- UID
- 1923005
- 主题
- 1
- 阅读权限
- 30
- 帖子
- 739
- 精华
- 0
- 积分
- 390
- 金钱
- 1081
- 荣誉
- 2
- 人气
- 0
- 在线时间
- 15 小时
- 评议
- 0
- 帖子
- 739
- 精华
- 0
- 积分
- 390
- 金钱
- 1081
- 荣誉
- 2
- 人气
- 0
- 评议
- 0
|
http://community.dawnofwar2.com/blogs/?p=510
BATTLEFIELD BRIEFING: THE WEEK AHEAD…
Next week, Dawn of War II is finally going to go live and ship to stores. We are really excited to ship the game and see what you all think of the final product.
We would like to take this opportunity to talk a bit about the Beta and what’s in store next for DOW II. First off, the Beta has been really successful from our perspective. We have had over 250,000 unique players participate and have gathered an incredible amount of qualitative and quantitative data. Your bug reports, balance feedback and technical support assistance is going to go a long way to helping us support the DOW II community over the next few months. This support starts with our first major patch for the retail game which is currently in certification testing at Microsoft. If everything goes to plan, the patch should be available at launch or within a few days of the game shipping to stores.
Note: Leaderboards and Player Stats will be reset when the patch goes live due to formatting changes. We appreciate your understanding.
下星期, Dawn of War II 终于上线及发售了. 我们真的很兴奋地发售游戏和去看看你们对最后成品是怎样想的.
我们就此机会去说一些关于 Beta 测试和 将来的 DOWII 会怎样. 首先, Beta 测试在我们的观点上是非常成功的. 我们得到 250,000 不同玩家去参予和收集到超乎想像的大量有质素及数量的数据. 将来的几个月里, 你们的bug 错误报告, 平衡性回应和技术上的帮助将会长期有助我们支持着 DOWII 的社区. 这些支持将由我们第一个发售版更新档开始, 而这更新档现在正被微软认证测试着. 如果一切如计划预期, 更新档将会在发售时或几天后发放.
注意 : 当更新档上线的时候, 因为是整体性的改动, 排名榜和玩家统计将会重置. 我们感激你们的谅解.
(翻译很花时间........我的能力至此, 其他留待众高手努力了.......汗)
Some of the changes in the retail patch relate specifically to Multiplayer. Here are the highlights:
New Content
* • Two new Multiplayer maps are being added - one 1v1 and one 3v3
两张新图
> Multiplayer Gameplay
> * • Fixed a bug where ability effects were permanent on burrowed units.
修正一些技能造成的状态会在钻地单位身上永远持续
> * • Fixed several population capacity bugs.
修正一些单位上限的bug
> * • Fixed problem with retreating to allied HQ when player’s HQ is destroyed.
修正玩家HQ被打爆掉后撤退到盟友HQ时出现的问题
> * • Fixed attack ground to allow firing into the Fog of War.
修正"攻击地面"选项可以向战争迷雾开火
> * • Prevented Waaagh/Zeal/Biomass/Psychic might “double dipping” when own units are killed by friendly fire, and remove reward for allied friendly fire.
狂热点数当你自己杀自己的单位时不会被算两次 杀队友的单位没有狂热值
> * • Prevented non-attacking commanders from getting a share of XP for incomplete construction.
没在攻击中的英雄不会因为未完成的建筑得到XP???
> * • Added cool down timers to construction abilities.
建筑技能有冷却
> * • Prevented anti-suppression from being modified into the positive.
反压制的能力不会造成单位受到压制效果时反而强化
> * • Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
当建筑内单位用范围压制技能时不会影响到建筑外单位
> * • Increased the suppression and damage on suppression weapons at distant range.
强化压制武器对远距目标的压制效果和伤害
> * • Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
修正当一个小队内的所有单位都因为增援而被换过一轮时会失去原本编队的问题
> * • Removed Ravener tunnel impass to prevent several blocking exploits.
地道出口现在不会堵到人
> * • Requisition resource rates are now reduced depending on game size.
依据游戏规模减少军需资源
> * • Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
军需点每20秒增加5的收入速度 最高到30
> * • Fixed an issue with grenades not harming the squad that throws them.
手榴弹以后会伤到丢手榴弹的人
> * • Fixed an issue with the Apothecary’s Heal ability that prevented it from properly healing infantry.
