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发表于 2016-5-18 13:28:50 |只看该作者 |倒序浏览
本帖最后由 yuyang1shi 于 2016-5-20 13:25 编辑

最近一直专注暗区升级,很久没更新了,一次把所有关于1.2已知内容全部更新。到正式版时候再翻译一个正式的文档。有些内容大家可能已经知道了,这里挑出重点汇总。
主要内容来源于官网放出的5月4日和5月12日的两次公开互动,以及最近官网的视频。
http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-249008-16&ct=tcm:148-76770-32
http://www.bilibili.com/video/av4686414/index_1.html
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

一、1.2故事背景
在1.0最后任务联合国和1.1猎鹰入侵,最后生存者被重创后,他们的地盘被其他势力占领。而莱克斯帮则占据了哥伦布圆环的防空据点,导致他们控制了整个曼哈顿的空域。
所以玩家要重新夺回这片空域。这是最后一个免费更新,后面3个更新都是要付费的。



二、新副本Clear SKy (净化天空)
· 新副本位于地图左上角,目前地图上所有的信息都只是占位符而已(没有任何参考价值)
· 新副本所需装等还是和猎鹰副本保持一致
· 新副本内有3个独立区域,可以独立完成。高端玩家可以直接去打最高端的区域
· 新副本貌似也是按一定波数小兵入侵的形式。(和猎鹰类似)
· 困难模式掉落204金色装备/武器和214套装,每周首杀双倍奖励
· 挑战模式掉落204金色装备/武器和240套装,每周首杀双倍奖励



三、新套装
· 没有低等级紫色的套装,新套装还是绿色品质
·
Final Measure 最终措施 拆弹员——电工套
  • 50% Exotic Damage Resilience (2)  50%非物理抗性(外部环境伤害)
  • 15% Protection From Elites (3) 15%精英保护
  • When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade (4) 当受到敌人手雷伤害时,获得一个【拆弹者】BUFF。再次受到手雷伤害时会免疫,并消耗掉此BUFF,并给你增加一个手雷。
·Lone Star 孤星】 生存者——独狼套
  • 100% Ammo Capacity (2) 100%额外子弹数量
  • 1000 LMG Damage & 1000 Shotgun Damage (3) 100%轻机枪伤害和散弹枪伤害
  • When the weapon is holstered, it regains full ammo. (4) 当武器是手枪时,获得所有弹药。
·Predator’s Mark 捕食者的印记 突袭者——火力套
  • 20% Optimal Range (2) 20%最佳射程
  • 800 Assault Rifle Damage & 700 Pistol Damage (3) 800步枪和700手枪伤害
  • Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets. (4) 不转换目标连续击中10次后,会对敌人造成标记,获得这些子弹造成伤害的100%流血伤害效果。
·Hunter’s Faith 猎人的信念 狙击手——狙击手套装
  • 20% Marksman Rifle Critical Hit Damage (2) 20%狙击步枪暴击伤害
  • 20% Damage to Elites (3) 20%精英伤害
  • Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you. (4) 击中敌人一次会给你增加临时护甲,你打的次数越多,护甲增加越多。此临时护甲会在你受到第一颗子弹伤害后结束。(不知道其他伤害会不会结束?如手雷、燃烧等)
· 目前的【突袭者】套表现低于预期,会在1.2改变。(不知道有了新套装后会不会改了)
· 目前的【哨兵的召唤】套过于强大,会把爆头叠加伤害的算法由乘法改为加法



四、新武器和天赋\装备平衡
· 本应该在1.1晚些时候加入的“历史学家”应该会被加入(该武器类型,是特典版的M1A)
· 看视频里,应该还有一些新武器加入,但目前尚不知是有名字固定属性的武器还是新品种
· 【万物平衡】过于BUG,会被修改。但育碧坚持“只有BUFF,没有NERF” ,也许是信(zi)心(qi)十(qi)足(ren)的表现
· 修改后的【万物平衡】将会是步枪上很好的天赋

· 【鲁莽】(胸甲)天赋目前增伤13%并且减免10%全伤害是BUG,会在1.2修复
· 目前Vector ACP 45、AUG、M1A烂大街成标配的局面,将会通过BUFF其他种类枪,在1.2得到改变

· 性能配件目前属性远远低于玩家对他们的期望,成为无用物品,所以1.2会大大强化其属性
· 1.2护甲上限会从现在的65% MAX,提升到75% MAX。
点评: 不知道32级制作物品属性过低的BUG何时修复?



