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[讨论] 工人物语7 新信息+游戏视频 [复制链接]

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楼主
发表于 2009-12-25 00:20:00 |只看该作者 |倒序浏览
在ubisoft论坛上面看到的。变化还挺大的。

以下为游戏新特性:(最后面有视频)
http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/3091068718

It's a few weeks since Ubisoft mapped out The Settlers 7. We have a lot of information by now, actually some of us played the games yet in the office of BlueByte.

I played the title myself, but I can't tell you more than the officially published informations - NDA and so on, you know. Wink

Well, here is a list with the most important facts of Settlers 7 - if you have questions just ask - I will answer them as far as I am able to. Wink



The basics:

    * To win a match in Settlers 7 you need enough victory points - in every match there is a limit of vp's which you must reach at first (usually 5)
    * But it is still also possible to win a match by defeating your enemys with military
    * Settlers 7 will be divided in three parts to capture a victory: Military, Trade and Science
    * If you achieve progress in one part, you gain vp's.
    * You don't have to decide for one part - you can mix them, but of course it's clever to concentrate on a single part in a match
    * All three parts base on your economic system - without a working economy you can't win the game
    * A map is partitioned in sectors - such as in Settlers 6
    * You can also get variable vp's, e.g. 3 more sectores than your enemys, 20 more soldiers than your enemys, etc. You can loose them
    * Between your sectors an the sectors of your enemy there are neutral sectors - every neutral sector is guarded by military units

    * Settlers 7 is especially construed for exciting multiplayer games - therefore it is played faster than previous Settlers games
    * There will be a singleplayer campaign too - the most important feature of the campaign is to introduce the player to the game





The economy:
Settlers 7 will have a new economic system with a lot of features of the previous games. It is not that simple to explain this new sytem, but I will try. Wink


    * Well, the economy is driven by serfs again, who transport goods through a network of roads - similarly to Settlers II
    * Instead of flags you know have storehouses. A serf carries your goods from a building to the nearest storehouse and later from the storehouse to a processing worker
    * You will have to build a lot of storehouse to reduce the walking distances
    * Due to theese warehouses you have non centralistic settlements - unlike in Settlers 6

    * You also need constructors for your buidlings
    * You start with a constructor-house, a storehouse, a tavern (for building military units) and a castle.

    * There are just six "mainbuildings", every mainbuidling can be extend by three of five to six workstations such as a woodcutter or a sawmill
    * For example: To build a stonecutter you first need to place the appropriated mainbuilding, in this case a mountain lodge.
    * The mountain lodge can be builded everywhere an has three slots for the workstations around it. For every slot you can choose between 5-6 buildings - in this case: coal-, iron-, gold- or oremine, or the mentioned stonecutter
    * Every mainbuilding has three slots - such as the mountain lodge
    * Another mainbuilding is the "lodge" - there you can build a fisher, hunter, sawmill, woodcutter or a forester.
    * Example: You build a lodge an fill the slots with one woodcutter, one forester and one sawmill. Or you take one forester and two woodcutters -> then you would need to build the sawmill in another lodge. In this case the wood would be first carried into a storehouse, then into the sawmill
    * The workers sleep in the mainbuilding and work in their workstation

    * Every workstation consumes a "tool" to be constructed
    * "Tools" you produce with the toolmaker - to do this iron is required, which is produced in a iron melt out of iron ore and coal

    * There are two kinds of food: Usual food and fancy food
    * Usual food is e.g. fish, or bread (Produced with a farm, a mill and a baker)
    * Fancy food is processed meat - e.g. hunted animals by the hunter are carried to the butcher who makes fancy food. Or meat by the piggery that requires corn and water
    * But: Most good circuits don't have more than two intermediate goods




The military:

    * The game has a indirect-military system
    * The Settlers 7 will have four military units: Pikemen, Musketeers, Cavalery and Cannons
    * You have troops each with one general - you can order just one at a time
    * If you want to attack a sector, you click on a troop, the you click on the desired sector.
    * The troops will fight for themself, you can't control them meanwhile
    * You can beat retreat, if you see that your units are too weak.
    * You DON'T need military to win a match - you win with victory points and you can gain vp's also by science or trade!
    * You are also able take over sectors on a peaceful way - mostly by paying gold





The Science:

    * If you concentrate on the science-part your most important building will be the church where you train three kinds of researchers: novices, frater and priests
    * You will need beere, bread and bibles to train them
    * You can only research new improvements for your units and your economy - but no new buildings
    * The research of new technologies will be achieved in an own board - all available technologies are placed in system that looks like a cobweb
    * You could call this as a "game in the game"
    * Every player starts at one "edge" around this cobweb. If you want to research a technologie that is more central in this web you first need to research the techs that are more outside (and therefore nearer to the player) -> thus you try to make your way to the center of this web.
    * In the center of the web there is another victory point to gain
    * To start researching a tech you need a certain amount of researchers. The research will take a predetermined time - in this time another player can "pay" more researchers that you -> then he is the highest bidder
    * This system is similar to ebay
    * Be careful: The maingame continues in the background while you watch the Science-board





