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[升级档] [12.30.17][冰冷海域 v1.09e升级档+免DVD补丁CODEX版][Cold Waters][61MB][2017] [复制链接]

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发表于 2017-12-30 13:51:26 |只看该作者 |倒序浏览



使用说明:

1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏目录覆盖
4.开始游戏

升级档安装步骤:

1.安装《冰冷海域》免DVD光盘版:http://down.ali213.net/pcgame/coldwatersg.html

2.安装《冰冷海域》v1.03b升级档:http://patch.ali213.net/showpatch/72043.html

3.安装《冰冷海域》v1.04b升级档:http://patch.ali213.net/showpatch/72423.html

4.安装《冰冷海域》v1.07d升级档:http://patch.ali213.net/showpatch/76039.html

5.安装本升级档

更新说明:

机翻:

更新v1.09e:

一般

“默认命令名称”现在使用语言字典值

修正了sensor_display_names.txt和sensors.txt中的错字“Spin Trough”

config.txt增加了ForceCampaignMissionNumber = FALSE,用于调试ForceCampaignMissionType的特定任务实例

PeriscopeDepthInFeet = 45变量现在支持船只文件,默认值如果省略则为45

添加邮件和阴霾从海和纳尔维克Caper单人任务罢工

增加了对靠近港口的船只的支持

导弹不能将靠近码头的锚泊船只作为目标

增加了对船上多个方向舵的支持

海藻补丁加在浅水中

固定在基洛的道具位置

默认/活动/ campaignXXX / language_en / events / content / patrol_outcome_end.txt来处理法庭的军事结局

添加SHIPDOCK职位到所有端口

从1.08c版本中添加的TLAMs汽车之家中删除了来自Sea Mission Mission的Strike中的红色TLAM圈子

OtherVessels从单个任务文件中删除,并添加到默认/ campaign / maps / norwegian_sea_traffic.txt

将VesselsAndTraffic = campaign / maps / norwegian_sea_traffic添加到所有单一任务和campaign_data.txt文件中,以引用可用于签名分析的中性流量和船舶列表

石油钻机的位置添加到默认/活动/地图/ norwegian_sea_world_objects

添加了新的文本文件default / campaign / maps / norwegian_sea_world_objects_68.txt和default / campaign / maps / norwegian_sea_traffic_68.txt

修复损坏贴花图形问题

PeriscopeDepthInFet船只文件变量固定

现有的苏联船只的其他civ变体添加并添加到norwegian_sea_traffic文件

修复由于未清除UsePresetPositions标志而导致的单一任务中罕见的崩溃

如果在活动结束时保持打开状态,识别手册将不再显示信用

并入敌方编队的中立舰现在得到了正确的NeutralMerchantFlags4标志

修复了所有新船和雷达定位问题

增加了civ_ms_old_freighter

在norwegian_sea_traffic.txt文件中添加了civ_ms_old_freighter

默认/ language_en / dictionary / dictionary_interface.txt添加联系人类型:

SonarContact =塞拉利昂

RadarContact =罗密欧

VisualContact =维克多

ESMContact =回声

MultipleContact =主

将中性和鲸鱼概率添加到config.txt文件中:

[杂]

//平坦%的机会鲸鱼

WhaleProbability = 0.1

//概率*交通图(0-1)的像素值,滚动2x

NeutralVesselProbability1 = 0.33

NeutralVesselProbability2 = 0.25

容器txt文件中的PeriscopeDepthInFeet变量现在可以正确应用于桅杆使用

从default / language_en / message / briefing.txt(StrengthTypes,ConditionTypes和TextInPort)中删除不推荐使用的变量

civ_ms_old_freighter修复了破损的签名图形

civ_ms_old_freighter和civ_ms_act_1个人资料图片已更新

现在中性标志颜色在晚上正确设置

新的船只和石油钻机补充说:

civ_fv_trawler

civ_ms_freighter_a

civ_ms_freighter_b

civ_ms_super_p

civ_ms_encounter

civ_ms_sl7

civ_oilrig

civ_spar_rig

战斗

识别手册显示正确的声纳频率

如果进入5节以上的静音运行,舵手现在调用正确的速度

如果初始接触丢失,Sonarman现在可以在任务启动时呼出褪色的接触轴承

AI对鱼雷和/或ASW导弹传播的鱼雷进行快照

导弹的快照,范围传播

快照与鱼雷,轴承传播

快照概率与游戏难度(40%,70%,100%,100%)相关

被击中的鱼雷快照号码与敌方对抗玩家的质量相关联

AI表面血管现在更加积极地使用鱼雷

深度***,深***和海军炮弹爆炸区的半径减少50%

修复了当前没有检测到的联系人陷入脚本错误

修正了深度***轨迹的一些物理问题

修正了船舶火灾燃烧脚本的错误

无法分配有效起始位置的Despawn船只(由于地形)

