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版权声明:[CNDIII.COM]暗黑3中文网版权所有,转载请注明
原帖地址:http://bbs.cndiii.com/thread-3073-1-1.html
蓝贴翻译:列御寇@[CNDIII.COM]
玩家:
It doesn't have to be said that Diablo 2 has had a very admirable lifespan and is still actively played to this day.
毫无疑问,暗黑二的生命力十分顽强。而且现在依然有很多人在玩。
What keeps D2 interesting to play after so many years isn't really the world or the storyline.everything becomes old eventually.
暗黑二之所以能在这么多年后还是这么好玩,显然不是因为它的剧情和它所描绘的世界。毕竟,这些东西都会老去。
Diablo 2 offers a massive degree of customisation for the character from a number of different angles.
暗黑二的精髓在于它里面各个角色的极高自由度。
D3 looks to continue this but as we already know the game will evolve and become its own game rather than a better looknig version of D2.
暗黑三依然要继承这个特点。但我们知道,这款新游戏必须从它的老版本进化成一个新的游戏,而不仅仅是暗黑二的美化版。
Moving from D2 to D3 we are losing the potential to customise in certain ways :
从暗黑二到暗黑三我们已经失去了如下的特色:
-Manaul Stat Point allocation
-Freedom to equip almost any item we wish (as far as your stats placement allows)
-Runewords (as we know it in D2)
-手动分配属性点
-只要你的属性点允许,你可以拿起游戏中的绝大多数装备。
-神符之语
In addition to the above we are going to have ~20 active skills and double that in non actives.
另外,我们将会失去20多个主动技能以及40多个被动技能。
Im sure Im not the only one to worry that this is going to massively cut the number of potential builds we can experiment with. My understanding of Blizzards reasoning is that sometimes in D2 you made a build and it turned out to be bad. Well for a lot of players, a lot of the fun was trying to make these wacky builds work, planning item loadouts etc to give the best chance of success for Pat/Mat.
我敢肯定会有很多人担心这会导致游戏的自由度(可能出现的build数量)大大降低。我猜想暴雪这么做的原因可能是他们担心玩家会把人物练坏。但尝试各种build,细心计算装备的搭配,不也是一件很有趣的事吗?
I concede maybe with armor classes its makes sense to not allow a sorc to wear full plate. But with weapons..hey if I want to try build a wizard that uses a shield and sword to kill stuff isnt it a cool choice to have as a player?
我承认让一个法师穿板甲看上去不是很正常。至于武器,如果我想让术士拿剑盾去砍怪,那不也是一件很酷的事吗?
Looking at what D3 offers in return.
看看暗黑三里面有些什么:
We have the skill rune system..changing how spells worl slightly. In some cases it will be more drastic and will indeed change the way the skills are used. But others I think will be a more aesthetic choice and wont really effect how you use a spell (going by some of the things I've seen /read so far on them).
我们有技能符,可以改变技能的作用方式。在某些情况下,这种改动确实很大,可以带来可观的效果。但很多时候,技能符文的作用仅仅是视觉上的改变而已,并不影响你怎样使用技能(根据我目前看到的消息来看)。
We also have the talisman which as of yet we have no further info on. I also remember way back that Blizzard said there would be a system to alter stat to replace the manual point system. This may yet be the talisman..or even an entirely new unnannouced system.
目前我们还没听到关于护身符(项链)的任何消息。我记得暴雪曾说过会有一个新的属性分配系统来代替旧的手动分配。可能他们说的就是护身符(项链),也可能说的是一个还没公布的新系统。
No doubt D3 is going to be a great game, but with a slightly smaller pool of active skills to call upon and a tighter control on what items your hero can even use, do you guys think D3 will offer the freedom and customization in terms of potential buildsto keep you playing this game as long as D2?
毫无疑问暗黑三将是一款伟大的游戏。但是,没有像暗黑二的那么多技能,选择装备也有限制,你们认为暗黑三还会像暗黑二那样有那么高的自由度吗?还会像暗黑二那样持续那么多年吗?
bashiok:
I don't have the energy to read all of this today. Can someone give me some bullet points of concerns which haven't been previously addressed? :)
我没有时间阅读上面所有的这些内容,有人能给我总结一下有哪些新问题吗?
玩家:
How will the above mentioned work?
上面提到的那些问题怎么办?
bashiok:
Uhhh... ???
。。。。。。。。
玩家:
P.S. Go back to WoW?
P.S. 让我们回到WoW?
bashiok:
Judging by post count I'm not sure you've earned the right to say such things.
从发帖数量上来看,我想你可能不该说这些东西。。
玩家:
Forgive me if I misinterpreted your tone but I can't help but think your post is lavished with sarcastic undertones.
可能我误解了你的意思,但你的帖子真的满是讽刺的弦外之音。
Im sure you do get tired of reading topics on the same thing numerous times which I admit may be frustrating, however its a bit disconcerting for boards mods to what seems to be disuading any attempt at logical discussion here.
我知道你对同一主题的帖子的泛滥感到厌烦。但是作为一个斑竹你这样拒绝理性的讨论让我感到很不安。
To summarise the thread for you, I wanted to discuss if the difference between D2 & D3 in terms of customization options would affect the games longevity (a thread I havn't really seen about too much and one I feel is quite a valid subject for debate).
作为我这个帖子的总结,我只是想问在自由度对游戏生命力的影响方面,暗黑二和暗黑三有什么不同(我并没有看过很多跟我这个帖子类似的帖子,我想这个话题也是值得讨论的)?
The intelligent among us managed that nicely (Thanks to you lot), others simply saw phrases like manual-stats etc and went into auto-response mode discussing them which wasnt the purpose of this thread.
这个帖子里面的很多聪明人都看出我的意思了(谢谢您),其他的一些傻瓜则见风就是雨,看见“手动分配属性点”就开始把话题引向别的地方了
The post below yours pretty much sums up that crowd..completely missing the focus of the discussion.
您下面的回复基本上总结了我所说的,除了我的中心思想。
If your post was sincere then you have your summary anyway :)
如果您真的想要一个总结,那您现在想必已经知道了。
bashiok:
You know, being Friday you'd think I would be in a better mood, right?
你可能以为星期五我的心情就会好一点,是吧?
We've repeated a mantra of "If there isn't enough character customization, then we'll add more". Character customization is one of a handful of major design goals that make Diablo games what they are. If there's not enough, or they suck, we'll keep working on them until it's right.
我们似乎在一个诅咒里面重复:“如果人物的自由度不够高,那我们就加入更多的自由度”。不同职业的自由定制显然是我们设计暗黑三的首要目标之一,如果我们没有达成这个目标,或者是弄糟了,那我们就会一直做下去直到做好为止。
I would disagree that the three systems you listed are actually good, deep, productive, and/or fun forms of character customization. It's been discussed a lot before. Some of the old-timers are a bit jaded, and I'll be personally ensuring they never get into another beta test again if they don't straighten up (!) but it's one of those things, we've been here every day for years and so some of these topics which have been gone over a lot sort of raise bad attitudes. I apologize.
我不赞同你所说的:那三个特色非常好,非常有创造力,非常有趣。我们之前已经讨论过很多了。很多怀旧的人貌似有点不爽了,我敢打赌,如果他们不面对现实的话,他们连beta测试都不会去。但这只是其中之一。我们在这里待了好几年了,如果这些帖子引起了一些不好的言论的话,我表示道歉。
[ 本帖最后由 heladike 于 2010-9-11 13:03 编辑 ] |
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