The Trade:

    * There are three kinds of traders: street hawker, salesman and tradesman
    * In every map there are several neutral ports and trading posts
    * With trading you are able to gain vp's too and furthermore unique resource deals
    * You hire the traders in a trading post against clothes/jewels
    * The tradingprocess occures on a world map, where you can discover/occupy certain connected routes
    * To do this you need a certain amount of traders




Prestige:

    * You can get prestigepoints e.g. for building beautifications, or for certain technologies/trading routes
    * With prestigepoints you can unlock buildingoptions and -improvement in a small techtree
    * Some examples: You can upgrade streets (then your settlers will walk faster), you can unlock an option to build more constructor-houses
    * You also need them to unlock the most important building of the three parts of the game: military/trade/science




More information:

    * There will be women in Settlers 7
    * Settlers 7 will base on a complete new engine
    * The game will have a dynamic daily routine and changes in the weather, but without influence to the gameplay
    * The AI will also be available in multiplayer games
    * You wil be able to save the game in MP matches
    * There will be no seafaring

      to be continued...



(下面是一段视频,大概在3:40左右开始。德语)

A few minutes ago the first gameplay video was released:
http://www.ubisoft-tv.de/playvideo.php?lid=287 (after R.U.S.E.)
It's in german, but I think it's interesting to see the game anyway.


No responsibility is taken for the correctness of this information
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沙发
发表于 2009-12-26 22:00:55 |只看该作者
e文不行 谁顺便给翻译下啊~

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板凳
发表于 2009-12-27 11:43:22 |只看该作者
在这之前其作者说了很多废话,而且是个抛媚眼狂,完全可以忽视,最后还说了此文章不一定是百分百无误

基本:

  * 赢得一场工人物语7中的战役需要足够的胜利点数(VP) - 在每场战役中都有一个玩家必须在起初必须超过的VP标准(通常5点)
    * 然而玩家还是可以通过军事手段来取得游戏胜利
    * 工人物语7将提供3种赢得胜利的手段:军事、交易、和科学水平
    * 如果玩家在其中一种胜利手段中发展到一定程度,游戏将赠予玩家一定VP
    * 玩家不用费心去考虑用哪种手段来赢得胜利-将3种同时混合起来一起发展就行,不过在其中一种上多花点心思是再好不过的
    * 这三种胜利方式都需要建立在一个良好的商业基础上;一个低靡不振的商业水平是战胜不了对手的
    * 工人物语7中的地图是像工人物语6中的一样,分局域区性的
    * 你也可以得到更多不同方式取得的VP,例如你比敌人多3个或更多地区、你比敌人多20或更多士兵、等等,不过你也可能由于条件变化而会失去这些VP
    * 在你和敌人的区域之间有一些中立的区域,每个中立区域都有军事力量保护着
    * 工人物语7是特别为多人在线游戏所设计的,所以说它比前代的游戏中的战斗进程要更快很多
    * 工人物语7也有一个单人游戏战役系,大部分重要的游戏内容都被包括其中




商业:
工人物语7将会有一个包括了前作等内容的崭新的商业系统(后面写了这个作者很难解释这个系统,不过他会尽力试试……)


    * 商业还是通过搬运工来维持的,搬运工将通过道路来运输物资,如同工人物语2
    * 搬运工将物资运输到一距离最近的储存库(storehouse),然后通过储存库在运往需要此物资的产品加工点及其工人
    * 你将需要建造很多的储存库来缩短不同运输点之间的距离
    * 由于这些储存库,你会拥有非中心化的殖民地-和工人物语6不同
    * 你同时需要工头来建造建筑
    * 游戏开始时你将拥有一个建造基地(constructor house)、储存库(storehouse)、军营(tavern)、和一座城堡(castle)
    * 这里只有6种基本建筑,每一种建筑被分为3类,每一类又有5-6种不同建筑,如同伐木屋和锯木屋
    * 例如:你需要建造一个山中小屋(mountain lodge)才可以控制建造一座锯石屋(stone cutter)
    * 一个山中小屋可以被建造在任何地方,并且有3个位置来置放6种不同的作业建筑,这里山中小屋可以使玩家建造煤矿、铁矿、金矿、金属矿、以及之前提到的锯石屋
    * 所有基本建筑都有3个作业群位置
    * 另外一个基本建筑叫小屋(lodge),在那里你可以建造钓鱼小屋、狩猎小屋、锯木屋、伐木屋、以及植木小屋
    * 例子:你在一座小屋允许的位置上建造了一座伐木屋、一座植木小屋、以及一座锯木屋,或一座植木小屋与两座伐木屋,对于第2者情况原木将先会被运到储存库,然后被运到另外的锯木屋中
    * 工人在主要建筑中休息,然后在其作业建筑中工作
    * 每个作业建筑需要一件工具给其工人方可建造
    * 你需要一座工具加工场(toolmaker)来生产工具-原料需要铁矿和煤矿来冶炼
    * 这里有两类食物:一般食物和华丽食物
    * 一般食物包括鱼、或面包-需要农田(farm)、风车作坊(mill)、和面包房(baker)
    * 华丽食物包括加工的肉类-例如狩猎小屋中猎人通过打猎获得野生动物的肉或养猪场(piggery)用玉米和水养的猪并运进屠夫屋(butcher)来生产华丽食物
    * 不过大多数重要生产线都不会要求超过2种以上的加工材料




