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[讨论] 今天更新的5号升级挡更新内容如下 [复制链接]

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发表于 2015-11-21 11:03:16 |只看该作者 |倒序浏览
GENERAL

- (PC) Fixed an issue where commentary would cut out for some users.

- (PC) Added a “Full Court” option to the “Broadcast Generic” camera; intended for use with 21:9 or wider screens.

- (PC) Corrected a case where instant replays where too short for users running faster than 60 FPS.

- (PC) Fixed a case where the game was unable to launch for some users.

- (PC) Resolved a hardware-specific audio driver hang that some users were encountering.

  • Added support to view the uniform your opponent selects prior to starting a Play Now Online game.
  • Flip Saunders patch added to Minnesota Timberwolves uniforms.
  • A number of accuracy-based improvements have been made to classic team uniforms (07-08 Celtics, 99-00 Raptors, 05-06 Heat, etc.)
  • A number of improvements have been made with the 2KTV viewing experience. Make sure and watch the latest episode for your chance to earn some easy VC!
  • Improved the results of face scanning.
  • Primary Jersey and Primary Shorts colors are now used to determine both accessory and sock colors when using custom-built uniforms.
  • Certain materials were not properly appearing on user-edited shoes; this should be resolved.
  • Fixed an issue where users would not join the Locker Room when accepting an invite while playing in a MyCAREER game.
  • Corrected a disconnect issue that could happen when pausing and unpausing the game during online play.
  • Fixed an issue in MyTEAM where players/items from the 99-00 Blazers were returning when searching for the Timberwolves in the Auction House.

    GAMEPLAY
  • Resolved an issue where too much stamina would recover during timeouts (giving the effect that players never tired).
  • Finally resolved an issue where players would not sweat appropriately in longer quarter lengths.
  • Fixed a rare case where you would be unable to dismiss the quick sub menu when attempting to make a substitution.
  • Found a case where the camera would be pointing towards the crowd at the tip-off of an overtime game.
  • Corrected the Free Throw Difficulty slider, which was flipped. Make sure to update your custom sliders if you accounted for this on your end already.
  • Outdoor sound effects should no longer play in indoor environments after having previously played a MyTEAM Gauntlet game.
  • Players who have not yet had their in-game injury diagnosed will have their playable status updated once the diagnosis is complete.
  • Players who have not yet had their in-game injury diagnosed will correctly suffer from the effects of the actual injury.
  • Players who pick up short term injuries (lasting only minutes long) should now have them properly removed when the remaining duration reaches zero during a game.
  • Tuned the ‘hold ball too long’ event in the teammate grade logic to be a little more forgiving.
  • Fixed an issue where you could be awarded ‘good foul’ in your teammate grade when fouling a three-point shooter.
  • We no longer give an ‘allow offensive rebound’ teammate grade penalty after blocking an opponent’s shot.
  • Addressed a movement issue that would cause players to twitch while in Deny states.
  • Referees should no longer twitch during free throws.
  • Pass receivers are now less likely to veer away from the basket to catch a pass.
  • Improved CPU logic for when they should and should not use alley-oop passes.
  • Reduced the defensive impact of defenders who are on their way down after a block attempt.
  • Fixed a very rare case where a free throw shot would launch toward the wrong basket.
  • Tuned body-up system to prevent sub-par defenders from being overly effective at stopping the ball handler.
  • Fixed a frequent hitch in the dribble system seen when branching into certain dribble collisions.
  • Tightened up ‘crowded’ dribble launches to prevent unwanted hesitations when attempting to drive to the basket.
  • Fixed post-up double dribble and travel (pivot) issues.
  • Tuned down excessive flopping being performed by AI players.
  • Addressed the issue of ‘camping’ in MyPARK games by: 1) Disabling the set screen button within 6 feet of the basket, 2) Allowing users to initiate off-ball contact with screen setters near the rim, and 3) By adding offensive 3 seconds rule to half court games.
  • Fixed a case that was causing passers to stop to throw a pass in the backcourt.
  • Tuned the dribble system in order to tone down the effectiveness of behind-the-back dribble moves and ‘zig-zagging’ back and forth to get open.
    Improvements made to alley-oop defense.
  • Fixed an issue that would prevent some contact layups from respecting the user’s desired finish direction.
  • Reduced the frequency of unwanted contested shot fadeaways.
  • Tweaks to errant pass frequency when passing out of double teams and contact shots.
  • Made dive for loose balls more accurate and more likely to acquire the ball.
  • Swapped out ‘Normal 13’ jump shot pullups per community feedback.
  • Made low-rated shot blockers less accurate and capped their jumping verticals.
  • Made decisions by the CPU to steal a pass more reasonable through tuning the frequencies in certain situations.
  • Improvements to double team logic.
  • Increased the difficulty in stealing the ball from post players.
  • Improvements to logic system for when ‘ankle breakers’ should play and when they should not play.
  • Fixed an issue in which points would not count for shots that go in after a flagrant foul call (i.e. And-1 on flagrants).
  • Fixed a MyTEAM post move score exploit by better defining post shot scenarios.
  • Added jam ups to spin layups to prevent the offense from barreling through heavy traffic.
  • Improved CPU logic for when to hustle back in transition defense.
  • Added a pop-up overlay to let the user know when the Adaptive Coaching Engine is changing their freelance offense.
  • Adjusted freeland motion cut times and fixed an issue with swing freelance starting positions.
  • Adjusted stationary hop jumper shooting percentages to make them a more viable option on offense.
  • Tuned back the frequency of missed dunks in traffic.
  • Fixed an issue where if someone called for an icon pick and got interrupted by a stealing defender, the ball handler was previously unable to pass the ball by any means for the remainder of the possession.
  • Improvements to help defense and rotation logic.