修正医护兵的医疗技能不会医步兵的问题
> * • Reduced damage of Kommando hero’s Remote Bomb against HQ’s.
原帖地址: GT 即时战略游戏社区论坛 http://www.gametotal.org/forum/showthread.php?p=212817
减少KOMMANDO的遥控炸弹队主堡的伤害力
> * • Kommando hero’s Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
KOMMANDO的遥控炸弹对自己造成500伤害 但不会自杀
> * • Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
warrior近战升级伤害从60降到52
> * • Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
HT的毒液炮射速下降 伤害降低 范围缩小
> * • Spore Mine blast radius increased to 10, from 8.
胞子炸弹范围增大
> * • Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
远距武器打ripper更容易中
> * • Ripper Swarm cost increased to 240, from 200.
ripper+40元
Go here to see a comprehensive list of all bug fixes and changes.
There are a couple changes that warrant additional explanation.
The original Beta resource rates were purposely reduced in team games (based on the number of players) to control the rate at which teams teched up and to keep the pacing consistent with 1v1 games. However, player feedback from team games and our own analysis showed that Requisition was earning too slowly, resulting in fewer units on the field compared to a 1v1 (on a per player basis). With the Beta balance patch, we tried to address this problem in two ways – by removing the Requisition resource modifier completely in team games and introducing a new Requisition mechanic whereby the rate increases the longer a point is held. These changes had the combined and unintended side effect of grossly increasing the Requisition rate in team games. In our first patch, we are reinstating the Requisition modifier in team games for pacing purposes but retaining a gradual rate increase mechanic to ensure Requisition eventually escalates to appropriate levels. Our internal tests have validated this change and we expect Requisition rates in team games to be much better paced.
The second element we would like to talk about is suppression. Generally speaking, the suppression mechanic should work very similar to how it did in Company of Heroes - to inexpensively neutralize infantry forces – however, directly porting over this system has proven insufficient. Here are some problems that have appeared in the Beta and the solutions we are implementing in the patch.
* • Suppression is too easily neutralized by melee based opponents because once a suppression unit is attacked in melee, that unit is rendered completely ineffective. To play an effective role on the DOWII battlefield, suppression is now more effective against melee units at short ranges.
* • Suppression units are quickly overwhelmed by groups of standard ranged units. To prevent this, suppression has been made more effective against ranged units who choose to enter their firing range.
* • Units in cover are too vulnerable to suppression. As a result, cover has been made more effective at dissipating suppression.
Together, these changes should dramatically increase player’s tactical options for using and countering suppression. Moving forward, we will continue to explain some of the changes we’re making to the game to a greater extent because we know many of you are very interested in how we arrived at the decisions we’ve made. Sometimes we just make mistakes, we’re only human after all, but other times there are very good and well thought out reasons behind the changes.
Our work to make DOW II’s multiplayer experience as fair, fun and exciting as possible has just started. We sincerely hope you enjoy the game and continue to support us through your community participation.
The Dawn of War II Team
Post your reply : Forum Topic - BATTLEFIELD BRIEFING: THE WEEK AHEAD...
Posted on Thursday, February 12th, 2009 at 5:41 pm. Filed under Dawn Of War II. You can trackback from your own site.
Comments are closed.
********************************************************************************************
http://community.dawnofwar2.com/viewtopic.php?f=20&t=9771
Dawn of War II Patch Notes
The following are the patch notes and version information for Dawn of War II...
(These notes are for the first retail patch for DOW II)
===========================
Patch 1.1.0
===========================
Audio
• Fixed a bug where Tyranid units were not "speaking."
• Missing button audio added to Player Stats screen under Game History.
• Added a countdown sound to the post-game stats screen.
Visuals/Graphics
• Fixed a bug that caused invisible Tyrannoformation.
• Fixed a bug where walker units would shuffle their feet quickly when moving.
• Fixed visual bugs with burrowed units.
• Fixed visual problems on ATI X1800 series cards.
• Eldar web gate ambient effects now show upon spawning of the unit.
• Fixed a bug where FX didn't display on Geforce 6800 cards.
PvP Gameplay
• Added two new maps to PvP automatch rotation.
• Fixed a bug where ability effects were permanent on burrowed units.
