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回复 #8 lampardeng18 的帖子
http://en.wikipedia.org/wiki/Bioshock
BioShock uses a highly modified version of the Unreal Engine 2.5 technology used by previous Irrational Games titles including SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine announced that Unreal Engine 3.0 features would also be integrated, and he emphasized the enhanced water effects: "We've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."[53] This graphical enhancement has been lauded by critics, with GameSpot saying, "Whether it's standing water on the floor or sea water rushing in after an explosion, it will blow you away every time you see it."[54] The Windows version of BioShock can utilize Direct3D 10 (DirectX 10) features and content, if the system meets the hardware and software requirements,[55] but it will also run on DirectX 9, if these requirements are not met, or if the video options are changed.[56] There are a few differences in image quality between the two APIs, such as additional water reflections and soft particle effects,[57][58] but they are subtle from the player's perspective.[59] BioShock also uses Havok Physics,[55] an engine that allows for an enhancement of in-game physics, and the integration of ragdoll physics, and allows for more lifelike movement by elements of the environment. |
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