破坏贴花更新

鲸鱼不再被雷达发现

鲸鱼不再以导弹为目标

如果下沉,联系人不会升级到Master

沉没的舰艇不再由雷达/ ESM更新

修复了多个S1联系人bug

鲸鱼产卵频率从100%下降到预期的10%

敌方武器的总数减少

深***,迫击炮弹和炮弹爆炸增加

现在鱼雷状态图标现在正确显示,如果任何鱼雷归位于玩家子

AI鱼雷的深度设置不在水面船上

到达航点后,MOSS不再逐渐下降

初始声纳联系人标注纠正并改进了新的和失去的联系

修复了联系人的错误分类和重复的初始联系人名称

修复了无法正确生成联系人名称导致名称空白或重复的问题

修正了初始联系人不应该计算TMA进度的错误

改进战斗产卵条件,减少中立者的干扰

运动

鲸鱼现在在战役任务中正确产卵

改进的运动任务代更多mi

原文:

Update v1.09e:

General

"Default Commander Name" now uses language dictionary value

Fixed typo in sensor_display_names.txt and sensors.txt "Spin Trough"

config.txt added ForceCampaignMissionNumber=FALSE for debugging specific mission instance of ForceCampaignMissionType

PeriscopeDepthInFeet=45 variable now supported in vessel files, default value if omitted is 45

Added Mail and Haze to Strike from the Sea and Narvik Caper Single Missions

Added support for vessels at anchor near ports

Missiles cannot target anchored ships in close proximity to docks

Added support for multiple rudders on vessels

Seaweed patches added in shallow waters

Fixed prop location on Kilo

default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt to handle court martial ending

Added SHIPDOCK positions to all ports

Removed red TLAM circle from Strike from the Sea Single Mission as TLAMs auto home added as of version 1.08c

OtherVessels removed from Single mission files and added to default/campaign/maps/norwegian_sea_traffic.txt

VesselsAndTraffic=campaign/maps/norwegian_sea_traffic added to all Single Missions and campaign_data.txt files to reference neutral traffic and lists of ships available for Signature Analysis

Oil rig positions added to default/campaign/maps/norwegian_sea_world_objects

Added new text files default/campaign/maps/norwegian_sea_world_objects_68.txt and default/campaign/maps/norwegian_sea_traffic_68.txt

Fixed damage decal graphical issues

PeriscopeDepthInFeet vessel file variable fixed

Additional civ variants of existing Soviet vessels added and added to norwegian_sea_traffic files

Fixed rare crash in Single Missions caused by not clearing UsePresetPositions flag

Recognition Manual no longer displays in credits if left open at end of campaign

Neutral vessels incorporated into enemy formations now get a correct NeutralMerchantFlags4 flag assigned

Fixed all new vessels and radar orientation issues

Added civ_ms_old_freighter

Added civ_ms_old_freighter to norwegian_sea_traffic.txt files

default/language_en/dictionary/dictionary_interface.txt added contact types:

SonarContact=Sierra

RadarContact=Romeo

VisualContact=Victor

ESMContact=Echo

MultipleContact=Master

Added neutral and whale probabilities to config.txt file:

[Miscellaneous]

//Flat % chance for whales

WhaleProbability=0.1

//Probability * pixel value of traffic map (0-1), rolls 2x

NeutralVesselProbability1=0.33

NeutralVesselProbability2=0.25

PeriscopeDepthInFeet variable in vessel txt files now correctly applied to mast usage

Removed deprecated variables from default/language_en/message/briefing.txt (StrengthTypes, ConditionTypes and TextInPort)

civ_ms_old_freighter fixed broken signature graphic

civ_ms_old_freighter and civ_ms_act_1 profile images updated

Neutral flags colour now set correctly at night

New vessels and oil rigs added:

civ_fv_trawler

civ_ms_freighter_a

civ_ms_freighter_b

civ_ms_super_p

civ_ms_encounter

civ_ms_sl7

civ_oilrig

civ_spar_rig

Combat

Recognition manual displays correct sonar frequencies

Helmsman now calls correct speed if entering Silent Running above 5 knots

Sonarman now calls out faded contact bearing at mission start if initial contact is lost

