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看到太多小白在乱喷波斯王子, 忍无可忍就解释一下给你们知道原因, 这篇是 Skidrow 小组写的。
载自 http://filenetworks.blogspot.com ... en-sands-doors.html
“To clear the minds of the individuals who think: "Game x was done fast and this one taking ages" etc. The way the Ubisoft DRM works, makes it so that every game is like a brand new challenge. What it does do, is offload certain parts of the game to a server, game then requests those things at runtime. These parts can be anything that the developer wants. In the case with Prince of Persia: The Forgotten Sands, those things were:
Levers logic
Door timing
Upgrades
Abilities
XP & Levels
Area codes
Every time you step on a button "in game", it sends a request to server asking what to do. Server then sends the door code to open, including how much time it stays open. Levers work similarly, every time you press the "TAB" button to display skills, game asks again server: "What skills do player have", and so on and on. All that stuff takes a lot of time to implement right and we do implement it like the original do. All our doors open and close with exact same time factors as the retail do. We just wanted to clarify a little how the Ubisoft DRM really does work, because a lot of those individuals we mentioned in the beginning of this statement didn't seem to understand, yet what kind of monster this is. It's not some simply "Values" going around like it were with Assassin's Creed II.“
基本上的意义是说, 育碧的 DRM 每次的保密方法都不一样, 这次的是把一部分的游戏代码放到 server 上, 这包括了
- 每关的逻辑
- 门的开关
- 能力强化
- 极能
- 等级
- 地图代码
意思就是说每次你一踩到开门的开关, 游戏就会传送一个开门要求给 server, server 就会答复开门的代码, 这些代码包括了打开哪一个门,打开多久? 其他的代码都差不多有着相同的逻辑。这些代码跟 assassin creed II 不一样, 比它的复杂很多.
所以Skidrow 小组 也还在尽量完善中, 不是游戏的错, 你们这些小白就别乱喷了, 要不就等完美破解, 要不就买Z版, 两个都不能的别玩。。。
要来吐糟我的轻手点吧。 |
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