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dengcc80 发表于 2022-8-8 03:40
随便看个马铠比如
轻型马铠"id": "LightArmorPlatePony"
它的代码里面有这么一段定义铠甲类型的 "type" ...
经过实验 关于Bear的ID有很多 找到以下这个ID按照大佬的教程修改成功 "id": "Bear",
"weaponTypes": [],
"equipment": [],
"baseSkills": [
{
"skill": "MonstrousPawStrike"
},
{
"skill": "WildTenacity"
},
{
"skill": "ComfortableFur",
"minLevel": 3
},
{
"skill": "IntimidatingGrowl",
"minLevel": 3
},
{
"skill": "KingOfTheForest",
"minLevel": 5
},
{
"skill": "MasterAngler",
"minLevel": 5
},
{
"skill": "Indomitability",
"minLevel": 8
},
{
"skill": "FeralVividness",
"minLevel": 8
},
{
"skill": "Wip",
"minLevel": 12
},
{
"skill": "Wip",
"minLevel": 12
}
],
"tier": 0,
"props": {
"armorKind": "HorseArmor",
"isAnimal": true,
"corpseItem": "AnimalCorpse",
"flags": 1,
"powerScale": 2.5,
"engagedDistance": 0.3,
"socleSize": 4,
"prisonerProbability": 5,
"hitRadius": 0.5,
"feature": "Harag_Update",
"dailyFood": 12,
"campHeight": 2,
"campWidth": 4,
"captureCost": {
"item": "Rope",
"qty": 5
},
"cameraGroup": 2,
"trait": "GreatVitality"
},
"stats": [
{
"value": 12,
"attribute": "Strength",
"upValue": 116
},
{
"value": 8,
"attribute": "Dexterity",
"upValue": 40
},
{
"value": 35,
"attribute": "Constitution",
"upValue": 466
},
{
"value": 0,
"attribute": "CritHitPercent"
},
{
"value": 10,
"attribute": "Movement"
},
{
"value": 10,
"attribute": "Willpower"
}
],
"model": "chars/Bear/Bear.prefab",
"notes": "",
"name": "Ours",
"icon": {
"file": "ui/Icons/BattleIcons_02_96PX.png",
"size": 96,
"x": 1,
"y": 5
}
},
{
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