    MyPARK/2K PRO-AM
  • You now have the ability to design an ‘Away’ uniform for your Pro-Am team. The appropriate uniform will be worn depending on if your team is Home or Away for the current game.
  • The correct overall rating for your MyPLAYER will now be shown on the Pro-Am loading screen.
  • Improved voice chat support in both MyPARK and 2K Pro-Am.
  • Accolades will now unlock based on your performances in custom arena Pro-Am games.
  • A number of fixes have been applied to improve lineup building during the Pro-Am.
  • Made CPU players that take over for quitting users less effective in Pro-Am.
  • A Pro-Am game will end immediately with a win if all opposing players have quit out of the game.
  • ‘Quit’ deterrents have been added to deter users from quitting out of Pro-Am games. Too many quits will result in the short term inability to play the mode.
  • Removed the 10-second delay that would occur before the start of a game to 21 in MyPARK.
  • Fixed an issue with the squad countdown timer displaying incorrectly when traveling between parks.
  • Users can no longer celebrate when their opponent scores in 21.
  • Camera flashes should no longer be seen in empty custom-arena matches. Progress further in your MyCAREER to draw more people to your Pro-Am games!
  • Fixed a very rare issue where some users were reporting a hang when exiting their MyPARK.
  • The ball should no longer get stuck to your MyPLAYER when celebrating in the park.
  • Corrected an issue where some users were not receiving the correct amount of VC after winning a MyPARK Ante-Up game.
  • Fixed an issue where stats would sometimes show as incorrect in the Game Recap following a Pro-Am game.
  • Fixed an issue where certain players were unable to travel back to their home parks at the end of Rival Days due to travel restrictions.
  • A large number of other MyPARK performance fixes and enhancements have been made to improve the overall experience.

    MyCAREER/MyCOURT
  • Fixed an issue where certain store rewards (from Connections) weren’t saving upon unlocking. Previously unlocked items should again show up as owned items.
  • Added support for crowd members to hold up ‘big head’ posters of your MyPLAYER.
  • Users should now start seeing ‘photobombs’ again once they reach their second NBA season in MyCAREER.
  • Custom code added to prevent very similar shades of white/grey/black uniforms from being matched up automatically as part of the ‘alternate uniform night’ feature. This logic also applies to the MyGM/MyLEAGUE modes.
  • Fixed a MyCAREER issue where your contact could inadvertently change after being traded between two teams.
  • Improved PlayVision to better help you understand what you should be doing on offense in
  • MyCAREER.
  • Reduced the max amount of scheduled minutes your MyPLAYER can get to 38 (pro-rated) minutes. Actual playtime can vary based on game conditions, of course.
  • MyPLAYERs who have retired from their NBA careers can now access their MyCOURTs.
  • When not participating in a MyCOURT scrimmage, users can now freely walk around. Have fun.
  • The game will no longer hang when attempting to equip the skateboard from the 2K Sports
  • Store while in your MyCOURT.
  • Sock length is now customizable for your MyPLAYER via the 2K Sports store.