• Fixed several population capacity bugs.
• Fixed problem with retreating to allied HQ when player's HQ is destroyed.
• Fixed attack ground to allow firing into the Fog of War.
• Prevented Waaagh/Zeal/Biomass/Psychic might "double dipping" when own units are killed by friendly fire, and remove reward for allied friendly fire.
• Prevented non-attacking commanders from getting a share of XP for incomplete construction.
• Added cool down timers to construction abilities.
• Prevented anti-suppression from being modified into the positive.
• Prevented area of effect suppression originating from target entities inside of buildings from spreading to units outside a building.
• Fixed a bug where units that had been completely replaced via reinforcement would lose their control groups.
• Removed Ravener tunnel impass to prevent several blocking exploits.
• Resource rates are now reduced depending on game size.
• Requisition points now increase by +5 requisition every 20 seconds (up from 15), up to a maximum of +30 (down from 35).
• Fixed an issue with grenades not harming the squad that throws them.
• Increased the suppression and damage on suppression weapons at distant range.
• Fixed an issue with the Apothecary's Heal ability that prevented it from properly healing infantry.
• Reduced damage of Kommando hero's Remote Bomb against HQ's.
• Kommando hero's Kaboom! now properly deals 500 damage to the Kommando, but does not kill him.
• Tyranid Warrior Adrenal Gland melee damage reduced to 52, from 60.
• Reduced firing rate of Hive Tyrant Venom Cannon to match the other versions. Damage reduced to 60, from 85. Area of effect damage modifier reduced at outermost radius to 0.3, from 0.4.
• Spore Mine blast radius increased to 10, from 8.
• Increased accuracy of small arms against Ripper Swarm to 0.3, from 0.2.
• Ripper Swarm cost increased to 240, from 200.
In-game HUD and UI fixes
• Fixed a bug where world text on a building would change colour to Red when garrisoned by an enemy even though it was hidden by Fog of War.
• Fixed a bug where the UI failed to update with Squad Leader upgrade if a previously purchased leader died while the squad was selected.
• Fixed a bug where parts of tech tree panel remained visible after destroying your base, and would overlap unit UI.
• Fixed a bug where the build queue would hang around in an inactive state until if the base was destroyed during unit construction.
• Fixed a bug where the Commander Wargear panel would disappear after destroying the base, even though it's still valid to build wargear.
• Fixed a bug where targeting reticules would reveal if a building in the FoW was occupied.
• Added support for Relic and Games Workshop employee Gamertags. Watch for our custom chapters online!
• Fixed a bug where Eldar webway gates would appear as Ravener tunnels on the minimap when you were using Tyranids, and Ravener tunnels would appear as webway gates when you were using Eldar.
• Simultaneously pressing shift and squad hotkey now allows for adding to current selection.
• Fixed visual bugs with the global build buttons.
• Changed ork abilities that have a per entity cost to properly display their cost in the ui (absed on the number of entities in the squad.)
• Fixed a bug with wargear button state switching.
Kicking Players
• Changed the kick-vote screen; removed the confirmation prompt, removed ability to abstain, added display of number of lag complaints.
AI Players
• Fixed AI Dreadnought combat vs buildings.
• CPU players now have a number associated with their names.
• The AI no longer considers unconscious hero a military target.
Ranking and Online Stats
• Fixed how Leaderboards are sorted.
• Fixed matchmaking. TrueSkill™ rank should properly be updated in TeamBattle games, and stats should be more reliable when being recorded.
• Fixed an issue where the leaderboard screen wasn't sorting data properly when using the friends filter.
• Fixed a problem where unit score doesn't reflect appropriately in the post-game score.
Custom Games
• Fixed an issue where games would not get cleared properly from the public games screen.
• Victory Point Control load screen tips will no longer show up if the Annihilate win condition is chosen.
• Fixed a bug where the Hero Select screen wasn't remembering the correct heroes when assigning players between multiple open slots.
• Rank point bar, level, and title are no longer displayed in the post game stats screen in unranked games.
Find a Game
• Added the ability to kick people from a party.
• Added countdown information to the hero selection screen.
• Fixed a bug where a player's visual MP rank unlocks were incorrectly displayed in the select hero screen.
• Fixed a bug where the rank in the party panel was always the Space Marines rank no matter what race was selected.
