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原帖由水月在groups.google.com上发表
在二代已经出了资料片的情况下,Bioware仍然孜孜不倦地对一代进行着修正。日前,在他们的论坛上已经发出了1.69补丁的beta版。从公布
的资料看,主要是针对Vista系统下运行游戏出现的BUG做出了修正。这下广大玩家就不用再抱怨在Vista下看不到片头动画咯(尽管片头动画我们都
早已经看厌了)。
补上补丁的下载地址:http://files.bioware.com/neverwinternights/updates/beta/
english/nwn_x12_english_from1688099_to1698100.zip
下载地址:
English 1.68 to 1.69 Beta 2 patch - HotU+SoU (358 MB)
http://files.bioware.com/neverwi ... ta/english/nwn_x...
English 1.69 Beta 2 to 1.68 uninstall patch - HotU+SoU (15 MB)
http://files.bioware.com/neverwi ... ta/english/nwn_x...
beta5了。
- Fixes to horse related scripts.
- Fixed portable encampment script x3_it_camp.nss, so that it only
fires when the item is activated.
- Fixed toolset crash when shutting down toolset, or switching between
modules.
- Fixed issue in the "City Interior 2" tileset that could cause the
toolset/game to crash.
- Newly created modules will now have the OnClientEnter script set to
"x3_mod_def_enter" by default.
- Removed extra broken ruby template from Toolset palette.
- Fixed broken portrait references in Appearance.2da for Halaster,
Satyr Archer, Satry Warrior and the "Witch King, Disguised".
- Many tileset fixes.
- Many spelling/typo fixes to the offical campaign.
- Fixed issue with some flag/tree placeables moving after being placed
down in the toolset.
- Fixed game hang caused by Wizards having more than 255 spells known
in their spell book.
beta10。
Beta patch specific fixes made since Beta 9
-----------------------------------------------------------------------
Significant improvements to the new horse scripting systems.
A lot of new tileset fixes.
Fixed an issue in the toolset, where erasing a tile that contained a
door would cause the left mouse button state to get locked to the down
state.
Moved Caravan loading screen tgas out of the patch bif and put them in
override. Fixes issue with the desert caravan loading screens showing
up at inappropriate times.
Moved NVidia dds texture fixes out of the patch bif and into
xp2_tex_tpa.erf, so that the fixed textures actually get used by the
game.
Moved fixed iit_midmisc_029.tga out of the patch bif and into
override.
Tridents and Magic staves are now considered melee weapons by the
scripting command GetMeleeWeapon() (x2_i0_spells).
Added references to additional Trogolodyte appearances in appearance.
2da.
Fixed a few portraits that were classified under the incorrect gender/
race (portraits.2da). Fixed incorrect row numbering in the following
2das: CLS_FEAT_BARD.2DA, CLS_FEAT_RANG.2DA, CLS_SKILL_ASASIN.2DA,
CLS_SKILL_BARD.2DA, CLS_SKILL_DRU.2DA, CLS_SKILL_RANG.2DA,
CLS_SKILL_ROG.2DA, CLS_SKILL_SHIFTR.2DA
Updated Horse heights and personal space values in the Appearance.2da.
Removed Trumpet/Horn of blasting from AmbientSounds.2da as they were
highly annoying as looping sounds.
Added IP_CONST_FEAT_PLAYER_TOOL* constants to nwscript.nss
Fixed bad fxpa_mist.tga texture that was causing some toolset
instability when using the "Castle Exterior, Rural" tileset.
http://nwn.bioware.com/support/patch.html
目前只有提供到BETA 9,似乎在论坛上发布了BETA 10
另外升级1.69之后,解决了在vista下的兼容问题,以前在VISTA下一旦切换窗口就会导致游戏崩溃,现在已经不存在这个问题了
升级后出现了一个新职业和新的技能RIDE 不知道是什么原因,我的NWN显示不出来新的职业的介绍,看补丁应该是PURPLE DRAGON
NIGHT |
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