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Problems with camping AI solved, Syncerror Problem while playing online against AI solved.
Offmap Combat Groups costs raised, stricter limits. or / and No. of squads reduced ( Calliope for example reduced to 1 Calli, 1 Jeep , but costs reduced to 600 MP)
Sight System redone, units that move have lower visibility than stationary ones. Units that move fast have even less.
Additionally, added a Sprint Ability for all Infantry squads.
Population cap more limited and occupying territories is more important again. Forward HQs also raise Poplimit.
Scout teams redone. Now have a "stationary scouting" Option, which immobilizes them but increases their sight a lot.
Jeeps and Bikes are able to do this too, but with less range, also Scout Cars.
Buffed AT Guns. Have a camouflage , First Strike and Hold Fire ability as well as more range and higher sight radius when ambushing.
Also redone the AT Gun crushing, light AT can now only be crushed by tanks; heavy AT by Heavy Crushers.
Repair teams redone. Now a squad of 3, able to target repairs ( can now repair ATs/Arty again) Enter within a truck, which is needed nearby to speed up repair rate.
Fireup for most units removed. Now only can be triggered by nearby officer squads.
Infantry smoke grenades redone. Must be thrown now.
Rifemen can now upgrade with a BAR, individually, per Squad.
Numbers of almost all support units limited.
MG Nests and MG Bunkers taken away from the building menus.
Start Position MGs adapted in range to Tripod MGs. Tripod MGs range nerfed a little.
Tanks can only apply their upgrades near a repair station or Armory / Supply Yard. Infantry can only do so near an HQ or Field HQ.
Operation Greif Sabotage teams can now infiltrate in houses.
Operation Greif Jeeps can now lay and disturb vehicle traffic.
Completely reworked veterancy. ( Not visible to player, but units gain "real life" experiences, like faster reload times, higher sight range, less supression received, more accuracy etc )
Adjusted all tanks turret rotation speed and rate of fire to historical values, as well as introduced new penetration values which make tank-to-tank combat really dangerous.
Tank traps cant be cruhed anymore. Must be destroyed by pioneers.
Barbed Wire has a chance of destroying tracks or wheels, thus immobilizing a vehicle rolling over it.
Some minor visual changes like complete removing of visible territory borders, and veterancy ranks will only be displayed when selecting a unit
and many more minor changes....
近期新patch的修改内容
修改AI 恩R2的AI的确很傻喜欢守点,这次居然连视野都会有大的变动 ,装甲炮塔的转动速度和射速会更加接近历史 同样铁丝网可能会摧毁坦克履带[作用升级 ]
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