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来自文明5的官方论坛,借助词霸翻译了一点,大家如果对我的翻译有问题,可以直接看原文,本人水平有限,大部分是直译而非意译,见谅
Computer Bild Spile
All this info is coming from the german magazine Computer Bild Spile, posted by a german guy on another forum. Some interesting things here, and unfortunately no religion is again confirmed:
- One new leader is known, "Wu Zeitan" probably for China
- All leaders played by AI shall orientate on their historical examples, eg Elisabeth II tries to rule the sea
- Wonders of the world will be in Civ V as well, eg hanging gardens which make your people happy (so obviously there will be a happiness system)
- Just one unit per hex! (the magazine makes no distinction between military and non military units)
- It is very important to use combined armies.
- Terrain becomes more important: hills increase sight for normal units and strength for artillery units
- Main goal is to make fights more interesting and to keep them away from the cities. Frontlines will be the new kind of fighting. If you breach a frontline you can go for the cities
- Old military units will be converted into new ones, depending on your technology. The article implies that this could happen automatically, however: it may very well be, that the article is just written poorly.
- No religion. Lead Designer John Shafer thinks that religion in Civ led to a situation where civs where diplomatically divided by religion. He wants to have alliances having a bigger influence than religions.
- Cities can grow bigger and have influence on 3 hexes instead of 2 tiles in any direction
- Culture is responsible for the growth of your boundaries. The "fat cross" of a city remains the same if you capture it. So no need for a new culture expansion when you conquer a city
- Allied Civs help you with your science, even if they research another tech
- Having a one city Civ as your ally shall provide more benefits than to conquer it
- Diplomacy shall give you more benefits, than just to conquer
- There will be no tech trading at all! Reason for this is to prevent backward civs to become militarily very strong over night (or over one turn )
- There could be a new trait, probably "traditional" Wrong info: "traditional" is not a new trait, it is one of the branches you can choose in the social policies
- A whole new concept: "social policies". this comes directly from John Shafer:
You can "plan" your Civ now. Similar to the tech tree (i guess) there will be a "Civilization tree". You can choose which part you want to go and get several bonusses by this. You can either go deep into one branch of the tree or you follow several branches.
这些信息来自德国杂志Computer Bild Spile,由一个德国人从另外一个论坛转来,一些有趣的内容在里面,不幸的是取消宗教的消息再次被证实
中国将有一个新的领袖武则天
所有电脑领袖的行为会更加符合历史,比如伊丽莎白二世将努力统治大海
奇迹将继续在本作中出现,比如空中花园将提高民众的快乐(将有快乐系统)
一个方格只能存在一个单位(这份杂志没说明该内容是否包含军事和非军事单位)
军种的配合将十分重要
地形将变得更加重要:山地增加普通部队的视野和火炮部队的威力
战略目的将使得战术更加丰富,远离巷战。防线将成为一种新的战斗模式。如果你突破防线,你可以直接攻取城市
老的兵种将根据你的科技升级到的新兵种。该杂志暗示升级会自动进行,但是具体条件该杂志并未说明
宗教将被取消。首席设计师John Shafer认为信仰在文明4中产生一个结果:信仰影响文明的外交策略过重,他希望玩家自己的选择结盟将有比宗教更高的影响力
城市直接可利用的区域距离将超过3格,而不像前作里的2格
文化影响你的城市边界的扩张。新占领的城市将保留之前的文化影响范围,而不需要重新发展文化
盟友将对你的科技研究有帮助,即便他们所研究的科技和你当前不一样。
拥有一些“单城市文明”作为盟友,将比占领他们给你提供更多的好处。
外交可能比军事占领给你带来更多的好处。
不会再有科技交易。这样设定的原因是避免一个科技落后的文明一夜变成科技先进的文明
原文:将会有一个新的特性,所谓的“传统”,错误的信息传统不是一个新的特性,而是一些社会政策中可以选择的分支(原文不同说法的意思也许是可逆和不可逆选择的区别,但按我的理解,应该)
将出现一个新的概念:社会政策,John Shafer如此描述:
你现在可以"规划"你的文明了,类似于科技树(John Shafer猜),将会出现一个“文明树”,你能选择哪部分你希望拥有它的好处,你可以选择一个方面深入,或者各个方面都有所涉及(这样说是不是类似WOW的天赋)
Swedish PC Gamer节选
The following info is coming from Swedish PC Gamer, courtesy of Danielos. Most of the things are known but there are a few new, very interesting, bits:
About Civ 5:
About 50 persons are currently working on the game, which has been in development for over two years, but is now reaching the final phases.
Conclusions:
The game has a new engine composed of a hexagons. Jon Shafer thinks this change is good, since it gives you lesser options of movement but each option is therefore more important. It also means that for example mountains and forests can have a more natural pattern.
Graphics:
The graphics will have a completely new style- Art-deco, inspired by games like Grim Fandango. It is designed by Russel Vaccaro. The environments, like forests and oceans, will be a lot more animated than in Civ 4.
Sound:
The game will have an advanced sound-engine, which will change sounds depending on if you are in the hills, the forests or on the ocean. It will also have a large soundtrack.
Panzer General:
The new hexagonal change is specifically useful in the new, improved combat system. Now you may only have a maximum of one unit in a hexagon. This includes the cities. Shafer says that Panzer General was the main inspiration for this change into a more tactical battlefield. The new system forces your units out of the cities and out into the terrain, forming natural frontlines and taking advantage of good defensive positions.