五、High Value Targets 高价值的目标
属于新增内容。
· 任务是在邮局基地领取的
· 任务是限时完成的
· 任务分为日常型和周常型
· 视频中,小BOSS奖励3500的普通货币
· 有些目标需要组队才能完成
· 三个重量级BOSS为:Bluebird(蓝鸟)、Dixon(迪克森)、Trio Crew(三人众)
点评:如果需要组队的BOSS没有实质性奖励的话,还是没多少人买账。


六、Dark Zone 暗区
· 有名字的BOSS会有几率掉落Sealed Cache(密封储藏包)
· Sealed Cache 里面包括套装、特工科技、暗区币等。
· Sealed Cache 需要回收。
· 新增劫机模式。在别人刚回收完,但飞机还没离开后,可以去偷包/抢包。
· 劫机割绳子会进入红名模式
· 暗区会细分三个等级区域:160以下、161-200、200+以上。
· 其中200+区域NPC掉落金色科技率大大提高,但相应的怪物也会增强到34级

· 暗区BOSS掉落品质会比现在提高,尤其是掉落武器几率提高,以把玩家从制作中解放出来。
点评:劫机模式看来又会带来新一轮灾难——原力战士和专业红名队直接藏在回收点附近200米,回收点一亮,立刻杀过去,都省的自己FARM打怪,还可以人财两得。
























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沙发
发表于 2016-5-20 14:26:22 |只看该作者
本帖最后由 yuyang1shi 于 2016-5-20 15:09 编辑

这2天陆续发布的信息:(一个老外发的,主要的我已经在上面列出来了,下面会翻译一些这2天新公布的细节内容)
Special Report for Update 1.2: Conflict
This is the Special Report for the 1.2 Conflict update that will be released on May 24th.
The main topics were of course – as touched in the last three State of the Game streams - the new Incursion Clear Sky, the new loot system, the Dark Zone changes and of course the new PVE activities. These are the notes from the stream categorized in the different topics:

Incursion 入侵
Lead level designer Magnus Jonsson introduced the new incursion
What is Clear Sky all about:
In Columbus Circle, Rikers have seized one of the anti-aircraft sites abandoned by the Last Man Battalion. Now, they control the entire Manhattan airspace, and are taking possession of the supply drops. It is now your job, to neutralize this new threat and get these weapons back under the control of The Division.
Features and facts from Clear Sky:
It is outside and can have different weather (big difference from Falcon Lost)
It appears to be a more a classic mission
The weather is toned down, so you won´t get the worst weather like blizzard, where you can only see a few meters. 天气效果转好,你不会在遇到哪种只能看清几米远的暴风雪了。
The weather is random, so you can´t choose that. 天气是随机的,你无法选择
The main enemy is the Rikers, so it is a more nightmarish encounter than with the LMBs
Gear Score recommendation for hard is 160
There is an open street at the beginning, you need to recover explosives from mobs and blast your way into Columbus Circle
You need to be more mobile than Falcon Lost, you can´t camp out in a pit
The way to Columbus Circle is a DPS check, that gives you an impression, if you can handle the rest
There is a checkpoint once you have reached Columbus Circle.
Clear Sky supports the different roles – more tank, distance DPS and healers.
The map is almost a replica of the real thing
You can pickup Med-Packs from the Restock Crate at the checkpoint, so you don´t have to attempt the second part of the mission with only 2 Med-Packs after you died.
Challenge mode will come out one week after 1.2 is deployed (exact dates will be revealed)

New open-world activities 开放世界活动
Search and Destroy missions 搜索和摧毁任务(简称S&D)
Search and Destroy (S&D) missions can be accepted from the Situation Board in the different Safe Houses.
You can only accept S&D missions, once you have cleared all Encounters and Sidemissions of a District. 只有当你清理完一个区域内所有的遭遇战和直线任务后,才能接到S&D任务。
There is an exclamation point next to the Save House, when new missions are available 当任务可用时,在安全屋边上会有1个感叹号。(PS:接了任务后会让你去寻找古尔丹的踪迹)
S&D missions are random events that spawn on the map and your mission is to kill a group of mobs. S&D任务是在地图上随机刷新的,任务内容是清理一组暴徒小队。
Each time you clear the S&D missions, you get an Intel Token. When you have cleared every mission of a District, you get additional two Intel Tokens.

