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http://community.dawnofwar2.com/blogs/?p=559
转自基地的"碎星骑士"大意翻译:
你们有很多人都在等将来的补丁的消息,所以我们放出来让大家知道
我们现在正有一个小的code patch正在进行验证,这个补丁我们希望在不远的将来能定案。但因为在验证的过程中总是会有些这样那样的问题,我们还不能确定准确的发布日期,不过只要时间确定了,我们会第一时间公布。
下个补丁的改动将包括:
一个基于code的解决人口上限问题的最终修正,这也将解决space marine的维持费问题
解决单机玩家没有解锁他们应该已经解锁的成就的问题,也使相同的问题不会再发生在新玩家身上
我们也对matchmaking系统做了些调整,使得能够基于trueskill系统匹配更激烈的战斗(换而言之,以后你ts多少,你的对手ts大致也是多少)
解决了用mod的玩家会瞬间胜利的bug
同时,平衡方面的变动如下:
能量盾的效果被调整,以使得能量盾不至于过强。
tsm的and they shall know no fear使用时会有一个debuff使得肉搏伤害降低
降低tsm 队长的肉搏伤害
武士虫的肾上腺(Adrenal Gland) 对载具伤害降低
孢子雷不能进地道或者通过次元门了。
次元蜘蛛的攻击力提高
刽子手涨价
另外,一个新3vs3地图(6p) Tiber Outpost放出
以上还不是此次补丁的全部内容,也不是我们最后一次做平衡修正
最后,还有一个解决更多冲突的修正补丁在验证中,但那得花好几个星期的时间,不管怎么样,只要有消息,我们会让你们知道的。
PATCHING PLANS UPDATE
Updated:
Many of you have been awaiting information on upcoming patches and changes to the game, and we have some to share with you today.
We have a small code patch that is currently undergoing the certification process, which we hope to have finalized in the near future. Since there’s always a chance that something can go wrong during the certification, we’re unable to give an exact release date, but as soon as that date firms up, we’ll let you know.
Code changes to look forward to in the next patch include:
-A final code-based fix to the Population Cap issue. This will also resolve the problems with Space Marine upkeep costs.
-A change to retroactively grant achievements to those people who rightfully earned them in the Single Player Campaign, which also prevents this from occurring to new players.
-We’ve made some adjustments to the matchmaking system to provide better quality matches based on TrueSkill™ Rankings.
-Squashed a bug that was allowing players to instantly win in Ranked matches after modding local files.
In addition to the code changes, we’re hoping to include some balance changes at the same time. Issues addressed include:
-Several changes to how energy shields work, making them less overpowered.
-A melee damage debuff added to Tactical Marines when they use “And They Shall Know No Fear”.
-Tactical Sergeant’s melee attack is less potent.
-Reduction of Warrior Adrenal Gland vehicle damage.
-Spore mines won’t be able to enter Ravener tunnels or Webway gates.
-Warp Spiders will do more damage.
-The build cost for the Carnifex increased.
Last but not least, we’re releasing a new 3v3 map, (6p) Tiber Outpost, for both ranked and custom matches!
The above isn’t an all-inclusive list, it’s still subject to change, and it’s certainly not the last time we’ll be doing balance changes.
Beyond this, we have another, larger patch in the certification pipeline that addresses even more issues, but is still several weeks out. Once again, as details firm up, we’ll let you know.
************************************************************
再下一个更新档将会有更大量的更新 + 新地图 :
http://community.dawnofwar2.com/viewtopic.php?f=20&t=17663
by Jager :
This upcoming patch is pretty small compared to the one we're finalizing right now. That one will contain more maps. Yeah, the patch next week is small and just addresses a few bugs (full pop-cap fix, matchmaking, missing achievement), in addition to some balance changes and a new 3v3 map.
The patch after that which is going into lockdown soon contains a ton of stuff.
[ 本帖最后由 netnight 于 2009-4-4 17:11 编辑 ] |
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英雄连 > 战锤2 > 家园3 > 英雄连2 > 战锤3 > 家园4..........
同一个妈妈 [Relic (水雷)]的子女, 无分你我, 互相促进, 制造相赢
战锤2 卖不好......英雄连2, 家园3 亦会受到牵连, 希望大家多多友好交流
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