Bombardment:
Some units may attack other units more than one hex away, for example archers.
Terrain:
Hills give defensive advantages. Your units can see and shoot farther there.
Leaders:
You will now see leaders in full view. They alsp talk in their native language. Firaxis has resurrected the extinct language of quechua (used by Inca). However, all leaders will have their lines subtitled in English.
City states:
These are small, AI-controlled civilizations. They never grow big and doesn´t desire to win. The player must choose if he is to be friendly, indifferent or hostile towards a city state. The attitude you has towards a particular city state will have a big effect on diplomacy. If for example your units is approaching a city state that have friendly relations with another civilization, he will warn you, and if you ignore them, there will be consequences.
Barbarians:
The barbarians originate from a barbarian city and will get more advanced units later in the game. You need to wipe out all barbarian cities to get rid of the barbarian hordes.
City expansion:
Borders does no longer expand in large areas, but one hex at a time. Remote hexes like marshes, forests and mountains will be harder to acquire.
Economy:
You can invest money in your neighboring hexagons, for example trying to acquire an important resource before your opponent.
Research:
You can also sign a research-deal with another civilization. This way, both civs will cooperate to reach the new technology and both will gain it when the discovery is made. This was included to encourage cooperation between civilizations.
Diplomacy:
The civilizations will have an all-new advanced AI. All opponents will have fixed characteristics. Based on this unique personality, every AI-player will have their own agenda, which the AI will use to plan how to best play to win the game. But there will also be a certain randomness to avoid having the AI be too easy to predict.
PC Gamer was impressed with what they saw. They think the new graphics was a real facelift for the franchise, and the interface is greatly improved. They also thought the soundtrack was brilliant. They conclude:
"Judging from the gameplay-sequences we saw, Civilization 5 will make no fan of the franchise disappointed."
Hexagons:
关于文明5:
大约有50名人员开发了这个游戏将近两年,但是现在接近完工
六边形网格
这个游戏将有一种新的地图形式:六边形网格,Jon Shafer认为这是一种好的改变,虽然你的移动少了一些选择,但是选择变得更加重要.同时意味着山地和森林之类的地形提供更多的天然优势
图形
图形将有一种全新的装饰艺术风格,其中包含一些其它游戏的启发,这些都是由Russel Vaccaro设计的,其中的自然环境表现,比如海洋和森林,将大大超过文明4
声音
文明5将有一个更先进的声音系统,随着你在不同位置的变化而变化,比如高山,森林或者海洋,将有大量的内容
六边形地图的改变在新的战斗系统中变得十分重要,现在你在一个网格中只能存在一个单位,包括城市.Shafer说这个战斗系统的改变时为了让战斗更具战术性.这个系统使你的单位远离城市使用地形
远程"轰炸"
一些单位可以隔着一个格子攻击别的单位,像弓箭手(咋感觉像三国11了呢)
地形
山地获得防御加成,你的单位能够在那有更远的视野和射程
领袖
你将会对各个领袖有更直观的角度,比如他们将有自己的语言说话,Firaxis曾经重新收集了灭绝的克丘亚语(由印加人使用),同时,将有英文字幕……
City states翻译成土著吧,易理解点
将会有一些小的,电脑控制土著,他们不会发展,但玩家必须选择与他们交好或者忽视或者敌对,你对某个土著的态度将对你的外交有重要影响,如果你想侵入某个土著的城市,那这个土著的盟友将警告你,而如果你一意孤行,你的外交一定会受到影响.
野蛮人
野蛮人部队来自野蛮城市,他们将会随着游戏的进行变得更加先进,你需要消灭所有野蛮城市来灭绝野蛮人
城市扩张
边界不再一层一层地扩张,二是一格一格地扩张稍远的森另和山地网格,将更难以获得
经济
你可以对一格网格投资来获得资源,尝试在对手面前获得一些重要资源吧
科研
你可以和别的文明签订一个科研协议.这样,你和那个文明将一同研究这个科技并且一起获得它.这鼓励文明之间的相互合作
外交
所有文明将会有一个新的更先进的AI,所有对手将会有各自复杂的性格,基于此,每一个电脑文明将会有他们自己的发展安排来赢得比赛,但是同样会有一些随机变量避免电脑太容易被打败
结论
PC Gamer认为这个版本的图形做的十分出色,质地都大大地提升了,同时音效也大大地提升了,他们说根据现在的观察,文明5没有理由让我们失望
另:Leaders节选
- Attacks over rivers are affected
- Wounded units can hide in trees and recover
- Basic military units move two tiles in combat instead of one.
跨河战斗会受到影响
受伤部队可以躲藏在森林中恢复
基础军事部队拥有2格的移动范围
Civs节选
- Assimilation of a newly conquered city will make your "Overall Happiness" drop.
- The military unit upkeep is also tied to the "Overall Happiness" mechanism.
- No more "Spearmen defeated Tanks" since now an heavily damaged Tank will still be a hundred time more performing than an healthy Legion.[Off/HP]
占领一座新的敌方城市将会是你笑脸下降
你军队的维持受到笑脸的影响
一个矛兵无论如何也不会防御住一个坦克,不管这个坦克受了多么严重的伤害
[ 本帖最后由 zoin 于 2010-3-12 23:33 编辑 ] |
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