High Value Target Missions 高价值目标任务(简称HVT)
In the Base of Operations there are 2 new NPCs, where you can accept daily and weekly High Value Target Missions. Dailies are cheap 5 – 15 Intel Tokens, weeklies are more expensive and can cost up to 60 Intel Tokens
There are 6 daily and 4 weekly High Value Target missions 有6个日常和4个周常HVT任务
High Value Target missions have a timer on them that starts as soon as you accept the mission.
Normal High Value Target missions can be done as many times as it takes to complete them, High Risk Missions can only be attempted once.
The most difficult High Value Target missions have up to level 32 NPCs 最难的HVT任务NPC会达到32级
High Value Target missions have different difficulties and the highest difficulty can drop 240 gear items 最高难度的HVT任务能掉落240装备

You can read the full explanation about these missions in the new Intelligence Annex #10: Spice it up

Balancing / Changes  平衡/改动
They want to move away from the crafting to be the best source of loot – in-game activities should be the primary source of loot
There should be multiple sources to get the best loot
1.2 will be more generous, better loot and it will have a clear progression
Nomad Set will still be designated to the Dark Zone, but it can also drop in other activities 【游侠套】现在依然可以从暗区获得,但也能从其他活动中掉落
No weapon balancing, but there will be changes to the combat mechanics 没有武器平衡(育碧前后打脸),但有战斗机制的变化
Talents will be changed (for example Brutal and Balanced) and with the new gear sets, they will buff other weapons that are not really popular right now (LMG / Shotgun / Assault Rifle)
Sentry´s Call will be changed, so that the debuff-mark can only be applied with semi-automatic weapons. That should make it a more of a support / sniper set【哨兵的呼唤套】的爆头标记扫描,将仅适于半自动武器。以便于更符合狙击手套的定位。
The armor cap is increased to 75% Damage Mitigation. That should give the players more survivability against the most dangerous enemies

Loot 掉落
New loot System - read the full explanation here
There are new level 32 weapon mods 现在有32级武器配件掉落了。

Dark Zone 暗区
New Dark Zone 200+ gear score bracket
200+ should separate the low geared players from the maxed out and min/maxed players
200+ Bracket enemies will go from 32 up to level 34
200+ Will have only High End Division Tech
Supply Drops will give you high ends items and they can also drop one of the 8 gear sets
A Stash was added to each Checkpoint

Hijack Extractions 劫机
It made no sense that you can just attach the loot to the cable and then run away
After 1.2 the loot is no longer safe once it is attached to the cable
You have to protect the loot as long as the helicopter has not departed
The items will drop when the rope is cut and can be picked up from everybody
Once the rope is cut, the extraction is canceled and you have to call a new one
The items will not drop in one big pile it will be scattered all over the extraction area (lootsplosion)
When a player tries to cut the rope, they will go Rogue immediately, so you won´t be punished when you protect your loot.
The cutting of the rope takes longer when the player is hit by bullets and with constant damage, the player won´t be able to cut the rope.
They will keep track on the feedback about this new feature, because in the end, a game should be fun.

Sealed Caches 密封储藏包
Can drop from all NPC in different rarities
Only Named NPCs will drop High End Sealed Caches
They contain High End Division Tech / Dark Zone Funds / Gear Items / Weapons and Mods
They need to be extracted
You won´t know the exact content until you have extracted and opened them

New Gear Sets 新套装
The New Gear Set are and play different
The should not just improve your stats, but they should change they way you play

Patch Notes and release time 补丁内容和发布时间
Patch notes will be released on Monday 周一正式公布补丁内容。
Conflict will be deployed in the 3 hour maintenance on may 24th starting at 9:01 CEST / 00:01am PDT / 03:01am EDT.

1.2 Preparations 1.2前的准备
Clear all Encounters and Sidemissions in the Districts, so you can access the Search and Destroy missions when 1.2 is released. 为了S&D任务,需要清理掉地图上所有遭遇战和支线任务

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板凳
发表于 2016-5-20 14:28:29 |只看该作者
本帖最后由 yuyang1shi 于 2016-5-20 15:33 编辑

1.2目前的掉落信息:
Potential drops for all areas as of 1.2:

一、HVT/HRT Drops:高价值目标/高危险目标。具体分三种:日常HVT,周常HVT,还有周常HRT。
其中周常HRT的最好(应该需要组队),正常掉落是214套装或者204高档,有几率掉落240套装。
·High Value Target (Daily) :
1x 182高档 或 214套装,有几率会掉落191套装