    MyGM/MyLEAGUE
  • Tuned the fair market value for players; teams should now be signing players for the appropriate amount of money.
  • Improved negotiation options when negotiating with Staff.
  • Generated prospects should now have their own unique jumpshot animations, free throw animations, and signature size-ups. Note that this particular change will only work on
  • GMs/LEAGUEs started post-patch.
  • Improved support of the NBA’s new tie-breaker rules for Playoff seeding.
  • Teams are now less likely to trade away newly signed players, specifically those signed to longer contracts.
  • The League Realignment option will now appear during every offseason in MyLEAGUE, even if a team was not relocated during the current season.
  • Location/Team-specific crowd chants have now been disabled for relocated teams (as they no longer apply).
  • Support has been added for users who wish to use position lock with multiple controllers.
  • Added playcalling support during Scrimmages.
  • If a user has relocated or rebranded a team with new uniforms, those uniforms will be used for Summer League/Scrimmage/Freestyle rather than the team’s current practice uniforms.
  • Players with the ‘Force 6th Man’ option turned on will no longer complain about wanting to be starters (and their expectation are adjusted accordingly).’
  • Fixed an issue where changing your uniform for a Summer League game would result in the game being played in a non-Summer League environment.
  • Injuries are now turned off during the Hoops Summit game in the offseason.
  • Fixed a hang that could occur when jumping out of a game and into SimCast.
  • Taking an invalid gameplan into a SimCast game will no longer cause the game to hang.
  • Fixed an issue where hot spot player tendencies would get overwritten after changing them and leaving the Edit Player menu.
  • Corrected an issue when using Player Lock where users would sometimes control all players, rather than just their own.
  • Copying/Pasting/Deleting of gameplans should now function properly in MyLEAGUE Online.
  • Trade Notifications in MyLEAGUE Online will now properly be deleted after being handled by the user.
    (PS4) Sony’s invite system can now be used to invite users to your MyLEAGUE Online.
  • Corrected an issue that would cause the game to stutter during a MyLEAGUE Online fantasy draft when the timer would run out with auto-draft enabled.
  • The calendar now displays scheduled user games when one falls on the same day as the
  • Player Re-signing deadline.
  • Fixed an issue where ‘Standing Shot Close’ would sometimes be errantly displayed multiple times in the Training Camp Results overlay.
  • Added ‘Normalize Played to Sim Minutes’ and ‘Normalize Played to Sim Stats’ to MyGM settings. Give them a try.

已有 2 人评分金钱 人气 收起 理由
feoujiawei + 3 呵呵哒
fiji123456 + 10 + 1 感谢分享~

总评分: 金钱 + 10  人气 + 4   查看全部评分

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沙发
发表于 2015-11-21 15:03:20 |只看该作者
xboxone怎么比PC还慢

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板凳
发表于 2015-11-21 18:31:15 |只看该作者
感謝大大無私分享阿

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地板
发表于 2015-11-21 18:45:50 |只看该作者
阿能给个中文啊?

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5#
发表于 2015-11-21 20:53:02 |只看该作者
达人能翻译吗  
最近非常迷恋NBA2K16,她那么有深度 那么的有魅力  让人难以回去了。   虽然一部分人对她有偏见 这只是暂时的 部分的,时间会证明一切  。[em: ...

