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[求助] 斑竹来看下~指点指点 [复制链接]

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发表于 2008-9-12 22:31:28 |只看该作者 |倒序浏览
[OBJECT]
Name = 阜甐
Sequence = 63132
Space = 0, 200, 0
Process = BF_CLASS_BFGeneral
Directory = \BFObj\BFGeneralEvent\122
Sprite = Wait, W0001, #12, W0002, W0003, W0004, W0004, W0003, W0002, W0001
Sprite = Walk, R10001, #5, @SP_EVENT_ACT_WALKSOUND, R10002, R10003, R10004, R10005, R10006, R10007, R10008
Sprite = Atk01, A0001, #5, A0002, A0003,#7, A0004,#5, A0005, @SP_EVENT_ACT_ATTACK, A0006, A0007, A0007, @SP_EVENT_ACT_WAIT
Sprite = Atk02, A0009, #5, A0010, A0011, #7, A0012, #5, A0013, @SP_EVENT_ACT_ATTACK, A0014, @SP_EVENT_ACT_WAIT
Sprite = Defend, W0018, #30, W0017, #6, W0001, @SP_EVENT_ACT_WAIT
Sprite = Hurt, W0022, #30, W0021, #6, W0001, @SP_EVENT_ACT_WAIT
Sprite = Die, F0001, #5, F0002, F0003, F0004, F0005, #300, @SP_EVENT_ACT_FADEOUT
Sprite = Perform, A0128, #4, A0129, A0130, A0131, #8, A0132, #2, A0133, A0134, #4, A0135, W0001, @SP_EVENT_ACT_WAIT
Sprite = Point1, A0128, #4, A0129, A0130, A0131, #8, A0132, #2, A0133, A0134, #4, A0135, W0001, @SP_EVENT_ACT_WAIT
Sprite = Point2, A0136, #4, A0137, A0138, A0139, #8, A0140, #2, A0141, A0142, #4, A0143, A0144, W0001, @SP_EVENT_ACT_WAIT
; ゲ炳м猌盢笆
; 硈
Sprite = SAtk01, A0001, #2, A0002, A0003, #4, A0004, #2, A0005, A0006, @SP_EVENT_ACT_CHECK, A0007, A0007, @SP_EVENT_ACT_FINISHED
; 辟臟
Sprite = SAtk02, A0001, #5, A0002, A0003, #7, A0004, @SP_EVENT_ACT_CHECK, #5, A0005, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
; 纒辈
Sprite = SAtk03, A0001, #4, A0002, A0003, A0004, @SP_EVENT_ACT_CHECK, A0005, A0006, #15, A0007, #4, A0007, @SP_EVENT_ACT_CHECK, A0003, A0002, A0001, A0001, @SP_EVENT_ACT_FINISHED
; 癵活
Sprite = SAtk04, A0001, #5, A0002, A0003, #7, A0004, #5, A0005, @SP_EVENT_ACT_CHECK, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
;╈
Sprite = SAtk05, A0001, #5, A0002, A0003, #7, A0004, #5, A0005, @SP_EVENT_ACT_CHECK, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
;珼辟
Sprite = SAtk0601, A0001, #6, A0002, A0003, A0004, A0005, A0006, A0007, @SP_EVENT_ACT_FINISHED
Sprite = SAtk0602, A0009, #6, A0010, A0011, A0012, A0013, A0014, @SP_EVENT_ACT_FINISHED
; 臂腻
Sprite = SAtk07, A0001, #2, A0002, #3, A0003, A0004, A0005, A0006, @SP_EVENT_ACT_CHECK, A0002, A0003, A0004, A0005, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
; 花疨
Sprite = SAtk08, A0001, #5, A0002, #7, A0003, A0004, A0005, @SP_EVENT_ACT_CHECK, A0006, A0007, A0001, A0001, @SP_EVENT_ACT_FINISHED
; ゲ炳м 砮ら
Sprite = SAtk09, A0001, #5, A0002, A0003, #65, A0004, @SP_EVENT_ACT_CHECK, #5, A0005, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
; ゲ炳м ﹀羖
Sprite = SAtk10, A0001, #5, A0002, A0003, #90, A0004, @SP_EVENT_ACT_CHECK, #5, A0005, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
; 耻
Sprite = SAtk11, A0001, #4, A0002, A0003, A0004, A0005, A0006, #12, @SP_EVENT_ACT_CHECK, A0007, #4, A0007, @SP_EVENT_ACT_FINISHED
; 睹籖
Sprite = SAtk1201, A0009, #4, A0010, A0011, A0012, @SP_EVENT_ACT_CHECK, #6, A0013, #4, A0013, A0014, A0014, @SP_EVENT_ACT_FINISHED
Sprite = SAtk1202, A0001, #4, A0002, A0003, A0004, A0005, @SP_EVENT_ACT_CHECK, A0006, #6, A0007, #4, A0007, @SP_EVENT_ACT_FINISHED
Sprite = SAtk1203, A0009, #4, A0010, A0011, A0012, #6, A0013, @SP_EVENT_ACT_CHECK, A0013, #4, A0014, A0014, @SP_EVENT_ACT_FINISHED
Sprite = SAtk1204, A0009, #4, A0010, A0011, A0012, @SP_EVENT_ACT_CHECK, A0013, A0013, A0014, A0014, @SP_EVENT_ACT_FINISHED
Sprite = SAtk1205, A0001, #4, A0002, A0003, A0004, @SP_EVENT_ACT_CHECK, A0005, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
; ゲ炳м 臦ぇ
Sprite = SAtk1301, A0001, #6, A0002, A0003, A0004, A0005, A0005, A0006, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
Sprite = SAtk1302, A0009, #6, A0010, A0011, A0012, A0013, A0013, A0014, A0014, @SP_EVENT_ACT_FINISHED
; ゲ炳м ぇ
Sprite = SAtk1401, A0001, #6, A0002, A0003, A0004, A0005, A0006, A0006, A0007, A0007, @SP_EVENT_ACT_FINISHED
Sprite = SAtk1402, A0009, #6, A0010, A0011, A0011, A0012, A0012, A0013, A0013, A0014, #60, A0014, @SP_EVENT_ACT_FINISHED
;ゲ炳м 忌獴
Sprite = S6Atk1201, A0001, #2, A0002, #3, A0003, A0004, A0005, A0006, A0007, A0007, A0006, A0005, A0004, A0003, A0002, A0001, A0002, A0003, A0004, A0005, A0006, A0007, A0006, A0005, A0004, @SP_EVENT_ACT_FINISHED