• Post Game advancement countdown no longer occurs unless the user is in a party.
• Matchmaking now has a preference for lower pings.
• Fixed a bug where it was possible for players with different data to end up matched together.
Localization
• Scaleform IME is now supported for Traditional Chinese.
• Fixed a bug where event updates were displayed in the host's language when viewing the events prior to the client joining the game session in the Event Log from the Battle Barge.
• Fixed a bug on Debriefing screen where French wasn't fitting in the available space.
• Polish Readme now displays in proper language.
Stability 流氓软件王 = c r a s h.........暈, 我中毒了嗎 Orz
• Fixed a rare multi-threading c流氓软件王h involving co-op synchronization.
• Fix for a c流氓软件王h that occured when you tried to cancel a base upgrade after the base had been destroyed.
• Many memory fragmentation improvements, which should alleviate a number of out of memory c流氓软件王hes.
• Fixed a bug where the game could c流氓软件王h after viewing a completed campaign, deleting it, and then backing out to the main menu.
• Settings that were invalid in the UI could still occur if set manually in configuration.lua, now the settings are validated in the same way as the options menu UI.
• Fixed a c流氓软件王h when client accepts Co-Op game invitation on Game List Screen.
• Fixed a bug where the game freezes on Main Menu when player signout from the Windows Live Profile on the confirmation message of Save and Exit to Window from the Battle Barge.
• Fixed a bug where the game c流氓软件王hed to desktop when a user clicked on Invite Friend after unplugging their LAN cable on delete a Campaign window.
• Fixed a c流氓软件王h that would occur when people ranked up to level 60.
• Fixed a multithreading c流氓软件王h in the UI on game exit.
• Reduced the frequency of checking Steam authentication - it was causing users who momentarily lost their connection to Steam to be ejected from a game in progress.
• Fixed a deadlock that could occur in low latency situations.
Campaign
• Added a "Squad Summary" screen to the mission debrief.
• Fixed a bug where the cursor disappeared after inviting a client to the game, and then declining the request once he accepts.
• Fixed a bug where the host loses his mouse after kicking a client during an NIS.
• Finishing the campaign no longer removes the save game from the final mission.
• Fixed an inverted badge on a piece of campaign wargear.
• Fixed a bug where global abilities replenished when the client dropped.
Army Painter
• Colours with high specular values will now have a more accurate swatch colour in the Army Painter.
• Fix issue with DLC badges being visible when they weren't supposed to be.
Replays
• Fixed a bug where replay speed would display incorrectly during game replays.
• Added a button on the replay widget to hide the UI.
• A message is now shown to notify the user that the replay has ended.
• Squad tabs in replays now show up when switching perspectives and always load the first two units when the replay starts.
• Upgrade button panel now doesn't show up in replays
• Hitting continue after exiting from a replay now takes you back to the Game History screen.
• Created units in replay now use the correct team colour badge that the player started with
Front End
• Added a News Tab to the title screen
• Updated the Post-game stats screen
• Fixed incorrect icon in Jump load screen tip.
• Made layout changes to Leaderboards screen
• Made layout changes to Game History screen
Miscellaneous
• Fix for mouse pointer getting stuck in the middle of the screen if you press the home key while simultaneously holding mouse left.
• Fixed a bug where multiple message boxes popped up when the host would disconnect.
• We now properly shut down the game when the OS switches users.
• Added functionality to allow changing the automatch map list without invalidating replays.
• Fixed a bug where the mouse cursor was frozen to centre of screen if user alt-tabbed at the victory/defeat screen in a ranked match, and didn't alt-tab back into the game until he'd been sent back to the front end.
• Added -noReverb commandline flag to disable convolution reverb.
• Added a "-disablepagefilecheck" command line switch so users can elect to try and run the game without a swap file.
• Added a "-yam" command line switch to allow 32bit users to run with Ultra textures.
Performance
• Fixed a bug where performance suffered when Steam community was disabed.
• Disabled v-sync by default to prevent performance problems on certain computers.
==============================
/ end of notes for Patch 1.1.0
==============================
最新转载翻译看这里 :
http://www.gametotal.org/forum/showthread.php?p=212817#post212817
[ 本帖最后由 netnight 于 2009-2-15 00:29 编辑 ] |
|