军事:

    * 工人物语7里有一个间接性的军事系统
    * 工人物语7中有4种军事单位:长枪兵、步枪兵、骑兵、和炮兵
    * 你只能通过一次控制一位将军的方式来控制每个军队
    * 如果你想攻击一个敌对区域,点击军团然后点击你想进攻的区域
    * 军团只能以自己的判断来进攻,你无法控制它的其它行为
    * 如果你觉得你的军队太弱,可以选择撤退
    * 你不需要一个强大的军事力量来赢得胜利-你可以通过赢得科技和商业的VP来获得胜利
    * 你也可以通过一个和平的方式来取得对一个非己方区域的控制-多数情况是来付金子





科技:
    * 如果你想主攻科技方面来取得胜利,那么你将需要其最重要的建筑-教堂,教堂可以教育出3种研究员:新手(novice)、修道士(frater<-最近义friar,frater这个词很难查到此制定的意思)、和祭祀(priest)
    * 你需要beere(啤酒beer?鬼知道,这个作者好多拼写错误)、面包(bread)、和圣经(bible)来训练他们
    * 你之可以研究新的能力给你的各类单位以及商业用途,但你不可以研究出更新更多的建筑来建造
    * 新科技将会被展设在一个科技栏画面-像一个蜘蛛网似的
    * 你可以称它为游戏中的游戏
    * 每个玩家将从蜘蛛网外的一个点朝着其最中央的方向进行研究
    * 研究到网的中央科技将奖励额外的VP
    * 要开始一项研究需要一定量的研究员并且需要进行一段已决定好的时间轴,与此同时,玩家们可以来支付更多的研究员来研究,研究员多的一方容易赢得对此科技的研究成果
    * 这个系统仿佛eBay
    * 注意:游戏主系统将在研究科技画面背景上进行,而并非占停游戏





交易:

    * 这里有三种商人:街头贩(street hawker)、贸易商(salesman)、以及外贸商(tradesman)
    * 每个地图都会有些中立交易港或交易站
    * 通过交易玩家将获得定量的VP和一些独特的资源交易
    * 你从中立交易站中雇用布料或珠宝的外贸商
    * 大型商业交易将会出现在世界地图上,在商业地图上你可以发掘或占领某些交易路线
    * 你需要一定数量的外贸商来发掘或占领交易路线




威望:

    * 你可以获得威望值 例如从建造美化建筑、得到某些科技、和开发固定交易路线等
    * 威望值可以帮助你为一些建筑及科技改善解锁
    * 例如:你可以升级道路使工人们行走更快,也可以解开建造更多建造基地的选项
    * 你同时需要更多威望值来解开游戏中固定重要的建筑:军事类/交易类/科技类




更多信息:

    * 工人物语7里将包括女性工人
    * 工人物语7将建立在一个全新引擎上
    * 游戏将会有一个多变性的工人生活方式和多变的天气,但此不会影响到游戏过程
    * 人工智能敌对玩家也可以被添加到多人在线队战模式的游戏中
    * 多人在线战斗模式中也可以储存游戏
    * 游戏中也将涉及到海路


有部分词汇本人不知道中文是怎样说的就查了下字典,如果中文有语法方面问题请谅解
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地板
发表于 2009-12-27 23:43:03 |只看该作者
这个人是典型的老美,说话谦虚点很正常。
他应该是玩过了内部的测试版本了,细节和最终版本不一定一样,但是大体框架应该没错了。
另外,发现工人6的黄金版(原版+东方)才$8在新蛋。不知道工人7出来多少钱。

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5#
发表于 2009-12-29 01:02:22 |只看该作者
很期待的游戏哦,希望有汉化吧。。。

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