[GENERAL]
No = 1683
Name = 阜甐
Str = 85
Int = 93
HP = 200
MP = 150
Justice = 47
Personality = 73
Morale = 100
Weapon = 110 ;碍赋猌竟
Horse = 272 ;礚
Formation = 2
SolType1 = 96 ;臸Н
SolType2 = 96 ;臸Н
Weapon0Exp =
Weapon1Exp =
Weapon2Exp =
Weapon3Exp =
Weapon4Exp =
ExSuperAtk = 646
ExSuperAtkExp = 0,0,0
FRelation =
RParent = 0
RLord = 0
RMarriage = 0
IsResurgable =
IsFamous = 1
FaceID = 1536
ResID = 132
stringID_FullName = 1210
stringID_SecondName = 1210
stringID_FirstName = 1210
stringID_CallMySelf = 1210
stringID_Appellation = 1210
Sex = 1
Race = 4
DefaultTitle = 137 ;Н
IsEvent =
ExtraType = 470
EventType =
OffsetZ = -105
IsUsed = 1
上面是修改项夫人的数据  看下是哪里错了  怎么他一挨打一下就死了(血还很多)

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沙发
发表于 2008-9-13 09:32:56 |只看该作者
改的好像都没错,,,但,项夫人的Sequence = 81122,BFEvent.obd里没有Sequence = 63132啊


嗯,,,反过来吧,把普通武将改为NPC造型吧

[ 本帖最后由 lxxgj 于 2008-9-13 10:11 编辑 ]

千里之行    始于足下

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