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6#
发表于 2015-11-21 21:19:17 |只看该作者
2k的动画太多了,已经变的既复杂又混乱,越修正毛病越多

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7#
发表于 2015-11-22 20:20:26 |只看该作者
点点滴滴
已有 1 人评分金钱 收起 理由
hall1401 -5 请勿灌水

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8#
发表于 2015-12-27 09:17:52 |只看该作者
1111111111111
已有 1 人评分金钱 收起 理由
hall1401 -5 请勿灌水

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9#
发表于 2016-11-22 20:16:54 |只看该作者
一般
-(PC)修正了一个问题,评论将减少一些用户。
-(PC)增加了一个“全场”选项的“广播通用”相机;用21:9宽屏幕。
-(PC)校正的情况下即时回放,为用户运行速度超过每秒60帧太短。
-(PC)固定的情况下,游戏无法为一些用户推出。
-(PC)解决了一个硬件特定的音频驱动程序,一些用户遇到。
添加支持查看统一你的对手选择之前,开始玩现在的网络游戏。
桑德斯补丁加入到明尼苏达森林狼队的制服。
一个数字的准确性为基础改进了经典的队服(07-08凯尔特人,99-00猛龙,05-06热,等)
一些改进已与2ktv观看体验。确保和看最新一集的机会,你的机会,以获得一些容易的风险!
改进了人脸扫描的结果。
主要的运动衫和短裤的颜色是现在主要用于确定零件时使用定制的制服颜色的袜子。
某些材料没有正确出现在用户编辑的鞋,这应该得到解决。
修正了一个问题,用户不会加入更衣室时接受邀请在我玩游戏。
修正了一个断开的问题,可能发生在暂停和unpausing游戏在网上玩。
修正了一个玩家/项目小组从99-00开拓者返回搜索时,森林狼在拍卖行。
游戏玩法
解决一个问题,太多的体力会恢复期间超时(让玩家乐此不疲的效果)。
最后解决了一个问题,球员们不出汗适当延长四分之一的长度。
修正了一个罕见的情况下,你将无法解除快速的子菜单时,试图作出一个替代。
发现一个情况下,相机将指向在一个加班游戏的尖端人群。
纠正自由投掷困难滑块,这是翻转。确保更新您的自定义滑块如果你占这你已经结束。
户外音响效果应该不再玩室内环境中曾发挥了小组游戏后的挑战。
有没有在游戏中的损伤诊断的玩家将有自己的游戏状态,一旦诊断是完全更新。
球员谁还没有在游戏中受伤的诊断将正确地受到实际伤害的影响。
球员谁拿起短期伤害(持续只有分钟长),现在应该有他们正确删除时,其余时间达到零在一场比赛中。
调整了“举行舞会太久”的事件在队友级的逻辑是一个多一点原谅。
修正了一个问题,你可以被评为“好犯规”在你的队友等级时,结垢的三分射手。
我们不再给一个“允许进攻篮板”队友等级处罚后,拦截对手的射门。
解决了一个运动的问题,会导致球员抽搐,而在否认状态。
在罚球过程中裁判不应该再抽搐。
通过接收器现在不太可能远离篮赶过。
改进的CPU逻辑时应该和不应该使用空中接力传球。
减少了防守的影响,谁是他们的方式后,一个块尝试。
修正了一个非常罕见的情况下,一个罚球射击会向错误的篮子发射。
调整身体上的系统,以防止子杆杆的防御者在停止球处理程序时过于有效。
固定在看到分支时成一定的运球运球系统常见故障的碰撞。
收紧了拥挤的运球启动以防止不必要的犹豫,试图突破到篮下的时候。
固定后双运球和旅行(支点)问题。
调整了过多的假摔被AI球员的表现。
解决“露营”mypark游戏的问题:1)在6英尺的篮禁用屏幕设置按钮,2)允许用户发起了球接触屏者附近的边缘,和3)通过增加进攻3秒规则,半场比赛。
固定的情况下,引起路人停止传球在后场。
调谐的运球系统为了缓和效果背后运球和之字形的来回开。
向空中接力防御的改进。
修正了一个问题,可以防止一些接触上篮从尊重用户的期望完成的方向。
减少多余的争议镜头后仰跳投的频率。
调整传球失误频率时传递出双支和接触球。
为松散的球更准确,更可能获得球的潜水。
换出正常的13的跳投每社区反馈电阻。
低额定的盖帽不准确和覆盖的垂直跳跃。
由中央处理器作出决定,通过调整频率,以窃取一个更合理的

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