AI take snapshots toward incoming torpedoes with torpedo and/or ASW missile spreads

Snapshots with missiles, range spread

Snapshots with torpedoes, bearing spread

Snapshot probability tied to game difficulty (40%, 70%, 100%, 100%)

Torpedo snapshot number fired tied to quality of enemy solution against player

AI surface vessels now more aggressive with using torpedoes

Decreased radius of depth charge, depth bomb and naval shell blast zones by 50%

Fixed a bug where sinking a contact not currently detected threw a script error

Fixed some physics issues with depth bomb trajectories

Fixed an error with ship fires burning script

Despawn ships that cannot be assigned a valid start position (due to terrain)

Damage decals updated

Whales no longer detected by radar

Whales no longer targetted by missiles

Contact will not upgrade to Master if sinking

Sinking ships no longer updated by radar/ESM

Multiple S1 contacts bug fixed

Whales spawn frequency dropped from 100% to the intended 10%

Decreased overall number of enemy weapons fired

Blastzones of depth bombs, mortars and shells increased

Incoming torpedo status icon now correctly displays if any torpedo is homing on player sub

AI torpedoes are depth set to not home on surface vessels

MOSS no longer gradually descends after reaching waypoint

Initial sonar contact callouts corrected and improved for new and lost contacts

Fixed misclassification of contacts and duplicate initial contact names

Fixed a bug where contact names could not get generated correctly leading to blank or duplicate names

Fixed a bug where initial contact had TMA progress calculated when it should not

Improved combat spawn conditions to reduce interference by neutrals

Campaign

Whales now correctly spawn in campaign missions

Improved campaign mission generation for more mission variety

campaign_data.txt added DefaultMissionTypes=SSN_WOLFPACK,SS_WOLFPACK to fall back to these types when a valid mission cannot be found

Fixed ASUW_STRIKE and RESUPPLY_CONVOY missions which were not being generated correctly

Enemy occupied locations now correctly calculated for mission types requiring them

Fixed SS_WOLFPACK_2 missions (84, 68 campaigns) which lacked waypoint data

Removed non-player CONVOY missions from 68 and 84 campaign_data.txt as they broke mission generation

Event texts use correct file values for headers: "THE SECRETARY OF THE NAVYWASHINGTON" and "ACHIEVEMENTS TO DATE"

Events new variable: ForwardDate=7,14 sets date forward by range for all intro and conclusion events to simulate passage of time

Added Mail to INSERTION and LAND_STRIKE missions

Fixed bad mission files for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim

Added air patrols for INSERTION missions in 84 campaign: Narvik, Reykjavik, Bergen, Trondheim

New player mission checks if location based and too close to current player position to prevent auto-failing mission

campaign_data.txt added CivilianTraffic=campaign/maps/norwegian_sea_traffic

default/campaign/maps added norwegian_sea_traffic.txt files for 84 and 68 campaign

default/campaign/campaignXXX/language_en/events/content/patrol_outcome_end.txt added for court martial ending of campaign

Court martial added as an actual event to campaign_data.txt files

New event tag COURT_MARTIAL added to campaign_data.txt files

event_campaign_court_martial.txt added to campaign/campaignXXX/language_en/events

Threshold for court martial decreased based on difficulty level

Fixed a bug where doing an INSERTION of LAND_STRIKE mission crashed the next mission/briefing screen

Patrol aircraft now appear in campaign missions based on combat distance from airfields, nearest recon and whether player is detected at combat start

Fixed chance for subsequent mission crash due to assignment of neutral flags in the previous mission

Increased escorts in 68 campaign for some missions where 0 escorts could be generated

Mission orders clarified to be aware of neutrals in the region

Strategic map now moves player sub at flank speed

Strategic map speeds now correctly used at start of combat (max telegraph value 5)

SSBN_PATROL_1 language file, clarified that it is a surface group you are hunting with a boomer below

Disabled event date forwarding as it caused the date to be out of sync at campaign start

Finally fixed the issues with INSERTION and LAND_STRIKE missions crashing

by CODEX
  

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沙发
发表于 2017-12-31 19:52:41 |只看该作者
感谢楼主分享

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发表于 2018-1-4 18:35:17 |只看该作者
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地板
发表于 2018-1-19 17:52:26 |只看该作者
谢谢楼主分享!!!

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发表于 2018-1-24 19:14:50 |只看该作者
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发表于 2018-2-3 00:34:30 |只看该作者
顶起...

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发表于 2018-3-1 16:31:22 |只看该作者
感谢大大分享

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