop costs from 420 to 450 mp
- decreased PE Fallschirmjäger infiltration costs from 420 to 400 mp
balance infantry limits:
- all cmdr-tree dependent elite infantry squads limited to 2
- normal Airbornes now have also a limit of 4 (prevents AI spamming)
balance infantry upgrade costs:
- Riflemen: M3 Grease Gun upgrade decreased from 55 to 25 munition, you get 2 Grease Guns
- Volksgrenadiere: MP40 upgrade no longer equips the Squad with 6 weapons, only 4 are equipped (adjusted to M3)
- Engineers and Pioneers: cost for flamer upgrade increased from 50 to 65 munition
- Airbornes, Urban Warfare Squad: 2 Thompsons in one Upgrade decreased in cost from 100 to 50 munition because 2 StGW44 for 75 munition are obviously superior
- Ranger-Squad (barracks): 3 Thompsons in one Upgrade accordingly decreased from 100 to 75 Mun munition, now same cost as 2 StGW44
- Urban Warfare Squad: same goes for them, the 4 Thompsons in one Upgrade now cost 100 munition
- Assault Grenadiers: they have now the optione to equip themselves two times with StGW44 by twos for 75 munition each time
- PE-Airforce paratroopers and infiltrators: they now come with one FG42 right from the start and have two upgrades available (even in enemy territory): two G43s for 50 munition and two FG42s for 75 munition. You can mix them
- Stormpioneers: because of their low HP the upgrade with the two StGW44 only costs 50 munition
[ 本帖最后由 OROCHI4740 于 2009-6-27 21:23 编辑 ] |
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