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[分享] [新闻] 蓝贴,维护公告,1.0.3a实装 [复制链接]

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楼主
发表于 2012-6-26 09:56:29 |只看该作者 |倒序浏览
We will be performing scheduled maintenance for Diablo III starting tomorrow at 5:00 a.m. PDT in order to deploy patch 1.0.3a. We anticipate that maintenance will conclude and that all services will be available by approximately 7:00 a.m. PDT. Patch notes are available below.

Important: Please note that you will not be prompted to download patch 1.0.3a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is the Americas, you will be unable to log into Europe or Asia using Global Play after patch 1.0.3a is live until those regions have also patched.

For reference, here are the scheduled maintenance times for each region:

The Americas: 5:00 a.m. PDT to 7:00 a.m. PDT
Asia: 1:00 p.m. PDT to 3:00 p.m. PDT
Europe: 8:00 p.m. PDT to 10:00 p.m. PDT


我们将会在明天(6月26日星期二)进行服务器例行维护,并实装1.0.3a补丁,服务器服务预计将在20:00-22:00(北京时间)关闭。
重要:请注意此次维护将实装1.0.3a补丁。如果您使用欧洲或亚洲客户端,您将必须等待补丁放放出并实装。如果您在美洲区域内,安装补丁后,将暂时无法登录未实装补丁的欧洲和亚洲服务器。


以下为各服务器维护时间表,供参考(均为北京时间):
美:20:00-22:00(6/26)
亚:4:00-6:00(6/27)
欧:11:00-13:00(6/27)




Diablo III Patch 1.0.3a – v.1.0.3. 10235

The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.
懒得翻译...

Classes

职业
  • Witch Doctor
  • 巫医

    • Bug Fixes
    • Bug修正
      • Zombie Charger
      • 突尸冲撞
        • Skill Rune – Zombie Bears
        • 符文-僵尸熊
          • Fixed a bug where Zombie Bears were unable to attack targets on slopes
          • 修正了僵尸熊无法攻击溅出(?)敌人的bug
          • Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision
          • 僵尸熊不再会在某些情况下(?)被卡住(不懂巫医的楼主……)


Items
物品
  • General
  • 通用

    • Equipped items will now take "wear-and-tear" durability damage at half the previous rate
    • 装备的物品在最初50%的耐久范围内将不会再受到磨损的耐久损害(猜想应该就是非受攻击型损害?)
      • Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.
      • 请注意在正常战斗中的耐久损失将不计算在10%的死亡损失当中,装备物品在战斗中会有正常损耗,但在死亡时,这些损耗将不计入百分比。




  • Bug Fixes
  • bug修正

    • Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
    • 修正了金怪死亡时掉落物品数量不正常的bug

    • Fixed a bug with linking items with 3 gem sockets
    • 修正了3个宝石孔的装备在对话框链接时产生的bug

    • It is no longer possible to create fake achievement links
    • 不再能制造虚假的成就链接



Bug Fixes

bug修正
  • General
  • 通用

    • Fixed a bug that was causing the “Switch Hero” button to occasionally disappear after leaving a game while in town
    • 修正了主界面下“选择英雄”的按键在玩家从城镇离开游戏后有时会消失的bug

    • Fixed several gold and leveling exploits
    • 修正了一些金币和等级方面的bug

    • Fixed several game and service crashes (for Mac and PC)
    • 修正了一些游戏和服务崩溃的bug(Mac和PC)

手工翻译,仅供参考。




已有 1 人评分人气 收起 理由
judedourden + 1 感谢分享~

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沙发
发表于 2012-6-26 10:37:05 |只看该作者
Equipped items will now take "wear-and-tear" durability damage at half the previous rate
楼主,貌似这句话的意思是,装备现在承受的日常磨损将会比上个版本降低50%,
也就是说日常磨损速度会降低了,下面那句:Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs. (装备道具在战斗中耐久度将会持续下降,而我们现在简单的延缓了这种损耗)用来解释这句话。

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板凳
发表于 2012-6-26 10:52:51 |只看该作者
武僧、DH不能再用爆裂和地雷搞多重掉落了,悲剧啊。。

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诸行无常.Gut
『欧美战略游戏区』
正六位下 兵部大丞
魏 虎豹骑

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地板
发表于 2012-6-26 11:04:24 |只看该作者
总觉得越补越没玩头了。。。。。。                                             
Leb wohl,mach gut~
Kevin.G

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5#
发表于 2012-6-26 14:41:08 |只看该作者
Fixed a bug where Zombie Bears were unable to attack targets on slopes
修正了僵尸熊无法攻击斜坡上敌人的bug
Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision
僵尸熊不再会在某些情况下被卡住。(之前僵尸熊会被某些地形不平或者地板材质不同,比如桥梁和陆地的连接部分卡住,使得僵尸熊莫名其妙的撞空气墙。)

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6#
发表于 2012-6-26 14:45:33 |只看该作者
似乎没什么好消息

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