·High Value Target (Weekly):
1x 182高档 或 214套装,有几率掉落214套装

·High Risk Target (Weekly)
1x 204高档 或 214套装,有几率掉240套装



二、Missions:
普通副本的掉落。
· Hard Mode (Boss Drop)
1x 163 High End

·Hard Mode (Mission Reward)

1x 163 High End

Challenge Mode (Boss Drop)

2x 182 High End
1x 182 High End or 214 Gear Set
chance for 1x 191 Gear Set

Challenge Mode (Mission Reward)

1x 182 High End


三、Incursions:
入侵。新副本和猎鹰都是这类。
·Hard Mode (Boss Drop)
1x 204 High End Weapon
1x 214 Gear Set
182/204 High End or 214/240 Gear Set


·Hard Mode (Weekly Reward)
1x 204 High End Weapon
1x 214 Gear Set

·Challenge Mode (Boss Drop)

1x 204 High End Weapon
1x 240 Gear Set
1x 204 High End or 240 Gear Set

·Challenge Mode (Weekly Reward)

1x 204 High End Weapon
1x 240 Gear Set


四、Dark Zone (160/161-200/200+):
细分3个档次,掉落也不同。
1、GS《200暗区NPC掉落
·Named NPC Level 30 (DZ01 and DZ02)
1x 163 High End or 191 Gear Set

·Named NPC Level 31 (DZ03 and DZ04)

1x 163/182 High End or 191/214 Gear Set

·Named NPC Level 32 (DZ05 and DZ06)

1x 163/182/204 High End or 191/214/240 Gear Set

2、GS>201暗区NPC掉落
·Named NPC Level 32 (DZ01 and DZ02)
1x 182/204 High End or 214/240 Gear Set

·Named NPC Level 33 (DZ03 and DZ04)

1x 182/204 High End or 214/240 Gear Set

·Named NPC Level 34 (DZ05 and DZ06)

1x 204 High End or 240 Gear Set

3、GS《200暗区补给品掉落
·DZ01 and DZ02
1x 163/182 High End
chance for 191 Gear Set

·DZ03 and DZ04

1x 163/182 High End
chance for 191/214 Gear Set

·DZ05 and DZ06

1x 182/204 High End
chance for 214 Gear Set

4、GS>201暗区补给品掉落
·DZ01 and DZ02
1x 182/204 High End
chance for 214/240 Gear Set

·DZ03 and DZ04

1x 182/204 High End
chance for 214/240 Gear Set

·DZ05 and DZ06

1x 204 High End
chance for 240 Gear Set



五、Gear Sets 套装
上面已经翻译过了。
Final Measure:
50% Exotic Damage Resilience (2)
15% Protection From Elties (3)
When damaging a hostile with a grenade, gain the defuse buff. When in range of a hostile grenade, the buff is consumed and defuses the grenade as well as gives you a grenade (4)
Hunter's Faith:
20% Marksman Rifle Critical Hit Damage (2)
20% Damage to Elites (3)
Hitting an enemy with a bullet grants you temporary armor. The further your shot, the more armor. The armor disappears after one bullet hits you. (4)
Lone Star:
100% Ammo Capacity (2)
1000 LMG Damage & 1000 Shotgun Damage (3)
When the weapon is holstered, it regains full ammo. (4)
Predator's Mark:
20% Optimal Range (2)
800 Assault Rifle Damage & 700 Pistol Damage (3)
Hit 10 shots without switching target to make the target bleed for 100% of damage already done by those bullets. (4)



get ready to be geared! Nothing on new incursion loot yet. personally I'm a little bummed there are no 214/240 High End items in the game as of yet. They must be saving it for paid DLC #1. It would also appear that since the DZ Brackets 0-161 + 161-200 share a loot table, that the bottom bracket will be for alternate characters mostly, and will, eventually, be barren and empty of players.

edit: format. i would've put it in a table, but they haven't clearly stated if one or all of these come from each
edit2: added gear sets
edit3: To clarify - and this is unconfirmed - but it is my understanding that each bullet point under any given 'loot dropper' is a separate piece of loot. For example:
DZ05 and DZ06
1x 182/204 High End
chance for 214 Gear Set
means that the reward is both a "182 or 204 HE" and "a chance for a 214 gear piece."

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地板
发表于 2016-5-20 14:30:44 |只看该作者
本帖最后由 yuyang1shi 于 2016-5-24 00:46 编辑

刚粘贴了一段貌似,看了后发现里面大部分内容都已经翻译过了。。。。。。先占楼吧。

明天就更新了。今天网络上找到了这张图。。。。算是上面内容的总结


Loot2.0


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